SamuZai
Mithos56

Mithos56

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Mithos56 posts

September 14th Weekly Update

Had a fairly productive week!

I fixed the Ogre to make him a little less dangerous, he shouldn't be able to stun lock the player now, though you still need to be quick around him!

I got a lot of work done around the fish mutant love scene I was working on. All it needs is the conclusion and I can add it to the game. As much as I generally love creampies and such, I ...

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September 6th Weekly Update

As I usually do after I release a build, I took some time this week to look for feedback and planning stuff out for my next build.

I also spent a good deal of time in Unreal Engine 5, learning about some of the tools I haven't yet had a chance to work with.

Beyond that I got a little bit of level design work done.

This coming week I'll be back at it full fo...

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Correcting some poor wording in my previous post.

In my last post I mentioned I was going to be moving to unreal engine 5, and I said "I've decided to start a new project and basically rebuild everything."   

I can see where this would make people thing I'm starting everything over, as I worded it kinda poorly.

I'm still working on the game in its current iteration for the majority of my...

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August 31st Weekly Update

I spent the early part of the week getting things set up so that I can put out a new build. This new build can be found here:

https://www.patreon.com/posts/august-game-110982668

After the build release, I spent some time trouble shooting a very peculiar error that was occuring with th...

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August Game Build

I was trying to get as much as I could packed into this build at the last minute, but started to see myself cutting corners and I didn't think it was worth the dip in animation quality to get an additional few things implemented.  As such I decided to stop, release the new build now.  And spend the rest of the week working on animations at a better pace, and planning things out a litt...

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August 23rd Weekly Update

Been very busy and pushing pretty hard to try to get things ready for a build. I think I'm gonna hit the majority of my goals, but of course, not everything.


I did get the fish mutants and deep ones some attacks, so they're not so docile anymore. I've mentioned that I do want to do another pass at the enemy AI, but I do want to get a little more content in the game before I start...

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Skipping Update this week 8/16

I didn't get any really interesting or exciting work done this week, but I'm plodding along. Instead of trying to pad out an update post, I'm gonna skip this week's update, and try to give you a more interesting update next week!

See you then!

Everyone have a great week and stay safe!

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August 9th Weekly Update

I don't have anything exciting to show off this week. I had some other work obligations and some home renovation "issues" that pulled me away from my desk more than I liked. So I'll keep this brief.

I started to work on some more dirty animations involving our new fish enemies, as I want to have a few more dirty animations included in the next update. I also started laying out...

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August 2nd Weekly Update

Not an exciting week work wise, I kept grinding away on things.

I've continued to work on the cultist woman, and have started adding some details to the costume pieces I already have while I think about the last few. She won't be in the next update, but I definitely want her to be ready for the update after that.

Unrelated to specifically this project, I have continued t...

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July 26th Weekly Update

Had another busy week, and worked on a variety of things.   

I did some work on the cultist basic costume.  I'm not sure whether she's gonna get any underwear or pants yet.   I'm also still deciding on what kinda of hood she's gonna have.  There will be a version with the helmet, but I don't know about that super tall hood for her.
2024-07-27 02:08:37 +0000 UTC View Post

July 19th Weekly Update

I hope everyone has had a nice couple weeks, I'm back from my trip, and very happy to be so.

I was hoping to do an update when I arrived home last Saturday, but after a 14 hour drive, I was pretty spent and decided to skip it.

You didn't miss much, as I wasn't able to get very much done while I was gone. I had brought my computer, but didn't have a place with much privacy or comf...

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June 28th Weekly Update

Had a pretty good week!

It was productive enough, I got a few things that I wanted to done, and into a build that has some fixes.

I always wanted Korvald to have an additional love scene, and I've added that to this build. It needs a proper ending, but it works.
I also fixed the fact that the minotaur love scene went missing. I blame this on unreal engine, it defin...

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Unzipped Game Build

I had a few people with issues with the zip file, so I've set up a download that ISN'T zipped. It also does have a few fixes, for example the minotaur love scene works again.

If you've already got a working download, there's a couple things that are half cooked that are new in this build, but otherwise its safe to wait!

2024-06-25 21:39:33 +0000 UTC View Post

June 22nd Weekly Update

This week was a bit sparse, as I had to step away from my desk to get something done around my house to prepare for an event. But that's all taken care of now!

I did implement some of the additional animations I've been working on, and now the Ogre will do more than just punch you.

Its not super exciting yet, I'm waiting for a little more content so I can take a little tim...

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June 15th Weekly Update

I had a pretty busy week, and got a lot done!

There were a few animations that I didn't quite finish for the build. Nothing super important, but animations that I want to have regardless. I managed to get most of those done and implemented.
I had a few attack animations I wanted to add as well, and I've got some of those done now as well.

I also fixed a few bug...

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June 8th Weekly Update

Not a lot to report, in case anyone has missed it, last week I put out a new game build. You can find it here:

https://www.patreon.com/posts/new-game-build-105314629

Like usual, I've taken this week to organize feedback, but I also took a little time to do a little post-mortem on t...

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June 1st Weekly Update

Put a lot of work in, and was able to get a new build out this week! There were a few things I wanted to add, but just didn't get done, but they were pretty minor, and the important things are in.
You can find the new build here:

https://www.patreon.com/posts/new-game-build-105276056 View Post

New Game Build

New game build is up!!

I managed to get MOST of what I wanted done for this build, but there are a few things that I didn't get to. Most of it is planning and story oriented stuff for for down the line, but there are a few things I ended up cutting.

The files are zipped, so you need to unzip them with winzip or winrar. IF you're using windows 11, I believe it will treat it l...

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May 25th Weekly Update

I've got almost all the animations done, and then I can start plugging things in for the next build.

I'll be working through the weekend in order to stay ahead of any issues that might pop up, so I think I should have the build out before the end of the month (Will cut it close for sure though)

So this update is gonna be a bit light in lieu of an update later in the ...

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May 17th Weekly Update

Not a lot to say, things are progressing at a good pace, and hopefully this coming week I can get things buttoned up for a release near the end of the month.

I did have a much easier time doing some of the limping animations than I thought I would. I hope they help make these mutant guys look pathetic.

Also finishing up other animations here and there (Animations are the bulk ...

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May 11th Weekly Update

Spent most of the week knocking out more animations for the fishmen, so they can be ready for the next build. Most of them are pretty boring, so I'll just show some of the more fun animations.

The half formed guys are slightly smaller than the fully formed dudes, and didn't quite complete the full transformation to Fish man. I imagine they're looked down upon, and used primarily as fo...

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May The Forth Weekly Update

I had a fairly productive week and got a lot done.

I've got both the fish dudes rigged at this point, and have even started on their animations. I THINK the first thing I'm gonna do on these guys is the dirty stuff, just to make sure I can get it in if I run late on time. As you can see I've already got a start on that.

The new computer is nice as I can be productive when ...

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April 27th Weekly Update

Got a lot of animation work done this week.  

One of the new fish monster guys is fully rigged, and I'm gonna start working on his animations.  It should be a bit of a challenge, as he's not  symmetrical,  so some his standard animations (Walk, Run) are gonna be a little different to create.
 
The full fishman, I want to remake his dick, and once that's don...

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April 19th Weekly Update

Unrelated I got a good lesson in customer service with how much Fedex sucks ass, and now I more than ever appreciate proper communication!

Just a reminder that you can look at my game plan and timeline here:
https://trello.com/b/FDiBU8tz/sorceress-tale-development

The ultimate goal,...

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April 12th Weekly Update

I mentioned last week that I had gotten sick, and didn't have a super productive week.

I have a 2and a half year old at my house, and she is almost constantly sick, and she constantly gets me sick, so I figured this was just another bad cold and sore throat, but after a week, I was in intense pain and actually lost some weight cause I was barely eating and drinking due to the pain. View Post

April 5th Weekly Update

I've been sick all week.

I hoped it would lighten up, but it hasn't and I still feel like garbage.

I did get some stuff done, but i'll talk about it next week!

Have a nice week and stay safe!

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March 29th Weekly Update

Having deadlines and concrete goals really does seem to help a bit.

I've got all the animations for the minotaurs attacks done, and this weekend I'll put them all in game.

All the retopology on the fishman has been completed as well. I'm going to start rigging both of them next week, and I'll be working on their textures slowly over the month. I want to make sure they loo...

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March 23rd Weekly Update

Pretty much stayed on pace this week.

I've been working on the monthly goals, and I think I'm doing alright as far as getting the animations done. It might take a bit longer to get everything implemented, though.

The minotaur only needs one more attack animation and then his set should be done. I do also think I want to give him a drainable spell set, but I need to ...

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March 16th Weekly Update

This week was a good start, I was able to get a lot done from my list and stay on track for my goals for the month.

I did lose ONE rather lengthy animation to a windows update, but it shouldn't be too hard to recreate now that I know how I want it to go.

I also started putting together attack animations for the minotaur.  He's just another enemy, so besides maybe a surprise o...

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March 9th Weekly Update

I said my goal for this week was to build out a time line of my immediate goals and give that information to you guys.  
To that end I set up a Trello this week, in order to build out a timeline for my next build.

I've included a screenshot to avoid spoilers on some surprises, but the full Trello can be viewed here:

2024-03-09 16:58:35 +0000 UTC View Post