SamuZai
Mithos56
Mithos56

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June 22nd Weekly Update

This week was a bit sparse, as I had to step away from my desk to get something done around my house to prepare for an event. But that's all taken care of now!

I did implement some of the additional animations I've been working on, and now the Ogre will do more than just punch you.

Its not super exciting yet, I'm waiting for a little more content so I can take a little time to do a second pass at the enemy AI. I hope to make them a little more varied on behaviours, and not have everyone just run at you.

I had some comments that the spells were underwhelming, and so I've been trying to think of some better spells. I've actually spent some time building a list for each element. In the meantime I've made fire FAR more likely to make a monster panic, and so now it has some crowd control. I'm also gonna look at making some spells faster to cast.

That's about it for what I want to report this week, I hope everyone has a good week, and stay safe!


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