June 22nd Weekly Update
Added 2024-06-22 16:53:09 +0000 UTCThis week was a bit sparse, as I had to step away from my desk to get something done around my house to prepare for an event. But that's all taken care of now!
I did implement some of the additional animations I've been working on, and now the Ogre will do more than just punch you.
Its not super exciting yet, I'm waiting for a little more content so I can take a little time to do a second pass at the enemy AI. I hope to make them a little more varied on behaviours, and not have everyone just run at you.
I had some comments that the spells were underwhelming, and so I've been trying to think of some better spells. I've actually spent some time building a list for each element. In the meantime I've made fire FAR more likely to make a monster panic, and so now it has some crowd control. I'm also gonna look at making some spells faster to cast.
That's about it for what I want to report this week, I hope everyone has a good week, and stay safe!