SamuZai
Mithos56
Mithos56

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Correcting some poor wording in my previous post.

In my last post I mentioned I was going to be moving to unreal engine 5, and I said "I've decided to start a new project and basically rebuild everything."   

I can see where this would make people thing I'm starting everything over, as I worded it kinda poorly.

I'm still working on the game in its current iteration for the majority of my time. But I will be spending some time here and there transferring things over to Unreal Engine 5.4.

For all the art and animation assets, this is literally just loading them into the new engine.

Some of the old particle effects will be updated to/or replaced by Niagara particle effects.

For the code in the project, I'll basically be coping what I've got already, making it a little more efficient and less memory heavy as I can.

I'm not starting over, I don't plan to change any mechanics or art assets, its just porting over to Unreal Engine 5, so I can have access to really useful stuff like better input, fluid effects ( :) ), and some of the automation tools UE5 has now. PCG is really cool!

Sorry again for the confusion!


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