SamuZai
Mithos56
Mithos56

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June 15th Weekly Update

I had a pretty busy week, and got a lot done!

There were a few animations that I didn't quite finish for the build. Nothing super important, but animations that I want to have regardless. I managed to get most of those done and implemented.
I had a few attack animations I wanted to add as well, and I've got some of those done now as well.

I also fixed a few bugs. I had accidentally deleted the Minotaur's love animation entry in the database when I added the fishmen. (I'm blaming it on Unreal's design). Its back now so the minotaur is once more a love machine.

I've also tried to start adding some more simple puzzles to the puzzle tutorial area. I'm gonna try not to go so weird this time around. Just a few more obvious traps and puzzles. I'm gonna slowly add them and try not to rush in anything that is too complicated or obtuse.

I also want to make sure I keep adding love animations, so I've been working on that. For the Korvald event, I'm working on one more love scene before he goes (I've shown the first stages before) I added one more this week. All it still needs is an ending, and then I'll implement it.

That's mostly it, a lot of progress on some basic stuff!

I hope everyone has a wonderful week, and stay safe!


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