SamuZai
Maxine Red

Maxine Red

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Maxine Red posts

Dungeon TF prototype 2023-01-16 (Interactions & Fog of War)

Hey folks,

I just finished another prototype today, that has some under-the-hood changes, some visual changes and most importantly, allows you to interact with points of interests (chests and post for now), as well as fog of war.

What you can't see yet, but will be a thing, is that enemies will be visible in the fog of war (if it re-appears), like other points of interest. They won'...

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Roadmap for Dungeon TF

Hey folks!

I wanted to make a public post about the road map, I finished today.

A disclaimer though: This isn't a set in stone path, things might change over time, as prototypes reveal flaws, require other systems, etc.
it's more to give an idea of what to expect.


Prototypes you will see on Patreon only are for the systems of

- movement
- combat
- inventory...

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Dungeon TF

A different game, but still transformation based!
This game will be a roguelike/dungeon crawler game, where you have perma TF instead of perma death!


Also it's supposed to be loosely related to Dungeon Misadventures (the kobold survival game). Both are just working titles, btw and I might change them, switch them, etc. We'll see!

Anyway, what will this game contain? View Post

Dungeon TF playable prototype

So far, all you can do, is walking. But feel free to walk around and let me know how you like the animations for it.


More coming soon-ish, as soon as I have more working prototypes for other systems!


Just unzip and run the *.exe file. Windows only for now, as I work mainly on a Windows 10 PC. (It should work on Windows 7 too)


PS: the looks chan...

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Kobold customization

Another update on Dungeon Misadventures!

Today a bit more on the meat, which is kobold customization, as the title says. There are planned some great ways to customize your kobolds.

Or rather, how your kobolds might look, as the different forms also have different meanings.
More or less, what you see, is how kobolds could look. There might be some customization, you can choose fr...

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Tier and billing updates

So, the tier updates are done.
Most notably, I removed the itch integration completely. It was never used and never really worked either.

Also, I fixed the discord integration, so people should be added automatically again and assigned their proper roles. If not, please let me know here, so I can send you an invite link or change your role, accordingly.


Access to play...

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Tiers, subscriptions and game updates

Well, a bit of an all around update post here now.

More or less, after thinking more, and a rather one sided poll, I decided to go with the subscription approach.
I'm switching over, as soon as other things are done.

The other things, will be new tiers. I'm going to rebrand a bit and move tier benefits around, add new ones and remove older ones.
I try to keep up with what you ...

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Subscription paying option

So, Patreon has this option for some time now and bothering me to use it.

Problem: Once I switch to it, it's permanent. So I can't go back to how it is currently.


The current option has some benefits, but also some drawbacks.

I do prefer having things go through at the start of the month. All at once is pretty nice, also I feel for patrons it's nicer to have everyth...

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Updates to tiers

With the recent discovery that connected apps not working proper and also realizing that some benefits being a bit outdated, I'm going to change tier benefits soon.

I'm honestly not sure exactly how things will change, yet, but wanted to give an early warning.
The main things will likely be, that I'm changing things to providing extra information about game progress here, extra (game) ...

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Discord Server

So, I'm having one for ages now and somehow auto-adding broke, so I tried to reconnect Discord here, which. apparently, removed all app connections and no means to redo them. Wheeeeee....


Anyway, if you like to join, here is the join link: <expired>
I post WIPS there sometimes, before I finally post them here.

EDIT: I restored auto adding again, though if you...

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Prisoner conversion

Hey folks,


over the past few days, I was sketching a few designs, here and there, and I plan on updating you on those now.

There will be an update every week (at least that's the plan) throughout January and maybe February, which depends on how much content I get together still).

So, what is this about?

In the game, you will have to defend yourself from at...

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Dungeon Misadverntures Sketch Mockup

Hello everyone,

I decided to make a bit of a mockup for a game I'm planning.

The base concept is rather simple. It's a survival game, where you manage kobolds (as a dragon) and try to increase your hoard.
Though maintaining your kobolds costs you, so it's not that easy.



A lot of things are still unclear and/or not decided yet, but here is the main...

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Change to Euro

Hey folks!


Just a heads up, that I changed my currency to Euro (from USD). This change is long overdue, but also allows me to work better with my finances.


For old patrons, nothing should change, but make sure to change your pledge and change it accordingly, as EUR is a bit more expensive.

Thanks for all your support <3

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New game released (Mx. Little Moo)

Hey folks!

Got a new game released, with the title of "Mx. Little Moo" (https://maxine-red.itch.io/mx-little-moo)


You can claim a copy of it, when you have pledged at least $1! Just go over there and link your accounts.

Of course you can still buy it too, it's just $1.99

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Mx. Little Moo (2021-11-11)

hey folks,


well, didn't make it to 11:11, but you know.

New release from me though. Story mode is finished! So the game is more or less complete.

What is coming now is:
- more content (few more maps)
- missing sounds/music added
- bug fixes and spelling error corrections
- add in characters and also make a character select/creation

The biggest c...

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Change to the $5 tier

Hey folks!

I decided to make a small change to the Cowpoke tier!

This means, your character can be part of games, where it is applicable!

What does that mean? When I make an arcade game, and feel a character select fits, I make sprites of your character and include those, so people can pick your character to play as.


Of course, I need a(n up to date) reference...

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Mx. Little Moo (2021-10-31)

hey all,

new demo is ready, version 0.2.0

To be fully honest, I have lost track of what changed, as there are many small changes, but here is a list of the major changes!

- Removed entries for "achievements" and "discoveries" (latter might return later)
- Added paging! Mode select and world select are now paged
- High scores! Yep, you can keep track of high scores now View Post

Mx. Little Moo (2021-10-13)

Hello folks,

today is another day for me to release a public demo!

There are a lot of additions here. Some other things got changed or removed.

Some additional info, before I go into further detail. This will be the last public demo, that gets content added to it! There will be Patreon only demos, with additional content and the public demo will get more core features.

T...

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Moo Pacman Update (2020-09-30)

Hey folks,

got a new update and a Linux build!

Quite a few things got added. The graphics got a bit overhauled and the win/lose mechanics got a bit expanded.

A bit of a feature list

+ lives work now. You have 4 total, with two hits each. Once you lose all lives, the game ends


+ Game modes. Only one available is Endurance right now. Collect items, until it becom...

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New public demo (Moo Pacman 2020-09-23)

Hey folks.

The public built is also available.
Some changes since the last version:
- Enemies spawn in now
- You can reload maps with R
- You can win a map, by collecting all pebbles
- You can lose by being hit by enemies twice

More info on the Patreon only post, about the future of this game and what is planned

Controls:
Movement: WASD or arraow keys
Ma...

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Update on Moo Pacman 2020-09-23

Hello folks.

New update with a bit of stuff.

I added in enemies, so you have win and lose conditions now!
Lose condition, is being hit by an enemy twice.
Win is collecting all progression items (pebbles)

Enemies spawn in randomly up to a maximum. The idea is that if they are taken out, new ones spawn in. So you will never have no enemies for long.

Currently they're...

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New playable demo (Moo Pacman) public post

Hey folks!

I decided to make a public post with a version that is limited.


You can only move (WASD or arrow keys) or change frame rate (1 through 6)

Win or lose conditions aren't set yet and there are no enemies. To get new maps, restart the game.

If you want to be able to change more, I have a patreon only version too, where you can do that!

Plea...

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New playable demo (Moo Pacman game)

Hey folks!

A bit of time went by and I worked on more features of this game.

It's actually somewhat playable now. No enemies or win/lose conditions yet though. But you can move around!

Controls are as follows:

Movement WASD or Arrow keys
Z, X and C change the maze generation algorithm
R reloads the map, to give you a new randomly generated of the same type (same...

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Small Update and tryout prototype

Hello folks,


did a bit of work today and thought I want to share the results. It's not much, nothing really "playable", but it is something.

A map generator for a new game. The working title is "Moo Pacman" so far.
I'm experimenting with spanning trees and turning them into looped ones, but might end up adding/using something else.

Here are two algorithms in co...

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Playable Prototype

Hey folks,


I talked about it on Twitter yesterday. So here it is. It's an older concept named "Mooventure: Dungeons of snacks". It never gone too far, but I want to pick it up again.

This demo let's you explore different dungeons and collect items.
No progression is really implemented.

Movement is with arrow keys. You can't jump. To get up, climb vines.
To g...

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Small update on tiers

Heya,


I just wanted to let everyone know that I added stuff to the 3/5 dollar tiers. Now you also get playable demos of games I am working on (once they are at that stage).


Just to add a little more.

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New game pre-alpha version!

Hey folks,


well, it's not entirely new, but still!

I'm reworking Self.destroy() into a better game and got the ground work done.

The new version will be a rogue-like twin-stick shooter. Though with a few twists to itself.


So have a early peak into some features!
I'm also going to try to get the demo version more spread, to get more feedback in. View Post

Sales Tax stuff and other news

Hey folks,


not sure how much you gathered already, but some patrons will have sales tax added to their pledges from July 1st on.


I don't know who will be affected, and it's pretty opaque from Patreon on what will actually happen.

Though I added benefits to tiers, so they should be able to properly do the thing and if you pay sales tax already, there shoul...

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Self.destroy() (New game!)

Hey folks,


After some long silence, some good news!

I finished another game. Another game like Self.explore(), but darker in nature.

A little more story is also there, and a boss fight!


All patrons, who pledge 3$ or more, also get a free version here.

htt...

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Thank you!

Just a general thank you for my supporters here.


I know I'm not the best with updates or putting out stuff and I really appreciate your support!


It helps my mental health and is a little extra, I can really use.


So a big thank you!


Btw. I am working on a new game. Actually a couple, but don't want to make any updates for them y...

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