Hey folks,
over the past few days, I was sketching a few designs, here and there, and I plan on updating you on those now.
There will be an update every week (at least that's the plan) throughout January and maybe February, which depends on how much content I get together still).
So, what is this about?
In the game, you will have to defend yourself from attacking heroes, who like nothing more, but to pillage your dungeon and leave nothing behind.

Designs are not definite yet, but here are some ideas. These heroes can be fought off in several ways.
One being to simply defeat them and let them go. Another is to defeat them and take their stuff.
The last is the most interesting, as you capture them and turn them into new kobolds for your dungeon.
Details on how that works and what options you have, will come in a future post. For now, you see that there are different forms of slimes and different forms of Kobolds.
The type and sex, of the slime use, defines the kobold outcome. You see 4 variants at the top, where it's MtF, MtM, FtM and FtF. Each time also a different type of Kobold.
This will be the quickest way of getting new kobolds, but also the riskiest one. Plus you gain no benefits from breeding (whichever those might be, as a lot isn't decided yet).
Also, as you can see, slimes will be re-usable, though I will add mechanics for them having to regenerate, to try and balance this approach.