Another update on Dungeon Misadventures!
Today a bit more on the meat, which is kobold customization, as the title says. There are planned some great ways to customize your kobolds.
Or rather, how your kobolds might look, as the different forms also have different meanings.
More or less, what you see, is how kobolds could look. There might be some customization, you can choose from (like fin shape, but not sure yet.
But enough about that, what does all of this mean?
Well, there will be a lot of different kobold colors, which are going to have different meanings.
Like the regular orange kobold, who doesn't have any specifics, but is your starting 'bold.
Then you see different variants, like pink, red, brown, green, blue, etc. Those are special 'bolds. Which means the pink one could be attuned to magic. So being good at using that!
The red one could be resistant to fire, while the blue is able to work under water. The brown could be good at digging in depth, while the gray might have stone skin and is good at tanking.
I am not 100% sure what those kobold forms will be in the end, but that's the general gist. You get different sub-types, which excel at something, but might be not good at other things.
How to get those? Glad you ask!
There are two options:
- breeding
- slimes (conversion)
See the slimes at the bottom? Their colors are not coincidental. They create kobolds of their color. SO you breed slimes of the type you want and get the 'bold you want, through conversion.
This might be limited though. Also kobolds are supposed to have extra traits (more on those, when I talk about breeding though)
You also see eye colors and fin colors. Those might just be inherited, like traits (again, more on this when I talk about breeding). Which means you have some limited control about kobold look. Maybe I just link those to type? Not sure yet.
So, last few things! I also included an idle and walk animation, so you can see how kobolds will zoom about your base and how they look, when they don't have anything to do.
Jobs will follow later too, but job clothes will be animated too of course

Sprite sheets for those, you can find attached to this post. What I like, is that it'll be fun to watch your kobolds run about your base and just enjoy them zooming.
Well, last, but not least, kobolds, and slimes, will also have sexes. This is heavily simplified to just 2, without any inbetweens. The decision for this is rather simple: canvas space.
Kobolds are 16x16, which doesn't allow for many recognizable looks. So the decision was made to just oversimplify things.
But good news for TFTG fans! Slime sex defines the converted kobold's sex!
So if you use a male slime on a female captured hero, they will turn male (and of course female if you use a female slime on a male captured hero)
And well, of course sex is kept if you use a male slime on a male hero, etc.
That's all for today on kobold looks and a bit more on conversion, kobold types and run/idle.