SamuZai
Maxine Red

Maxine Red

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Maxine Red posts

Planned changes for June

Hey folks,

the short version will be, that I want to raise my prices for commissions (not by too much though) and introduce a virtual money system.

Pretty much, by being a patron here, you will get coins, which you can then exchange for special discounts or game keys (this will also the automatic game key of course).

The reasoning behind this, is that I'd like to a) give more ...

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Small heads up for the rest of the month

Development will probably slow and I might miss out on some progress updates.

Reasons are a few.

For example, I have 2 work days less next week already. Other than that, this month is pretty expensive and I have to work on commissions, to make ends meet.
(On that note, if you like a commission, let me know!(

Also I am working mostly on story, which isn't really where I can ...

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Crysalis Progress report (2023-05-11)

Got a little bit of an update!

As you can see, I'm mostly busy with making overworld tiles, where you can see a design for shops and two different NPC houses.
Expect more like this to come.

Also generally I am working mostly at the story right now, as I like to have that down, characters...

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Design your own character for Crysalis (Public) (closed)

Hey folks

Hero slots filled: 6/8 (closed)
Boss slots filled: 6/8 (closed)
NPC slots filled: 0/0 (closed)
Enemy slots filled: 0/0 (closed)

Top row...

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A dragon's new shaft (also smaller updates)

No progress report this week.

Reason is simply, that I don't really have anything to report on.

I'm working on the character inserts and story, mostly, but well, that eats a lot of time. So I don't have much to show.


Some other updates though. Have a new game over scene!

Also I changed my Patreon to 18+, which means I can post things, like above, here now.
...

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Dungeon TF/Crysalis Prototype (2023-04-27)

Well, I also got a new prototype going though!

Nothing fancy here though, as I was mostly busy with art, over the last week. But I managed to put a bit together today, I'd like to show to you.

Attacks look a bit nicer now and you have a bit of a funny entrance for you and your enemy now.

Just try it out and tell me what you think about the new attack animations and the entranc...

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Dungeon TF/Crysalis Progress report (2023-04-27)

Hey folks,

it's Thursday! Which means a new progress report and as you can see at the title, tehre are a few changes.

First of all, I guess the most obvious, a new name!

Yep, I am planning to name the game "Crysalis", for a few reasons. The name change itself comes mostly because the project developed in a very different direction, over time, than it was planned at the start.<...

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Dungeon TF Progress report (2023-04-20)

Hey folks!

The promised prototype will be published with this progress report.

Some things that are worth noting: I completely revamped the combat system and are going to keep it this way. It does need a lot of adjustments though and I am working on that.

It is 1 vs 1 now and looks like this

2023-04-20 19:00:04 +0000 UTC View Post

Dungeon TF Prototype (2023-04-20)

Hey folks!

As promised, the prototype!

First of all, this post will go public on 2023-05-06, as I like more people trying it out.

And yes, the prototype! What to expect?

First of all, music and sound effects! So please be aware, when you use head phones. Sound can't be adjust just yet.

Other than that.

2023-04-20 19:00:03 +0000 UTC View Post

Dungeon TF Progress report (2023-04-13)

hey folks,

like I said in my discord server already, there isn't much to show today.

I was mostly busy with family stuff (Easter) and also had a therapist appointment, following right up, that took me the entire day.

Most of the rest, I spent with character design for the character insert.

2023-04-13 06:53:38 +0000 UTC View Post

Dungeon TF Progress report (2023-04-06)

Heya

To be honest, there isn't too much to show off right now, except for art!


I'm adding more and more mobs and well, we do have 24 of them now!
That will be the final amount (for the release). I might add more later, but we'll see.

It's definitely expandable..

Al...

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Dungeon TF Progress report (2023-03-30) + slight tier adjustment

Hey folks,

another week has passed and another progress report is due.

So what have I been up to?

Still, working on the combat system, and got a bit stuck on types and making monsters.
The good news, this is usually the hardest part for me, so that out of the way, it's going to be smoother in general!

Also there will be a character insert YCH announce...

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Dungeon TF Progress report (2023-03-23)

Bit of a progress report again!

Also I decided that I try to give these out on a weekly basis. Emphasis here is on "try", as if I don't have anything to report, or forgot, then there won't be one.

Anyway, what has changed since the last report?

Not too much visibly. It's not too much time and I had some other obligations.

Also refactoring code, to make future maintenance...

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Dungeon TF OST (not final)

Well, not the final version, but something.

I'm working a lot on sound lately, especially the combat music.

So I thought I share, what I have, with you!


I don't think there will be many more songs joining this, unless I get inspired. Composing music is still pretty hard for me.

I'd need only two more songs really, to make it complete.

You also have an ex...

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Dungeon TF mini progress report (2023-03-16)

Some time since the last report.


So what is new, and the big question: When do we get another playable version?

I'm working hard on making the combat system go, but have to make sure, I won't burn out (or else no game at all).

There are also some external things, that take up time and energy, but mostly I try to concentrate on making this game work....

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Dungeon TF Progress report (2023-03-08)

Hey folks and happy world's women day!


Quite a bit has changed, since my last prototype, about 2 weeks ago, but I am not at a place, I want to share things yet.

So, what is holding me back?
Mostly mobs. And there it's fights.

Also some detours into other, nice stuff, a lot of refactoring of code, to make things prettier/smoother and easier to maintain.

Some...

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Posting schedule announcement

After writing the last prototype post, I also made a decision about schedules.

Prototypes will take more and more work, as I have to refine older code and add new. Adding new features, fixing old ones.
All takes time and I'd also need to draw, etc.

In short: A lot of work and keeping the old pace, of posting every week was kind of a bad idea.

So, what is the conclusion? View Post

Dungeon TF Prototype (2023-02-23)

Hey folks!

Finally a new update and just by checking the last one, to see what changed, I realized that a lot did.

I guess first of all, the visual. If you remember, it was a one-screen game first. Like the old classics, Rogue, Nethack, etc.

That gave a lot of issues ...

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Forest Skox

Here a piece for kitsebi :3

He wanted me to make a nice place for his skox, so I drew a little forest with lots of berries, some deer and birds. It's a very nice place for a little skox for sure :3

I do love working on these banners a lot. The doodle style makes it rather easy, but what I love is, ...

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Dungeon TF concepts (2023-02-13)

Hey folks,

Sorry that there is still no new playable prototype. Last week, I concentrated on finishing the last commissions, I had, so that I can concentrate on this game in full.

Instead I decided to talk a bit about the shape of the game.

For now, there are three zones planned.

A more forest like looking one

2023-02-13 20:00:59 +0000 UTC View Post

Set back by my art program

Well, as the title says.

I was sitting down, to work on this project and saw that my art program, Pro Motion NG, updated.

So far, nothing bad, just some layout changes, some keybind changes. It was actually looking quite nice...

Until I saw they removed a tool, that was essential to me.
In earlier versions, you could copy a layer over several frames, then paste it back in....

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Good news and (slightly) bad news

Hey folks,

some news from me. I think bad news first?
I don't think there will be a prototype on next Monday (February 6th) either.
The reason is just that I am progressing, but not fast enough to make the deadline.
Also work might slow down a little, next week. More on this later though.

The good news are rather exciting though!

I created a 2 more enemies and I a...

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"Death" scene comparions

I prepared a little animation here! The purpose of it, is to choose the look of "death" scenes.


Some considerations:
First of all, the left one is just a straight up copy of what I made before. The right one is an attempt of me to re-create it in a different style.

Now, furthe...

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Request for opinions

So yeah, I posted this on the discord server already, but for everyone who isn't there, a chance here too:

I did a lot of concept work over the weekend and some problems arrived with some designs. So, to get things detangled, I'd like to know what do you expect from Dungeon TF (the roguelike, that has perma-TF instead of perma-death)?


Simply put, why would you want to pl...

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No Monday update

Well, like the title says, no Monday update (30th of January). The reason is rather simple: I don't have anything really to show.

I'm working on a better AI (most of the week) and am concepting over the weekend.
There is new stuff coming soon, but I won't have anything ready (art wise, to accompany it) for Monday.


So plan is to have the things ready for the the Monday...

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Next prototype

Hey folks,

as I mentioned on the discord server already, I am not sure I will meet the quota of another prototype coming Monday (30th of January).

Going over things, there are also a couple other things, that popped that make me wonder.

Currently most things, I am working on, are under the hood. Like improved mob AI. To most players there won't be really a difference, as you s...

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Kobold Breeding (Dungeon Misadventures)

The last content concept update for Dungeon Misadventures, for now.

Breeding!

Yep, kobolds can breed and the mechanics are quite fun. First of all, kobolds will have traits, which are inert to them. They cannot be learned and only gained/improved on through select breeding.
These traits will be stuff like extra strength, faster learning, etc.
Of course, negative traits will be...

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Dungeon TF Prototype 2023-01-23 (Mobs)

A new week, a new prototype!

Since last time, a few things have changed and were added.
Now you have two lovely monster types: Slimes and kobolds!

Their AI is very limited so far and there is no combat yet. Both of those things will be addressed in the next prototype.

The game is slowly shaping up. Let me know what you think of it so far!

Mobs move towards you an...

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Dungeon TF Character select poll

So, I was thinking about character select.

There are a few things to consider, but I'd have to make decisions there on game progress, as it's a matter of artwork I need to create.


But! One thing I'd like you to decide already. I was thinking of two options for new characters being unlocked.

One being all main characters (3 classes, warrior, rogue and mage) being unl...

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Kobold Jobs

Hey folks,

as promised, the second last remaining info I have on Dungeon Misadventure (survival game), specifics.
The last one will be on breeding mechanics and is planned for next week.

SO, jobs. Well any good base management needs them. Jobs will be defined by the tool, a kobold is assigned to (or a working station) and kobold can only hold one job at a time. Though, they can ...

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