Dungeon TF Prototype (2023-04-20)
Added 2023-04-20 19:00:03 +0000 UTCHey folks!
As promised, the prototype!
First of all, this post will go public on 2023-05-06, as I like more people trying it out.
And yes, the prototype! What to expect?
First of all, music and sound effects! So please be aware, when you use head phones. Sound can't be adjust just yet.
Other than that.

It's an endless battle, between beaver hero and a dragon enemy!

Don't panic! The exploration part is still there, it's just not accessible right now, as I'm trying to get the core working.
Well, of course exploration will also be a core feature, but I think you will spend most of your time in combat. So making that as fun as possible is crucial.
Controls
You move your cursor with arrow keys
Z is to accept something (like you want to fight, press Z)
X is for canceling decisions (don't want to fight, but you're in the menu already? Press X)
These will be adjustable later, but I needed to put them somewhere for now.
Also item use, running and form aren't implemented fully yet. They just give some nonsensical screens and skip one of your attacks. That's not a bug, just not implemented yet.
Otherwise, if you or your opponent reach 0 or less health, they just reset to full. That's also not a bug. Again, I haven't implemented game over or win stuff yet. It's a bit quick, but I wanted to get the deadline.

What you can have is an extremely effective attack, and a barely effective attack.

This depends on the attack and type multipliers.
If your attack is very effective against both enemy types, then you get extremely effective (x4).
But if your attack is not very effective against both enemy types, you get barely effective (x0.25).
Other variants, that are not shown:
- very effective (effective against 1 enemy type, x2)
- not very effective (not effective against 1 enemy type, x0.5)
- no effect (one of the enemy types is immune, 0 damage)
Of course, if there is no bonus, that's x1, but that doesn't have any extra text.
Also if this feels like Pokemon, that's on purpose. I am taking a lot of inspiration from there, but want to make my own thing.
More info is also in the latest progress report (2023-04-20)
Please let me know, how you like it and how it feels.
PS: this post will go public on 2023-05-06, so I can have more people test the prototype.