Dungeon TF Progress report (2023-04-06)
Added 2023-04-06 19:00:03 +0000 UTCHeya
To be honest, there isn't too much to show off right now, except for art!

I'm adding more and more mobs and well, we do have 24 of them now!
That will be the final amount (for the release). I might add more later, but we'll see.
It's definitely expandable..
Also, I am going to add 8 generic heroes myself. These heroes will be able to be named by players (per save/run). They will have their own names, but are more there as generic player inserts.
Also a lot more type assignment!

This helps me to keep track, so there aren't 24 mobs of 1 type and none of another. Even though there are some imbalances.
Other than that, I prepared the character insert stuff, which will be it's own past and go online, shortly after this one.
It will have detailed information about the character inserts.
More on types
I'm going a bit more Pokemon here, where types define how a character will evolve. That means, that you have less control over what direction your character goes, but you can mix and match your team.
So it becomes more important that you have a good team, which I like a lot.
Additionally to that, types also define how much damage an attack deals or a character takes..

Each mob can have up to two different types, which will mean the following:
- Hallow: Focuses on willpower, they are strong minded and loyal
- Corruption: Have two random foci and are highly unpredictable
- Nature: Focus on Physique and Agility and are fast tanks, but have barely any willpower. So they can be swayed easily
- Earth: Focuses on physique, with high defense values and are good tanks
- Air: Focus is on agility, they go for quick jabs and multiple attacks
- Fire: Are raw power, they focus on strength, but are really glass cannons
- Water: Comes with high intelligence and a cold nature
- Ethereal: Are non-corporal
Some further information:
- Agility: Agility will define when a character attacks (going from high to low) and it also allows for bonus attacks
- Strength: defines how much damage is dealt and high strength has a chance to ignore part of target's defense
- Physique: Will define max HP and defense of a character; it also allows for regeneration (outside battles) and resistance to negative physical effects
- Intelligence: gives higher critical chances and allows for blocking/dodging attacks (thus also enabling counter attacks)
- Willpower: resistance to mind control and other negative ethereal effects, it also gives a high loyalty, which means they will continue fighting, even when their leader is down