Ooohweeh! At last I am pleased to say that the core features are all done and dusted. Well, for the first gang that is. But getting the same stuff implemented for the three remaining gangs is not a big deal, I just need to finish up on some of the other systems before I can start working on that.
So, since you haven't heard from me in some time doesn't mean I haven't been working my...
2019-03-25 22:56:24 +0000 UTC
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Thanks for all the great submissions you sent in for the Basemental Gangs build a headquarter contest. I am definitely going to do more of these kind of contests in the near future. It was awesome seeing all the different ideas and builds.
Anyway, without further ado, here is the winner (and the runner ups).
Winner
- KINGivan100...
2019-03-15 19:00:40 +0000 UTC
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Even though the main focus is on Basemental Gangs these days, that certainly does not mean I have stopped updating Basemental Drugs...
Changelog
Cocaine and Amphetamine
- Powder visible under nose on consumption
MDMA
- Dilated pupils visible when high
Fixed String Tables
- Fixed missing String Table Entry for...
2019-03-11 13:20:16 +0000 UTC
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Quick note first and foremost, as this is something I have been asked already:
You will be playing as the leader of your new found gang. The plan is to implement interactions for playable members as well, but you will ultimately have a Sim start a gang and recruit members to get a gang up and running to begin with.
So, let's just get into some of the core features.
Four a...
2019-03-10 15:01:01 +0000 UTC
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CONTEST ENDED - Winners will be announced 15.03.19
As Basemental Gangs will require Get To Work to function properly, I reckon it's a good idea to throw a little contest here with that Expansion Pack as the contest price.
Contest Rules:
- Build a Gang Headquarters with Eastern style a...
2019-03-07 13:47:34 +0000 UTC
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Time to announce what I am currently sinking all my time into these days. This is so extensive that it should definitely be considered a new mod in its own right, but it will be an optional addition to Basemental Drugs, and as such it will require Basemental Drugs to function.
The mod also requires the Get To Work expansion pack, and I am going to run a contest on my Discord Server in a c...
2019-03-05 21:25:03 +0000 UTC
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A quick little update now that we have gone into the month of March. Hope you all enjoy this one, and I will scurry along to continue working on that still unannounced project!
Changelog
Research Drugs
- All drugs can be researched through computers
- Read up on toxicity, side effects, desired effects etc.
Hookah
- Hookah n...
2019-03-01 13:41:21 +0000 UTC
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This update is not by any means a huge update, although it contains some important fixes. The reason that I haven't had time to finish up on a large update this week is that my sole focus has been on that undisclosed project I am working on, which I am still reluctant to explain what is, all I can say is that it will be extremely intricate, and a massive addition to what is already in the drug ...
2019-02-25 01:10:36 +0000 UTC
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I have just tested the mod rather extensively and compared a bunch of tuning files for the patch that dropped today (PC 1.50.67.1020 / Mac 1.50.67.1220) and I can safely say that everything seems to be working exactly as it should.
However, if you run across any issues with the mod you suspect are caused by this patch, please let me know on my Discord Server.
2019-02-21 20:14:08 +0000 UTC
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This is something I have been wanting to do for quite some time, and only seemed reasonable to implement now that I have slowly but surely started overhauling the cannabis part of the mod. With this update it is possible to legalize weed on a region basis through the Settings menu. I will definitely expand more upon this to trigger this by other means than the Settings, but the foundation is we...
2019-02-17 22:13:49 +0000 UTC
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First of all, I am currently working on a rather extensive new addition to the mod, that I am not going to disclose any details about just yet. Just know that it will be a lot of extra fun. It might take a while to get it ready (even to a basic state), but even though my main focus is on that, in the meantime I'll of course manage to get some regular updates out as well.
Changelog...
2019-02-09 21:08:29 +0000 UTC
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Hey guys.
While I am working on a lot of new stuff for the mod, I just thought I'd ask for your input on something I can't seem to decide on.
As you all probably know (at least those of you that owns the Get Famous expansion pack), I changed the "Juice Enthusiast" String Tables to "Alcoholic".
Would you rather that I put those additional string tables into the Optional Drink ...
2019-02-08 11:52:37 +0000 UTC
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Just wanted to inform you all that Basemental Drugs work as it should with the patch that dropped today (PC 1.49.65.1020 / Mac 1.49.65.1220)
So, run and update your games if you haven't already!
Peace, love, and all that stuff,
-Basemental
2019-02-05 22:58:53 +0000 UTC
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This should hopefully be the last Lean hotfix! Seems the last one I did for making sure the items doesn't get spoiled didn't work quite as intended. This time around it should be fixed, though.
However; there seems to be a "flaw" in EA's tuning for the interaction "Clean Out Spoiled Food" - This interaction also includes all empty dishes, which aren't necessarily spoiled. So, to fix...
2019-01-30 22:33:44 +0000 UTC
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Some quick info about this update, first and foremost.
I had to take a little break from overhauling the drugs and do something a bit more rewarding, as I was starting to go crazy with cleaning up old shitty code and syntax. So, for this version, I focused instead on overhauling the settings menu, which was a lot of fun. And, while I was at it I added some more options to the Parental Rea...
2019-01-20 13:58:05 +0000 UTC
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First update in 2019!
Hope you all had a good New Year's celebration, and wish you the best for this new one.
This update continues in the line of the last updates where I am overhauling the old features of the mod and making them more fluent. Cleaning up syntaxes and bad code, as well as polishing up stuff, and recategorizing everything on the backend.
This time around it is...
2019-01-09 23:56:58 +0000 UTC
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Merry xmas, to each and every one of you! I hope all of you will have the best of times with your loved ones, and I'd also like to take this opportunity to give you a huge thank you, from the bottom of my heart, for all the love and support you are showing me!
I do want to mention one thing, though;
If you are spending xmas this year with your family and there are kids present, thi...
2018-12-23 00:26:12 +0000 UTC
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And the journey continues into cleaning up old stuff from the mod that works less than optimal. I am currently working on overhauling the drugs, as the code on some of the oldest drugs was quite shitty implemented, to put it mildly. This is quite important to get everything working as good as can be, and it also makes for a more realistic venture into the virtual consumption of drugs.
There are ...
2018-12-16 00:41:12 +0000 UTC
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Overhaul, tweaks and fixes...
If you are on my Discord Server (as you should be. I mean.. seriously...), or follow me on Twitter, you are most likely aware that I became a father for my second son four days ago. This is obviously awesome and all that, but has limited the amount of hours I get each day to spend modding. That being said, I am still on the ball, and I have gotten quite a b...
2018-12-09 23:45:35 +0000 UTC
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Xanax implemented!
Alright! I reckon this will be the final fix for the 2.0.3.XX versions of the mod. The Xanax should be working flawlessly now. Thanks to Sevenfold1996 for pointing out that the Xanax buffs disappeared from Sims when they were travelling. It is all corrected now, and time for me to start working on the 2.0.4 versions of the mod!
Chang...
2018-11-28 01:58:35 +0000 UTC
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Get Famous Edition!
Finally all seems to be working and in place. I still want to add some bits and pieces to this, but the core functionality is in place now, making it a whole lot easier for me to add in related functionalities and tweak the stuff that's already been implemented.
I definitely urge you all to read the changelog and the "How it Works" portion of this post as it wi...
2018-11-20 20:46:51 +0000 UTC
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A quick little status update on what's to come in the new version, as I have been working on the whole reputation bit that we discussed over here. And first of all, let me say that I am grateful for all the input, comments and ideas, some of which I wouldn't have thought of myself.
I have now added reputation gains and losses to a whole bunch of interactions, but lo and behold, when I was going ...
2018-11-19 00:54:45 +0000 UTC
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Alright! Even though the "Yes" option was slightly in the lead for that last poll I decided to shut it down, due to the number of comments that felt strongly about this not being the best approach. And... all in all, that is what my initial thoughts were as well, as I felt it just might be a tad unrealistic in terms of how that system works.
What I have been doing so far with Get Famous ...
2018-11-16 23:31:10 +0000 UTC
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I am working on the new version for the mod, which will be very GetFamous-centric. There's a bunch of things I am working on for it, but there is one thing in particular I am quite on the fence about, so I thought the best approach here would be to get you guys' input on it.
Famous
2018-11-16 22:41:06 +0000 UTC
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Minor update with a couple fixes
So far it seems like there hasn't been any really major stuff I overlooked with the last release, but as is usually the case with these patch-repairing updates there are some small things that needed fixing. For the most part it was just some missing icons, and I also took the liberty of tweaking some other parts while I was at it.
2018-11-14 23:15:22 +0000 UTC
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Repaired post-patch!
This went a lot quicker than expected. There might be some stuff I have overlooked, so if you run into any issues, please let me know on the Discord Server so I can sort it out. I will continue to stress-test it through the evening/night, so if I find anything I will update the mod again with hotfixes.
Changelog
Repaired mod
Patch day is finally upon us. As you are most likely all aware of by now,
this has broken all script mods, including Basemental Drugs.
I am currently working around the clock to repair the mod and to get it up and running again as swiftly as possible. I can not provide you with any ETA right now, but trust that I am dealing with this as fast as humanly possible.
I have the Patreon vers...
2018-11-13 18:06:24 +0000 UTC
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Sit down and share a spliff!
For this version you can finally sit down and smoke one with a friend, and I also added some console cheat commands for those of you that are struggling with addiction (meaning, struggling to get your Sim addicted to a substance). I also included backwards compatibility to the whole sell drugs through phone bit, where you can call up active (non NPC CAS assi...
2018-10-29 23:52:35 +0000 UTC
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Hey guys!
Before I get into what this poll is about, I'll be brief about the next version of the mod so you know what to expect. As you all (should) know about now, there is a mod-breaking patch about to drop a few days before the 16th of November, but I will manage to get a new version of the mod up in a couple of days either way. After that I doubt I will have a new release up before the patch...
2018-10-25 10:18:06 +0000 UTC
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Swat Raids and Money Laundering!
This will be a fun one!! I am so stoked that everything is working now, after countless of hours spent on getting it all implemented. NB: Please Read the changelog to understand how it all works, and please follow the download instructions to avoid issues when installing.
Changelog
Police Busts
- Added chance of get...
2018-10-15 23:17:40 +0000 UTC
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