SamuZai
basemental
basemental

patreon


Core Features - Explained

Quick note first and foremost, as this is something I have been asked already:
You will be playing as the leader of your new found gang. The plan is to implement interactions for playable members as well, but you will ultimately have a Sim start a gang and recruit members to get a gang up and running to begin with.

So, let's just get into some of the core features.

Four available gangs

You will have four available gangs to choose from when starting your own gang.
Two of which will be street gangs, one will be based on the mafia and one on the yakuza.

I have tried to make the gangs as open as possible in a sandbox sort of way so you will manually have to assign your own gang clothes and tattoos (if you like) to the specific members and assign your own members, so you will have complete and total freedom in turning the gang into the gang you envision. The gang names are set and static, though. But lets say you would want the two street gangs to be two rival biker gangs instead, you could easily do that by choosing your own uniforms and gang aesthetics.

The two street gangs are rival gangs, and so are the mafia and yakuza.

Gang Skill System

There are 10 skill levels for each gang leader with new skill rewards for each level. These will most likely be quite similar for each gang you choose to play with. I do want to save some of these as a surprise for once it is released, but some of the stuff outlined below is part of this reward system

Different gang members

There will be different type of gang members for each gang. From regular gang members, to enforcers, bodyguards and a Right Hand Man (or Woman). These gang members have different purposes and different interactions tied to them.

Gang Member The lowest ranked member of the gang

Enforcer High ranked member of the gang

Right Hand Man Your number two

Bodyguard

Purchase Gang headquarters

Purchasing your own gang headquarters is unlocked by levelling up your Leader Skill. This requires the Get To Work expansion. Your gang members will hang out here, and it can be raided by the police, unless you are good at covering your tracks and laundering money. 

It will also be possible to launder money directly from your gang headquarters.

Social Interactions

There will be new social interactions that are exclusive to and from members of your gang, depending on their rank within the gang. These will be unique from each separate gang.

______________________________________

These are just a few of the core features of the mod, there is obviously also a bunch of new under-the-hood type of systems and scripts to ensure that playing with this mod will be a smooth and enjoyable gameplay experience for you as a player.

In terms of progress... so far I am done with levels 1-9 for the first leader skill, with all that comes with it (which is a lot, trust me). I am currently working on the last level, and after that it is just a matter or utilizing the same features for the three remaining gangs.

As soon as that is done, the core functionalities are finished and I can properly start working on some of the other features of the mod. - Stay tuned for some more feature explanations in a few days!


Note: I am not taking any suggestions on Basemental Gangs at this time as there is too much stuff to implement already, and I don’t want to overcomplicate things at this stage. 

Core Features - Explained

Comments

You are totally amazing. Thank you for your efforts!

LeeLee

"The gang names are set and static" Only part I'm not fond of. The rest sounds really interesting, can't wait to see what you come up with.

SCarverOrne

I am in total awe of how much time, effort and passion you have in your mods and the excitement you bring into the sims!! Thank so much!!

LaDonna Bugg

Estoy ansioso deberas xd

1. It will be a separate system - it is very limited what you can do in terms of modding the User Interface, if you don't want to override what's already in there, so it won't be a system set up in the same way the Clubs are with that pretty Interface and all. 2. Not a career option, but you will be able to select ranks for your members 3. I can't possible say at this point as I am still working on it. I am just trying to keep you all in the loop during the process of working on it :)

Basemental

My gosh this is such a huge undertaking and detailed I must say thank you. I can't wait to start playiing with this. Questions :1. Will we be able to use the club system in game to make our gang members or will this have its own system. 2. The gangs are going to be a career option where you can choose which level you want each member to be at? 3. ow soon before we can sink our mitts into this? I am so super excited and appreciate the hard work.

Christina Jackson-Smith

OMG!!!! I can't wait!!! This is going to make playing Kaleb and his Krew SO much more exciting!!! I already know which members of his Krew will get what roles...

Athena Apollos

I can't wait u have put so much into it Thank u

Larraine pratt

I so ready can't wait

Jonathan Stevenson

I am in awe of the work you've put into this. Thank you so much!

Cinjan

This sounds like so much fun i cant wait

Yolanda Zanie

I'm excited cant wait to see the finished product

yokaichy

i'm stoked for the yakuza!

JackEXR

Looks good, I'm just thinking out loud here (and on the dirty side) maybe there can be gang ho's that turn tricks for you on street corners? Or that you can call to service you, your bodyguard, member on special occassions like parties in your headquarters? I'm sure your plate is pretty full as it is, or maybe something is on the list already. If not maybe it's worth considering somewhere along the line! Doing a good job man, keep it up.

timpiej

Can’t wait for it!

im super excited

Des Williams

I use to use Get Together to create gangs to go with this drug mod. Now I dont have to. Thank you so much!

WarriorPrincess

Really can’t wait for that!

Alexdottoreolmo


More Creators