SamuZai
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Loyalty System - Explained

Ooohweeh! At last I am pleased to say that the core features are all done and dusted. Well, for the first gang that is. But getting the same stuff implemented for the three remaining gangs is not a big deal, I just need to finish up on some of the other systems before I can start working on that. 

So, since you haven't heard from me in some time doesn't mean I haven't been working my ass off. I just wanted to make the final Gang Leader skill to be a special and intricate experience, so I have been working on that for the better part of well.. a couple of weeks.

But anyways, over to the Loyalty System which is what I am working on right now, and a quick rundown on how that will work.

Core Loyalty System

All your gang members earn or get deducted points on an internal Loyalty System. Whenever it reaches a certain level you unlock new missions to send them on. The missions will differ from regular gang members and enforcers. Once they reach the maximum value you can promote your gang members, which will unlock a final mission option for them and make them a lot less likely to come back from a mission unsuccessful.

How Points are Added or Deducted

Whenever a gang member returns from a mission they have a chance of it being successful or a failure. If the mission was successful they will get Loyalty points added. If it was a failure they will be deducted.

The higher up on the Loyalty ladder they are, the higher the chance of their next mission being a successful one. 

If they return from a failed mission, you will get the option to discipline your gang members which has a percentage chance of giving back the lost Loyalty points.

Discipline Gang Members

There are three different options for disciplining your gang members after a failed mission, and the more brutal you want to be in terms of your discipline, the higher the chance of gaining back those Loyalty points, but it will also come with an increased relationship loss between you and your disciplined gang member. So it is not something you should do lightly.

Reprimand

Yell At

Give a Beating

Terrible Gang Members

If you have a gang member that constantly comes back from missions unsuccessful and they happen to get to the minimum value of Loyalty points you will get the option to send one of your enforcers to take them for a ride to the deserts outside of Strangerville and come back to your gang headquarters alone. 

This will also give you the option to recruit a new gang member for the one that went "missing".

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That should be the gist of how the Loyalty System works, and I think this will make for a lot of fun in terms of micromanaging your gang, without it feeling like too repetitive.

Note: I am not taking any suggestions on Basemental Gangs at this time as there is too much stuff to implement already, and I don’t want to overcomplicate things at this stage. 

Loyalty System - Explained

Comments

I'm really, really looking forward to it. Hope it's released soon! I already have my gangs built and waiting in my game, but I don't want to advance the plot until the mods are out.

Betty Flambert

can you explain more about the headquarters and how that will work please?

Wow. . . this is going to be so good. :D

I can't wait ooooooooomg!!!! <333

Lindsey (Shedevil22)

I'm so excited!!! :)

Erica Lea

he just said he isn't taking suggestions on gangs lol.

Soon™

Itsug

Can you implement house arrest and ankle bracelets? Idk if I asked already or not

Sero

Release-Date? :-D

Mortiferus

No, it won't. The only pack requirement is Get to Work. The final Leader Skill reward also uses the Selvadorada location for some stuff, but I have made it so if you don't own Jungle Adventure something else happens instead.

Basemental

OML... This makes me want to play Kaleb and his Krew...

Athena Apollos

Based on that last part, is it going to require Strangerville?

Mike Triola

This is awesome! Thanks for all your hard work!

This is awesome

WarriorPrincess

If you mean the entire Basemental Gangs mod I can't possibly give an ETA on it at this time. Firstly because I hate doing that in general as that would mean I would have to rush out an incomplete product to make a set deadline, secondly because I can't say if I run into an obstacle that takes longer to get across than anticipated. A perfect example of this is the last Leader Skill reward which was meant to be a 15 minutes worth of work to implement, and then I had a change of heart and turned it into the most intricately detailed feature I have ever made and it turned into 2 weeks of work.

Basemental

when?

Datmanv

It's about to get all kinds of Saints Row in my game

ReinBlack

Love it!! Can't wait. This is like getting a new game pack.

Keekee53

Dope i’m super excited


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