SamuZai
caroo

caroo

patreon


caroo posts

Weekly Roundup 216 - Design Doc Work and Art Asset Lists

Hi everyone,

Hope your January has been going well!

Over the past two weeks I've been working on some design and production docs for the Bindmancer! Mostly docs that others can use to help me make assets for it.

Let's get into them:

1: What's New?

The first doc I made was for a programmer, it's based around trying to make the pickups that drop from enemie...

View Post

Weekly Roundup 215 - Getting back into work!

Hi everyone!

I hope you all had a great new year. On my end it was a very fun and eventful one.

Since the release of the remastered Loona animation set I took a few weeks off to rest. Originally it was supposed to be to just the new year. But I did take a few extra days off and got back to work at the start of this week.

Let's talk about what I've been up to!

1: What's...

View Post

A Big Thank You and Work Plans to 2025!

Hi everyone,

This is a short and sweet journal, but it's more or less to give an update a week after posting the Loona pack out.

The reactions to the pack has been really positive. I'm so happy that lots of people enjoyed what the pack had to offer!

And If you're new here, there's a ton of other View Post

Loona's Time to Shine - Sinful Edition! - Out Now!

The Full Downloads for the Interactive Gallery, Videos, Stills, and Gifs of Loonas Time to Shine - Sinful Edition!

A massive project to finish off 2024. I present to you the largest animation set I've ever done!

This 50 part animation set follows a very kinky and cons...

View Post

Quick Update: Hellhound Animation Set to release in less then a week!

Hi everyone,

I've been hard at work and just wanted to make a short post.

The animation set is pretty much 95% done. It's due to be released sometime Mid next week!

 The animations and gallery logic is all done. What's left to do is:
1: Update the narrative entrie...

View Post

Weekly Roundup 214 - Hellhound Redux - Week 11

Hi everyone! Hope you've had a great week.

Progress on the animation pack continues: As of the moment I'm up to animating part 42/50 so we're at the home stretch.

Here's some examples:

First off we got the "Drilldo" which is quite fun.

And here's...

View Post

Weekly Roundup 213 - Hellhound Redux - Week 10

Hi everyone!

This week is just showing off some animation progress!

Next week will be the exact same type of work. Just in unity plugging away at animating these cuties. <3

To show you some current examples:

Here's an anticipation piece between Loona and Beez.

...

View Post

Weekly Roundup 211 & 212 - Hellhound Redux - Week 8/9

Hi everyone!

Apologies for skipping on a weekly roundup. A combo of getting busy on the prior weekend and a lot of the progress being game logic and inserting dialogue and the like meant that I just didn't have much to show.

But lets' show off where we're at!

1: What's New?

So the past two weeks has been focused on a few aspects of the pack. Including:

Weekly Roundup 210 - Hellhound Redux - Week 7

Hi everyone,

Hope you're all doing well. Had a pretty productive week so let me show you how the pack is progressing:

1: What's New:

This week was importing the assets into Unity and then mapping and attaching bones to the new assets. That went on easy enough.

After that I've been working on setting up the new 25 parts and rearranging the existing...

View Post

Weekly Roundup 209 - Hellhound Redux - Week 6

Hi everyone!

This post is a few days late but I had some air-con installs in my home over the week that kept me from work for 2 days. But I did some hours over the weekend to get this roundup out!

1: What's New?

So after a lot of weeks in photoshop we're finally back into Unity!

The export of the new assets into the engine at the end of this week reveals just ho...

View Post

Weekly Roundup 208 - Hellhound Redux - Week 5

Hi everyone!

Hope you've all been great this week.

Progress on art assets continues to move forward well! this week I got two key art asset components done.

One is Loonas full-Body Latex Suit. Which is actually made of about 12 different pieces of art that come together to completely cover her body.

2024-10-12 15:23:34 +0000 UTC View Post

Weekly Roundup 207 - Hellhound Redux - Week 4

Hi everyone!

A short post this week. Just more or less continuing to work on assets in photoshop. I had a few days out more then I'd like just due to setting stuff up for the house. But I did manage to get the art assets completed for Millie and Moxxie.

Again it doesn't look like much up front. But with these animation packs the characters are broken up into layers and...

View Post

Weekly Roundup 206 - Hellhound Redux - Week 3

Hi Everyone!

Hope you've all had a great week.

This week has been focused purely on making art assets in Photoshop. So let me run through some of them!

1: What's New?

So to showcase some of the art assets I've worked on this week. (But keep in mind the layering isn't correct because I'm making each asset piece by piece and new assets are just layered on ...

View Post

Weekly Roundup 205 - Hellhound Redux - Week 2

Hi everyone!

Another week of getting into work after the house move and I've got some more concept work to show you! Let's get into it.

1: What's New?

So this week the main thing I did was sit down and plot out the new segments for this animation set.

The idea will be to integrate some new scenes into the existing 25 set and then add some additional scenes to t...

View Post

Weekly Roundup 204 - Moved in and new Animation Pack Project!

Hi Everyone!

I hope you've all been well.

It's been two weeks since I posted but I wanted to give everyone an idea of what I've been up to and the next project.

1: The House Move

It's been just a few days under two weeks since I moved from my rental Unit to my House and overall the move has gone well.

Most of my stuff has been packed out of boxes and set ...

View Post

Weekly Roundup 203 - New Build Released! - Now Moving House

Hi Everyone!

Just before I do my big house move this weekend I have uploaded a new build of the game. You can check it out over here!

1: What's New?

So this new build has all the dev work in August rolled into it! Which includes:

2024-08-29 16:42:50 +0000 UTC View Post

Weekly Roundup 202 - Continued Bug Fixing and Additions

Hi everyone!

Apologies for being a few days late with the post. It's def an in-between week but I can show off what I've been working on!

Notice: Post disruptions from August 23rd through to September 8th.

I'm moving house on September 1st. Because it's a big house move, productivity might be impacted for two weeks while going through the process of moving. I ...

View Post

Weekly Roundup 201 - New Art Assets for Dungeon and Camp

Hi Everyone,

Good progress this week on making some new needed art assets for the game! Lets get into them.

1: What's New?

So this week I was able to create 3 new art assets.

Two are item pickups. I Made dedicated sprites for Materials and Essence Pickups. I made these so everything wasn't a different shade of coin.

2024-08-09 16:57:21 +0000 UTC View Post

Weekly Roundup 200 - Bug Fix Update and New Build

Hi everyone!

I spend the entire week going through the build and bug fixing as many gameplay and UI bugs as I could. I think it was actually a great idea to do so because I took the opportunity to fix and address a few niggling bugs and some bigger ones to.

The end result is a much more enjoyable play experience!

To list them off:

Weekly Roundup 199 - New Build Released!

Hi Everyone!

Hope you've all been having a great weekend.

For those who didn't see it, the Loremaster Rescue level has been added.

It got released a few days ago but over the past week I've been updating the playable build to fix some bugs. You can now download the latest build over here!

...

View Post

Weekly Roundup 198 - Camp Prisoner Dungeon Event - Part 4

Hi everyone!

Hope you all had a great week.

Progress continues on the Camp Prisoner event. I'm aiming to get a new build out next week. Fingers crossed I can clean up everything for that release!

1: What's New?

This week was spent on both the game logic and animation work to get the event itself completed.

So firstly, for these levels where you rescue a ca...

View Post

Weekly Roundup 197 - Camp Prisoner Dungeon Event - Part 3

Hi everyone!

 
I've got a nice WIP pic to share this roundup. Let's get into it!

1: What's New?

So this week was spent focusing on getting the art assets completed. I think overall it looks good! Our lovely researcher is very photogenic in her predicament.

<...

View Post

Weekly Roundup 196 - Camp Prisoner Dungeon Event - Part 2

Hi Everyone!

It's been a productive week with just a tiny bit to report so let's get into it:

1: What's New?

Work continues on the Camp Prisoner Dungeon Event. For the first half of the week I was in unity working on the game logic.

One cool thing that's going to be added with this new event is that the way to free the prisoner is that you have to find 4 ...

View Post

Weekly Roundup 195 - Camp Prisoner Dungeon Event - Part 1

Hi everyone!

A short post today but work has gotten started on a new event within the dungeon:

1: What's New?

So it's been a while since we've seen something kinky in the dungeon. It was always planned that you would rescue the prisoners in the dungeon that would become those who help you in the Camp. (As they shouldn't appear out of nowhere) So I've started work on d...

View Post

Weekly Roundup 194 - New Bindmancer Build Released

Hi everyone,

A very short post this week but a productive one!

1: What's New?

There's a new build of the Bindmancer available.

Namely the update adds in a dedicated loading screen. So there should be no more multiple second black-screen hanging.

2024-06-14 15:28:49 +0000 UTC View Post

Weekly Roundup 193 - Polished Loading Screen Art

Hi everyone,

It's been a bit of a funny week in terms of trying to get work done. We got there in the end but I did had 2 days wiped out due to a 24 hour power outage from a downed powerline.

None the less good progress was made with the loading screen.

1: What's New?

This was was spent making the artwork for the loading screen. I more or less ...

View Post

Weekly Roundup 192 - Loading Screens and Bug Fixes

Hi Everyone!

Hope you had a great fortnight since the last update and enjoyed the new Bandicoot Animation Pack!

This week I've been back into the Bindmancer. Let's talk about the progress:

1: What's New?

This week and a little bit of last week was spent on two things:

1: Bug Fixing: 

Looking over the recent feedback I've...

View Post

Bound up Bandicoot! - Animation Pack!

Here you can download and Enjoy the Bound up Bandicoot Animation Pack!

Hi Everyone!

I'm pleased to announce that Bound up Bandicoot is here and ready to download and enjoy!

A 23 Year Old Coco Bandicoot has found herself in a pickle; A devious teasing chastity belt threatens to drive her nuts through ticklish teasing and pleasuring.

Can Coco use her ...

View Post

Weekly Roundup 191 - Adult Coco's Captivity Animation Set - Part 3

Hi Everyone!

A short roundup but a progress filled one. let's get into it:

1: What's New?

So this week I completed 11 out of the 14 animations for this animation pack.

It's for the most part just the pure grunt work of animating each part. Which takes around 2-3 hours. So about 25-27 hours of animating done this week.

<...

View Post

Weekly Roundup 190 - Adult Coco's Captivity Animation Set - Part 2

Hi Everyone!

This week is a short post but a productive one! So I'll get right into it.

1: What's New?

This week was focused on the Coco animation set and it was very productive.

Firstly I finished off the art assets, formatted them to the Unity friendly PSB file type and got it into Unity.

Then the layers where given animation bones and presto. The artw...

View Post