Weekly Roundup 200 - Bug Fix Update and New Build
Added 2024-08-02 16:06:29 +0000 UTCHi everyone!
I spend the entire week going through the build and bug fixing as many gameplay and UI bugs as I could. I think it was actually a great idea to do so because I took the opportunity to fix and address a few niggling bugs and some bigger ones to.
The end result is a much more enjoyable play experience!
To list them off:
Button plate in dungeon that deactivates some traps now has a sound effect.
Mimic chest bug has been fixed where sometimes its attack didn't work.
Camp prisoner level button in level select screen is more visible and animated when the prisoner hasn't been rescued yet but the level is available to play.
Keyboard Arrow keys now work on all Quicktime events and puzzles.
Slimes now merge faster, making the condition of killing a merging slime less likely.
Loading screen for entering camp now says "Returning to Camp"
changed color of "essence" from red to purple. This is avoid people thinking it was a health pickup.
Fixed camp prisoner crystal key spawn positions. They'll now spawn further away from each other and now outside of the play environment. Also removed spawn positions behind pillars.
Skills menu no longer accessible in levels, only in the camp.
Fixed some mild camera issues with the wall prisoner.
Fixed a bug where the beat gameplay UI would sometimes vanish from chests while playing a level.
You can download and play the game here!
Next week is gonna be focused on adding some extra art assets in-game for a few objects that are currently temporary.
Cheers,
Caroo