Hi everyone!
This week was a really productive one focused on just purely animating the Renamod set.
1: What's New?
So as of right now I've animated 16/30 parts. So I ended up animating about 9 parts this week.
Each part takes on average about 3 hours to animate so this checks out!
Here's some examples. They're a bit artistically cropped to better comply w...
2025-10-24 14:07:46 +0000 UTC
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Hi everyone,
Been a productive week! Let's get into the progress on Renamod!
A note about the updated Unity Games and Animation Sets:
Two patrons did report that the some of the updated downloads come up as Malware from windows defender.
The reason for this was because the Unity Security patch for many of the games was to update their DLL file through a...
2025-10-18 12:44:07 +0000 UTC
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Hi everyone!
Hope you've all been doing great.
All Games and Animation Packs Security Fix Updated
This post is a little bit of a short one. The main thing to get across is that I have gone and successfully updated every game and animation pack on this Patreon with the security patch that fixes a potential code exploit that was declared by Unity in September: 2025-10-13 04:14:42 +0000 UTC
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Hi Everyone!
Hope you've all been great.
Lots of work this week on getting all the art assets Rigged in Unity. Let's show off!
1: What's New?
Pretty much all of this week was taking the three large PSB (Photoshop Big) files and rigging them up in Unity.
It's a time consuming process because one has to create all the bones, name them sensibly and then connect the...
2025-09-28 11:34:50 +0000 UTC
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Hi everyone!
It's been a productive two weeks! Let me show you some of the art I've been creating!
1: What's New?
The end of this week marks me having completed the core art assets of Renamon for the new Animation Pack and getting the PSB (Photoshop Big) files into Unity.
...
2025-09-19 14:42:01 +0000 UTC
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Hi everyone!
My apologies for not posting for a while. I have been busy with working on this new animation pack but I'll get into why I haven't posted in the past two weeks.
But let's start with showing off some progress!
1: What's New?
Over the past two weeks, but mostly last week I've been working on further rendering of all the art assets needed for the art pack...
2025-09-08 10:37:51 +0000 UTC
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Hi everyone!
A short update in terms of stuff to discuss but there's plenty to show!
1: What's New?
Right now I'm deep in photoshop making all the components for the Animation Set. The examples below might look a bit simple at the moment but making these are very time intensive because to animate them I need to make them in multiple layers, rather than an image that can be f...
2025-08-22 16:59:38 +0000 UTC
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Hi everyone!
Hope you had a great week. I took a week off the Bindmancer to brainstorm and come up with concepts for the next animation pack.
I haven't made one this year yet so my aspirations is to make an ambitious one.
Next week I'll be dedicating time to going back and bug fixing as much of the bindmancer as I can.
But let me show you what I've concepted for Renamo...
2025-08-01 17:09:55 +0000 UTC
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Hi everyone!
I'm excited to announce that a new build of The Bindmancer is ready to download and enjoy!
This new build comes with the following updates:
Hi everyone!
It's been a busy two weeks working on the new enemy type! I was hoping I could get enough done to release a build but I couldn't quite get over the line for releasing it today.
But it's not far away. I expect to get a build out the middle of next week!
1: What's New?
The last two weeks has shaped up the build so that the new enemy type can...
2025-07-19 14:35:15 +0000 UTC
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Hi everyone!
I've been in unity doing scripting this week! I've got a few gifs to show for it! So let's get into it!
1: What's New?
This week was spent on getting started on making the in-game logic for the Grabber enemy in unity using state machines.
At the moment the enemy behavior and assisting scripts is about 40-50% implemented. The grabber can detect the player, ...
2025-07-06 13:35:05 +0000 UTC
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Hi everyone!
A bit late on this weeks roundup but just because I needed a few hours to complete some work in unity over the weekend. Let's get into it!
1: What's New?
This week was fully dedicated to getting the art assets into unity and mapping them to bones. And then spending some time doing some unrefined animations.
Here's a few examples:
A captured a...
2025-06-29 14:44:34 +0000 UTC
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Hi Everyone.
I hope you're all very well!
This week isn't a huge update all things considered but it was productive. I spent my time in photoshop working on finalizing the art assets for the new Grabber Enemy.
They look all nice and shaded now. Overall I think it looks pretty good!
2025-06-20 16:39:15 +0000 UTC
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Hi everyone,
I've been working away in photoshop on some new enemy art assets for the Bindmancer. Let's get into it!
1: What's New?
I think it was time to develop a new enemy type for the dungeon. After consideration of what kind of gameplay mechanic the enemy could bring to the game I decided to go with the flyer design. I have some ideas of this enemy moving in quickly fro...
2025-06-13 15:41:42 +0000 UTC
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Hi everyone! Hope you had a great week!
This week was spent developing some prisoner statue ideas. Let's get into it:
1: What's New?
So the environment artist I've hired for the new dungeon wing wanted me to come up with some designs they could work from in terms of statue designs.
Because this new Dungeon Wing has a Gallery/Treasure theme to it. The idea is to ...
2025-06-06 15:56:37 +0000 UTC
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Hi Everyone!
It's a bit of a quick week in terms of reporting progress!
This week was focused mainly on the grunt-work task of getting the WIP (Work in progress) 2nd wing assets into the dungeon environment. But we how have floors and walls looking new and unique on every spawnable dungeon section that's randomly generated.
2025-05-30 16:39:15 +0000 UTC
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Hi Everyone!
This week I updated the build with some new content and bug fixes. You can download the latest build here!
1: What's New?
This week I completed getting the Wall Trap, Gas Trap, and New Game Over Screens into the gallery. So once you've encountered the traps you'll get to see them in t...
2025-05-23 16:17:00 +0000 UTC
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Hi Everyone!
This week was pretty productive. With the release of the newest build I wanted to take a week or two to address bugs and retrofit the gallery a bit.
Let's get into it!
1: What's New?
The most visual thing I did this week was add the gap-trap entry, the wall-trap entry, and the game over wall trap entry into the game!
Here's what the Gas-Trap looks l...
2025-05-18 15:08:05 +0000 UTC
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Hi everyone,
I hope you're all doing very well!
Posting the weekly roundup a few hours earlier this week as I need to be in bed early for a weekend event.
I do have great news in that a new build of the Bindmancer will be ready to release next week.
The new gas trap feature and wall trap encounter are more-or-less completed. It's now a process of bug fi...
2025-05-02 08:20:33 +0000 UTC
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Hi everyone!
Some great progress made this week with making and implementing a number of art assets and effects associated with the in-dungeon trap. Let's get into them!
1: What's New?
I started off this week with making the artwork for the trap itself. It's a gas dispensing trap that comes up from under the floor.
2025-04-25 16:16:54 +0000 UTC
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Hi everyone!
A short week this time due to Easter. (Happy Easter!) but I can show off what I've been up to!
This week I worked on the "Fainting" Artwork of the character being affected from the Gas Trap that proceeds them getting trussed up and stuck on the wall encounter.
Here's how it looks in the sprite editor.
2025-04-18 16:20:56 +0000 UTC
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Hi Everyone!
Got a few bits of progress to show off this week. Lets get into it!
1: What's New:
I've done a few things this week. At the start of the week I went into the photoshop file and made a few extra assets:
These assets are for the "Freed" animation when she gets free of the bondage. As well as a more intense version that'll be used for a Game-Over screen. As p...
2025-04-11 17:43:43 +0000 UTC
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Hi Everyone!
Hope you had a great week! Steady progress has been made on the encounter so let's get into it.
1: What's New:
This week was a combo of both making the animations in Unity for the encounter sequence but also doing the sequence logic flow so the encounter could be played start to end.
Like so many of the prisoner and hero animations I want to make su...
2025-04-04 15:58:52 +0000 UTC
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Hi everyone!
Hope you've had a great week! I've been plugging away at the Wall Trap encounter so let me show you how it's gone:
1: What's New?
Did a few steps towards the wall encounter this week. Including:
Hi Everyone!
A short weekly roundup this week to just show off the latest progress of making the art in Photoshop for the new trap animation!
1: What's New:
So here's a screengrab of the latest work in photoshop:
It's coming together well! I've shaded each of the core layers...
2025-03-21 17:00:40 +0000 UTC
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Hi Everyone!
Earlier this week I announced on the Discord channel that the Wall Trap option had won for development. So lets show off some art work I've done on it so far:
1: What's New?
The new work involves making the artwork for the peril encounter itself so I've made a start on that on making the Unity asset PSB.
And while at the moment the artwork looks flat and b...
2025-03-14 15:18:11 +0000 UTC
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Hi everyone!
We've got a Poll going today! :D I've done some concepts for new possible enemies and traps and would like to present 4 of them to you.
1: What's New:
I'll explain the basic concept behind each enemy and trap type and then below there's a poll you can vote on.
The vote will run for 2 days and you can select multiple options. More or ...
2025-03-07 16:55:45 +0000 UTC
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Hi Everyone!
It's been a while since the last update so I'm excited to release the newest build for the Bindmancer!
You can download it here!
And let's get into it!
1: What's New?
this week was spent finalizing the loot pickup system and doing some bug fixing and polish items for it. I...
2025-02-28 16:00:19 +0000 UTC
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Hi Everyone!
I've got some great gifs to show this week. And an announcement that I'm trying to get you all a fresh build before Feb is out. More then likely somewhere mid next week! Keep your eyes peeled for it!
1: What's New?
My work with a programmer to make a new and more dynamic loot-drop system is almost through it's integration into the game. T...
2025-02-21 11:34:11 +0000 UTC
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Hi everyone!
Hope you've had a great week!
Got some new development to show on the Bindmancer! Let's get into it.
1: What's New?
Over the past two weeks I've been working with a new programmer on a Loot-Drop system.
I've been wanting the loot you get from defeating enemies to be more dynamic in both how it functions and looks. And we're making great progr...
2025-02-07 17:15:13 +0000 UTC
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