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Weekly Roundup 244 - Renamod Rigging First-Pass Done + Sample Animation

Hi Everyone!

Hope you've all been great.

Lots of work this week on getting all the art assets Rigged in Unity. Let's show off!

1: What's New?

Pretty much all of this week was taking the three large PSB (Photoshop Big) files and rigging them up in Unity.

It's a time consuming process because one has to create all the bones, name them sensibly and then connect them to the sprites you want to move along with that bone.

Here's an example of the body-layer of the zoomed in state getting rigged up to 4 different bones.

Once you've fully set one of the PSB's it can get really out of hand! XD Thankfully it doesn't display all the mapping on all layers while you work.

The end result of this work though are characters that can be moved and animated! Each sharp point is a "Bone" for the character and moving them is how the character moves!

I spent a few hours making an example of the rigged bones to make the "Renamon's Feet Tickled" State of the Animated Pack. With very squirmy results.

So overall, I think this weeks progress was good!

2: What's Next?

The objective for next week is to plot out the animation sequence of events and to get started on animating part by part.

Weekly Roundup 244 - Renamod Rigging First-Pass Done + Sample Animation

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