Hi everyone!
This post is a few days late but I had some air-con installs in my home over the week that kept me from work for 2 days. But I did some hours over the weekend to get this roundup out!
So after a lot of weeks in photoshop we're finally back into Unity!
The export of the new assets into the engine at the end of this week reveals just how many assets there are now.
Previously I got all the hellhound assets into one .PSB. This time I had to make a decision to split out the assets that where not directly attached to Loona so the Atlas layout would fit within a 8000x8000 pixel block well enough.
Here's the original with its new additions:

And here's the new .PSB with the extra characters and cut-a-ways.
And finally here's how the scene looks if you don't have any animations selected which hides and reveals assets as needed.
And finally the last art asset set I completed earlier this week was the internal view of the chastity cage:

I think it'll come across as delightfully overwhelming.
Next up is the process of "Rigging" all the assets in Unity to be controllable by bones. Then assigning each asset a correct 2D layering in the scene.
After that we're into the next very time intensive but exciting part. The animations! I tend to get 2 parts done a day so once I start animating it should take 2-3 weeks to get them all done!
Thanks for waiting everyone! The redux set is coming together great!