Once again, I apologize for the long wait on the 1.21.5 ports! I finally got the world map mod to a more or less usable state. It's still very unstable but is getting there, so I'll most likely be able to release it in the following couple of days, if nothing unexpected comes up, which tends to happen.
2025-04-17 10:46:23 +0000 UTC
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My apologies for the long wait for the 1.21.5 port! The update is one of the biggest that I've ever had to deal with, despite being presented as a minor update. It requires me to rewrite everything that touches OpenGL (which is a lot). Finally got the minimap to a "usable" state, but there are still critical issues. Either way, expect it to arrive soon! Working on the world map next, where...
2025-04-04 10:33:24 +0000 UTC
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Hi there,
I'm back with something that I find pretty exciting! It is a preview for an upcoming feature that gives you the ability to switch between dimensions on the map screen no matter where you are.
It's pretty simple from a user's viewpoint. In reality, the current version of the mod makes the assumption pretty much everywhere that the currently viewed dimension is the dimension...
2023-10-30 12:30:35 +0000 UTC
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Hey everyone,
Here's a small preview of an upcoming improvement to the entity radar category system. Not sure how many of you actually use this stuff, but we're here anyway!
I have basically rewritten how category include/exclude lists work, which can now support as many entity identifiers as I want, instead of being limited to a specific identifier, e.g. entity type. In the s...
2023-09-08 10:42:45 +0000 UTC
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I have some bad news.
To comply with Minecraft's new EULA, my mods are no longer allowed to check whether players have Patreon capes. Unfortunately, with how my Patreon rewards work, I can't disable just the capes without also affecting the auto-updates in the already released mod versions. I'm pretty certain the auto-updates are still allowed, as they are not in-game content, so I'll tur...
2023-08-05 19:38:34 +0000 UTC
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Hello everyone!
I'm currently working on something that I know a lot of you are going to get excited about. After many years of prioritizing other updates over this one, I'm finally giving the PNG export function different options and making the result reporting user-friendly.
With the update, you'll get the ability to export sub-sections of the map instead of always being forced to...
2023-07-29 13:27:49 +0000 UTC
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Hey everyone,
I was finally able to fix everything preventing basic game launch on 1.20, which was a lot, so here's a tiny sneak-peek. As you can see, the icons don't work for the new mobs, but that should be easy to fix. And I still have a lot of other things to test/fix, but it's looking like you're going to get all my currently supported mods on day 1 of the 1.20 release, perhaps even ...
2023-05-17 16:32:06 +0000 UTC
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Hello there,
I'm back to bring you a preview for a very exciting upcoming feature that people have been requesting for almost as long as the world map mod has existed. I personally always saw this idea as a bit of an overkill, so it was never a priority for me. You could say that I finally CAVED IN (sorry).
I have been working on this for about a month now. The video showcases...
2023-04-03 12:20:52 +0000 UTC
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Hello,
Here's a small preview for an upcoming feature that I'm working on! I know a lot of people have been asking for this since forever ago, so I'm glad to finally be able to bring it to you soon.
To make this seemingly small addition work, I had to completely rewrite how biomes are loaded from the world save, which became way too complicated since around 1.16, if you care about a...
2023-02-19 12:36:17 +0000 UTC
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Hello everyone,
I think I have something interesting to show you :)
It's the minimap info display rework that I'm working on for the next minimap update. I had the idea for this for a while but wasn't planning to actually work on it any time soon. After my 2.5 week break from coding, I felt like I needed to warm up with something not too simple but also not gargantuan like what ...
2023-01-28 12:46:26 +0000 UTC
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Hey everyone!
I'm once again back with another OPAC sneak-peek. The upcoming update 0.16.0 is going to be the final major update for the OPAC beta, after which I'm going to switch my main focus to the map mods and only fix bugs for OPAC for a while. Once I'm certain that the beta is stable, I'm going to fully release the mod as version 1.0. There will be major updates to OPAC after that b...
2022-11-16 13:30:38 +0000 UTC
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Hello everyone,
Sorry I haven't posted in a while! Besides finally getting Open Parties and Claims ready for a beta and then releasing it, I've been mostly working on a ton of boring changes for OPAC and my map mods most of which didn't seem deserving of a sneak-peek. Having a whole new huge mod in the mix that I'm very actively developing has been pretty overwhelming as well, but I think...
2022-09-13 16:45:56 +0000 UTC
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Hello again,
I think I'm almost done with porting my mods to 1.19!
A lot of things were extremely broken to the point where I thought it would take forever to sort out but fortunately I was able to rework/fix stuff pretty rapidly. It's looking pretty good already. I'm still getting flashbacks to the 1.16.5 -> 1.17 port days where it took me like a month to do because all te...
2022-06-04 12:23:33 +0000 UTC
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Hi everyone!
This is potentially the final sneak-peek for the Parties and Claims mod before the public release. The whole thing is basically ready now in terms of coding (99.9%), including the map integration. I mainly just need to clean up, add a couple of config options and write some non-code stuff. Definitely the longest time I've spent on an "update" for my map mods, if you count the...
2022-06-02 09:00:27 +0000 UTC
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Hello,
Here's another quick preview. I'm currently working on a new map element rendering system that allows me to create renderers for different map elements, e.g. radar entities, waypoints, which can instantly be used universally across the map mods. For example, the new entity radar renderer can be used to render inside the minimap frame like what you're used to seeing, over the minima...
2022-05-13 16:29:02 +0000 UTC
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Hello everyone!
I've been very hard at work since I posted the last preview, mostly working on the overlay/highlight system for the world map mod. In fact, the world map now supports multiple layers of colored overlays, in case I want to use it for multiple future features, which is very likely to happen. The overlays can cover the discovered map or even go beyond it. The system supports ...
2022-05-06 17:40:32 +0000 UTC
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Hello!
Here's a short preview for the party member display feature which is part of the map integration for the Xaero's Parties and Claims mod.
I had to rewrite waypoint rendering to use a more general purpose system. It now lets me add other types of map elements to the world map, in this case players. It supports searchable menus similar to the waypoint one, as shown in the video....
2022-04-03 11:42:06 +0000 UTC
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Hey everyone!
I'm back with another sneak-peek for my upcoming mod, Xaero's Parties and Claims. The number of new features is not as big as the last time, but the amount of work definitely exceeds that. A lot of optimization, refactoring, rewriting, working on the API, which is "impossible" to show, so I'm sticking to everything else. Command outputs are looking more polished, party and c...
2022-03-23 16:25:46 +0000 UTC
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Hello again,
Here are some screenshots/images of a small minimap update that I'm working on, which may or may not be controversial. For the first time ever since the release of the minimap, I'm updating the default frame texture. Firstly, it is going to be a lot easier to customize the texture with a resource pack than previously, especially the square one (still pretty limited though). T...
2022-02-10 19:09:16 +0000 UTC
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Hello there,
I am back with quite a bit of progress for the new mod! Check out the video at the top of the post. Here are the full config screenshots like the last time: https://imgur.com/a/MMgODQR
Since the last sneak-peek, I was mainly working on implementing various config options, rewriting some stuff to work wi...
2022-02-08 14:12:24 +0000 UTC
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Hello everyone!
I'm back with more progress for the upcoming mod, Xaero's Parties and Claims. This time the video focuses on the chunk claiming part of the mod because I've made some significant progress there. Here are also a couple of screenshots of the config types in the mod: https://imgur.com/a/yFOjXDK
A lot of...
2022-01-12 15:56:14 +0000 UTC
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Hello again,
I'm working on a small update for the map mods and here is a pretty exciting thing that I'm adding. There will be more space in the command format edit boxes and the ability to rearrange the coordinates in the command, plus a new variable {name} for those who want to use the waypoint name in the command. Can be very useful on servers that don't allow coordinate teleportation....
2021-12-27 11:12:43 +0000 UTC
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Hey everyone!
Haven't posted here in a while. Here we go... Besides porting my mods to 1.18 and working on various other minor updates for my existing mods, I've been working hard on a new mod in the background. The new mod will be usable as a standalone mod but it will also communicate with the minimap/world map mods to bring you new exciting map features. The base mod adds player ...
2021-12-24 14:08:27 +0000 UTC
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Hey everyone!
The title says it all, I guess. Decided to start early (for me) on the ports for the new major Minecraft update. After the last time, when it took me around a month of intense work to upgrade my mods to 1.17, I'm trying to be a bit more careful and decided to start working on 1.18 during the pre-release stage. It is looking pretty good so far. Quite a bit has changed in the ...
2021-11-21 16:36:33 +0000 UTC
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Hello everyone!
As I'm sure some of you know, for the past few weeks I've been working very hard on the new entity radar config system, mostly the UI part of it. Something that I've initially estimated to be roughly 1-2 weeks worth of work turned out to be quite some more. I am hopeful that all the work will be worth it though. A lot of the slow-down was caused by the desire to make the c...
2021-09-21 21:35:24 +0000 UTC
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Hello everyone,
I want to share some screenshots for the upcoming entity radar settings rework and some quality-of-life changes that are coming to the world map very soon.
The first screenshot is of a working example json file for the new entity radar config system that I've been working on for a while. I haven't began working on the new UI for it yet but the config file can already...
2021-08-28 14:58:35 +0000 UTC
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Hello everyone!
Here is another preview of something that I'm currently working on. It is an almost complete rework of the setting screens in the minimap mod and Better PVP. Although this doesn't add any new features, it definitely makes finding the existing features much easier, so this update is long overdue. It is something that I wanted to do for a long time and I'm glad to finally be...
2021-08-06 14:02:12 +0000 UTC
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Hey everyone!
In this preview I mainly want to show you something that might not look that different, if you don't pay close attention, but will actually positively impact the user experience enormously. Have you noticed how the text attached to the in-game waypoints, for example distance or the waypoint name, is "glitchy" at times, especially on lower scales? Well, I'm solving this issue...
2021-07-13 11:15:16 +0000 UTC
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Hey everyone!
In this preview I'm showing you the new optional 2D waypoints as well as some small improvements to the world map UI. 2D waypoints are different from the regular ones in that they only have the X and Z coordinates while the Y coordinate is excluded. This allowed me to make it possible to create waypoints from the world map screen at undiscovered locations. The regular 3D way...
2021-07-05 14:55:27 +0000 UTC
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Just wanted to let you all know that I'm working on it! A lot of issues to fix still, but it's looking pretty good.
Can't give an ETA yet but should be soon! I'm keeping this post short, so that I can get back to work.
Thank you for your support!
2021-06-10 19:22:12 +0000 UTC
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