SamuZai
xaero96
xaero96

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Sneak-peek: Entity Radar Config Rework + World Map QOL Improvements

Hello everyone,

I want to share some screenshots for the upcoming entity radar settings rework and some quality-of-life changes that are coming to the world map very soon.

The first screenshot is of a working example json file for the new entity radar config system that I've been working on for a while. I haven't began working on the new UI for it yet but the config file can already be used and it seems to be working great. I do want to improve some things about it but the basics are there. The new system will allow you to define your own entity categories or redefine the default ones like hostile, friendly, players etc. You will be able to create sub-categories of existing categories and include/exclude specific entity types in/from them. Each category can override the radar settings of its super-category. This means that you'll be able to give specific entity types of your choice specific radar settings like the usual name, icon and dot color settings but also the ones that used to be global-only like height limit, height-based fade, dot size etc. You will be able to move an entity from the friendly category to the hostile category and vice versa or have a custom player list (e.g. friends) with custom radar settings. There are some "hard" categories that automatically include certain entities but they will still have include/exclude lists for you to tweak. New hard categories can potentially be created by other mods, but I'm not going to go into detail just yet, as I haven't decided on how it is going to work. Anyway, I am very excited about this update. 

The world map is going to get a bunch of small but fairly important changes soon. For example, the disabled waypoint toggle will now save on game restart and it will affect the waypoint side menu and not just the waypoints on the map. You'll also be able to toggle whether the menu is automatically closed when you "hop" to a waypoint by left-clicking it. Hopefully, this will make using the menu a more pleasant experience. And probably the biggest thing that I'm going to add is transparent block heights. Currently, you can only teleport or set waypoints over opaque blocks, even if they have transparent ones over them. This can lead to not very fun things happening, for example teleporting underwater, under ice or even into the void. With this change, waypoints and teleportation will go over the very top transparent block, like most new users would expect. The mod will also try to automatically prevent you from teleporting to pixels with an ambiguous Y level (toggleable), which is usually the void. I'm also fixing a lot of known bugs, so that's cool too I guess.

Either way, I'm going back to work now.
Thank you for your support!

Sneak-peek: Entity Radar Config Rework + World Map QOL Improvements Sneak-peek: Entity Radar Config Rework + World Map QOL Improvements Sneak-peek: Entity Radar Config Rework + World Map QOL Improvements Sneak-peek: Entity Radar Config Rework + World Map QOL Improvements Sneak-peek: Entity Radar Config Rework + World Map QOL Improvements Sneak-peek: Entity Radar Config Rework + World Map QOL Improvements Sneak-peek: Entity Radar Config Rework + World Map QOL Improvements

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