SamuZai
DIDgames

DIDgames

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DIDgames posts

Sunday dev screenshot (week 5)

This weekend we added a couple more battlers to the game, and so I figured I might share this little pirate WIP image from the process. We generally draw the battlers 4-5 times larger than they are going to appear in the game, then we scale them down. That way it's easier to preserve the style, and any wrinkles or uneven lines become harder to spot. It also makes it easier to make edits later.<...

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Closed Beta info update

Greetings, Patrons!

Some wonder why v3 of the escape system CB isn't available despite the list of changes made in it, and the answer is that it has been built into the upcoming demo, which is not yet ready for testing. The aim is to have the first version of the Demo 2 Closed Beta test ready by the end of this upcoming weekend, meaning it should be available by Sunday evening or on Monda...

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Sunday dev screenshot (week 4)

As it is with development, some departments have to be ahead of others, and so here is a WIP of one of the areas you get to explore after what happens in the upcoming new demo. We have experimented a bit with things like particle effects and more dynamic events, and so we hope that what you walk through won't feel like just another RPG Maker map :)

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Fortnightly-ish Monday report (week 1-3)

Since a lot of progress was shown during last week's public stream, the Monday report got pushed back to this week instead, with this week's progress added:

- Added and expanded some more cutscenes

- Added the first stealth mechanic features

- Made the first full political map of the Didnapper 2 world

- Added a new skill learning system

- Finished writing the full ...

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Sunday dev screenshot (week 3)

This week has been mostly about adding stealth mechanics to the game, which is sadly a bit difficult to show off in a screenshot... 

So far an enemy can patrol, detect you, chase after you, engage you, lose sight of you and look around for a bit, and return to their patrol route. Their patrolling is quite a bit smarter than in Didnapper 1, which I hope will make it more immersive and...

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Monthly public dev stream (January)

Here's the raw recording of stream from earlier today for those who missed it and are curious about what happened there :)  

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Development update and streaming notice!

Here's a little bit of info on development, plus time and date of the next public stream (spoiler: it's tomorrow)! :)

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Sunday dev screenshot (week 1)

One of the things that's been added to the game this week, besides extra stuff for the escape system, is this skill learning system. Basically, rather than going to a skill merchant like in Didnapper 1, you can unlock skills in the skill menu. 

The skill list is unique to each character, and each skill has certain requirements to be unlocked, for example needing the character to be a...

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Fortnightly Monday report (Week 51-52)

These past two weeks have been less active than normal, due to the holidays, but we still got some things done:

- Started the escape system closed beta test

- Added some more features and graphics to the escape system, and made changes based on feedback

- Added some more maps to Cantamille

- Expanded on and updated lore documents

- Started writing the story script ...

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Sunday dev screenshot (week 52)

Today's screenshot is from the Photoshop file for Seles' chair tie escape graphics, where the ungagged version of the cleave, OTM and OTN gags were added the other day. As you can see on the right side, there are quite a few animation frames, which means we have to draw the same restraints multiple times to have them fit all the different torso, head and leg frames. This, along with the fact th...

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"Sunday" dev screenshot (week 51)

Due to Christmas being a thing, last week's screenshot got a bit delayed a couple of days, but here it is now!

This is from the ongoing escape system test, where the time limit feature is currently being added. It will work a bit differently from how it did in Didnapper 1, like for example certain things consuming more time points than others. 

We've gotten quite a lot of feedb...

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Didnapper 2 Closed Beta and Patreon reward info

Follow the link above to find some info on both the closed beta that just begun, and some details on what has recently changed about the Patreon rewards here!

For the Expert+ tier patrons, you can go to this post to get access to the closed beta:
https://www.patreon.com/posts/escape-system-v1-23417061<...

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Escape system Closed Beta access (v2)!

So, those with Expert tier and up now have access to the Closed Beta of the escape system for Didnapper 2!

Below you have the link to the latest test version of the escape system, which will be updated as we add and change things. Note that this is only a standalone early draft of the escape system, meaning it does not feature any of the new story content.

The main purpose of this ...

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Fortnightly Monday report (Week 49-50)

So, from now on $5 tier and up will get a very simplified and spoiler-free development log every two weeks. Note that this report is not a full list of changes, but it should give at least some idea of what's being worked on.

So, here are some things that were done in the last two weeks:

- Added more events, scenes and NPC interactions to Cantamille, including the prison scenes and robot i...

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Sunday dev screenshot (week 50)

So, this week has among other things been about preparing for the escape system test, and in relation to that this special room was set up in the game that will let testers set the different parameters and experiment with what they do. I won't go into what each of the ones shown in the screenshot here do, since not all of them are set in stone yet. You can expect some form of guide to be available...

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Sunday dev screenshot (week 49)

So, since so much of this week's work was shown off during yesterday's public stream, including the fact that we've reworked and added to the ship maps, I figured we could show something that was done today, namely this room and the related scenes.

So, after Seles manages to escape from the room you find yourself in at the start of the game, she eventually finds herself in this room. Due to the ...

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Monthly public dev stream (December)

Here's the raw recording of stream from earlier today for those who missed it and are curious about what happened there :) 

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Info + streaming notice

Check out the link for some info on our long term plans for the Didnapper 2 development, plus the time and date of our next public stream :)

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Sunday dev screencap (week 48)

So, this week has largely been about upgrading and adding features related to scenes. The faceset system has gotten a makeover, and so we have recoded the scenes in the prologue, along with adding some new ones.

Since showing a screenshot of an old scene that we have recoded would be a bit anticlimactic, and new faceset scenes with Aden would be too similar to one we showed a couple of weeks bac...

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Sunday dev screenshot (week 47)

This week has been mostly about changes and additions in code, particularly in the battle system department, and so here is an image showing one of the features we're working on.

If you look at the Defeated icon for Mine (girl in the middle), you'll see that there's a number 4 on it. This number shows the level of the tie, which indicates how difficult it is to free her. This was also a feature ...

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Sunday dev screenshot (week 46)

Screenshot of the week is this, the lineart of the much improved escape system graphics being implemented into the escape system. Hopefully the system will be fully ready for testing by the end of the month :)

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Sunday dev screenshot (week 45)

Here's the development screenshot of the week!

Aden here is a new character you'll be seeing a lot of in the future. She's an inventor, and she's been causing some trouble in Cantamille.

Those who have watched our latest streams will also know that we have been revamping the faceset system to make it more flexible and manageable. That process is pretty much done now, so these scenes should...

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Sunday dev screenshot (week 44)

From now on, every Sunday we will post a development screenshot for $1 tier and up from something that was done that week. We may of course post more screenshots throughout the week, but the Sunday screenshot will be a regular minimum that also features a description of what it shows :)

So, here is a map that was made today of the bar in the town called Cantamille, plus a collection of new NPCs,...

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Monthly public dev stream (November)

Here's the raw recording of stream from earlier today for those who missed it and are curious about what happened there :)
We're planning to host at least one public development stream a month, so keep an eye out for those!

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Bonds released on Steam, Linux, and upcoming D2 dev stream!

So, here's why it's been a somewhat quiet here in October, and why it'll get more noisy this month! Too much to post this here on Patreon, so click the link to see it all! :)

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Recording of today's stream

In case you missed out and want to see what we went through :)

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Hiring additional people for Didnapper 2!

We need more people for certain tasks in our development team, so follow the link and see if it'd be something for you! :)

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Too much news! Too little space!

So, just follow the link and read it there! :)

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Limited: Bonds v1.3 test for PC and Mac

For all you wonderful $15+ patrons, here's the pre-release version of Bonds v1.3 for free!

Please let us know if you find any issues with them, since otherwise we will start selling them shortly!

(This is a limited test, and this post will be removed a week after public release)

Download (Windows): 2018-08-14 20:54:26 +0000 UTC View Post

Final Bonds testing day tomorrow! (Tuesday 14th)

What's hopefully the final test version of Bonds for Android (v12) is ready for download for all Patrons (see previous posts), and if no major issues are found, the game will be released tomorrow evening along with the v1.3 update for PC and Mac.

All testers are therefore encouraged to play through the game to make sure there's nothing wrong with it, so the experience will be good for future pla...

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