SamuZai
DIDgames
DIDgames

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Sunday dev screenshot (week 1)

One of the things that's been added to the game this week, besides extra stuff for the escape system, is this skill learning system. Basically, rather than going to a skill merchant like in Didnapper 1, you can unlock skills in the skill menu. 

The skill list is unique to each character, and each skill has certain requirements to be unlocked, for example needing the character to be a certain level or have learned another skill first, and they can cost either money, skill points or certain items, like in the example above where Chloroform requires a certain amount of bottles to be learned as a skill. We hope this will make character growth more interesting in this game :)

You'll probably see passive skills show up in this menu eventually as well (possibly related to things like escaping and lockpicking), but we'll get back to that some other time :)

Sunday dev screenshot (week 1)

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