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MERRY XMAS - DIMITRESCU X CLAIRE

Alcina Dimitrescu and Claire Redfield in behalf of Versus X Studio wishes you a Merry Christmas  

I hope you like it.

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MERRY XMAS - FUTA NO JUTSU

Well, it's that time of the year, again... So here we go!

FNJ isn't a Versus X Studio project  but in this time of the year (at least) it's important to share, so here is a gift from WaifuStream ^^:  

The gals at Futanari No Jutsu ...

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BIOASSHARD DEV REPORT 12/9/2021

Hello everyone!


Status update this time.

Since I’m still expanding on the AI for the Boss, there’s not much else to say. Except that it’s progressing quite nicely. I’m almost done with it and sooner than later, I’ll have to go back to the animations, to get the grapples and Sexttacks animations done View Post

BIOASSHARD DEV REPORT 11/26/2021

Hello everyone!

This report was meant for yesterday but ended up today due to some Bio-tasks taking my time to write xD.

Anyway, to the point. I’m finally back on what I like: UE4 + programming :) Finished making the animations needed for now. So I exported everything and imported all into Unreal (had to fix a...

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BIOASSHARD DEV REPORT 11/11/2021

Hello everyone!

Time for a new status report. You know, it’s a status report instead of the average dev report, when there’s been progress but all related to the same task/s mentioned in the previous dev report xD.

Anyway, there’s good news on this because finally the Control Rig for the Boss is finished! And not only that but also a f...

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BIOASSHARD DEV REPORT 10/28/2021

Hello everyone!

We’re finally back on business (well, we actually started getting back a few days after the past mini-report).

First thing I want to say is that we’re finally feeling better and want to thanks all the people who sent comments and messages with positive feelings/energy wishing us a fast recovery: Thank you very mu...

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Screenshot Saturday #64

Well, this is not UE4 / Blueprints

I never expected to end up "learning" about this node editor xD

This is just a minimal part of the work I'm doing on the Control Rig for the Boss ~_~

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BIOASSHARD DEV REPORT 10/12/2021

Hello everyone!

Sorry for the lack of communication lately. The reason? We’re sick.

After two years or so without even a single cold, getting a flu it’s been like almost getting killed :(

I’ve been unable to even write a single letter, I wanted to let you all know before but I just couldn’t.

And since we’ve been working together before any symptoms sho...

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BIOASSHARD DEV REPORT 23/9/2021

Hello everyone!

Time for another report. Good news again!

So, the blocking layout it’s now complete, and the second step has now started, which is turning the brushes (BSP brushes is what UE4 uses for blocking but it’s recommended to turn them into actual static meshes) into real geometry meshes...

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BIOASSHARD DEV REPORT 9/9/2021

Hello everyone!

Here once again. This time with a very short but with good news report.

The time has finally come for me to work totally focused on the Boss.

So far, we made a blocking for the battle area, and started working on the tedious stuff like the meshes, the rigging, the creation of proper UVs…

<...

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BIOASSHARD DEV REPORT 8/27/2021

Hello everyone!

I’m about to die due to this damn heat, but first I want to bring you a new update on the progress done… xD

So, first and foremost, the programming part for the Sexttacks and Grapples is already done. Took me some time because I had to also get my hands dirty with some camera related stuff too.

Also added a variable...

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SCREENSHOT SATURDAY #62

Finally, after a long time (again), here is a new Screenshot Saturday ^

It may seen like you already seen this, but don't get confused, this is something new xD (it's not the average grab...)

Enjoy it.

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BIOASSHARD DEV REPORT 8/13/2021

Hello everyone!

Time for another status update. Hopefully, soon, a real Dev Report will come, but in the meantime, I’ll keep updating you with the repetitive tasks progress xD.

Good News: The fixing of Animation Orientations for the grappling and Sexttack I mentioned in the previous report, is now done, and I’m now on to the coding rewor...

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BIOASSHARD DEV REPORT 7/30/2021

Hello everyone!


Time for another status update.


Yeah, I’m tired too of short reports with not much to say, but that’s all I can get out when focusing on repetitive tasks, that the only thing they do is to consume a lot of time lol.

Good news though: Finally finished with the crawling state for the enemies (yay!). And ...

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PROJECT LIST, REFUNDS & DISCORD

Hi there!

Let’s go with a post with several topics to discuss:


NO MORE REFUNDS

During the latest months we’ve been suffering a ‘plague’ of people requesting refunds without reason a.k.a ‘I want your content for free’ people. For that reason, we’re not going to do refunds anymore. We’ve put a warni...

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BIOASSHARD DEV REPORT 7/15/2021

Hello everyone!

This gonna be a short report again.

I’m still working on animations for the crawling state. Oh man these animations are the hardest ones I’ve has to work on. It has nothing to do with the average on feet ones. Anyway, on the good side, I’d say there’s only a few more to go, so I should finish with them during this and the next week View Post

BIOASSHARD DEV REPORT 7/1/2021

Hello everyone!

This gonna be a short but important report:

I’m still in the middle between step 3 and step 4 “Improve and modularize the code & Expand the code and go for the first Boss” Because, yeah, I’m doing stuff corresponding to both steps. I still need animations for the crawling state and this is the main task making me stay in step 3 yet xD. View Post

BIOASSHARD DEV REPORT 6/17/2021

Hello everyone!


Time for another “status update


Still on the step 3, but pretty advanced now:

1 Unify all the code into a single class

2 Make them enemies to work as they should again

3 Improve and modularize the code <- (This is where I am right now)

4 Expand the code and go for the first Boss

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BIOASSHARD DEV REPORT 5/27/2021

Hello everyone!

Time for another report.

This time is more like a status update, basically, because I’m still on the same process, the step 3 of this ‘table’ (but I still wanted to let you know, just in case you were missing me :3):

1- Unify all the code into a single class

2- Make them enemies to work as they should again

3- Improve...

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Mommy Eyes

We've been working a bit on Punished/Descent. These are the WIP eyes from the MC.


And, yeah, I know you're not here for eyes so here you have her WIP boobs.


M...

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BIOASSHARD DEV REPORT 5/6/2021

Hello everyone!

Time for another report.

Yeah, I forgot I mentioned the next report would be when I finished the step, I was in the latest one. A finished that a few days ago, but completely forgot to report back, my bad. Anyways here’s the updated… ‘table’(?):

1- Unify all the code into a single class (one class to rule them all xD)

2- Make them enemies...

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BIOASSHARD DEV REPORT 4/22/2021

Hello everyone!


Time for another report. 

Finally got to the interesting part for me, the coding, but it’s heavier than I thought xD. So yeah, finished the LODs and their configuration (I thought I added too much LODs and now found that Epic uses more for their MetaHumans… probably I’ll had to add more on the future lol).

Now, I...

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BIOASSHARD DEV REPORT 4/9/2021

Hello everyone!


Here again to report the progress. Remember what I said I was working on in the last report?

Well, I’ve finished fixing the clothes’ weights. It was an easy but repetitive task, but it’s finally done. Here you can see it’s now as it shou...

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SEXY BRAWLER DEV REPORT #1

Hey there!

Time for the first mini-report of Sexy Brawler.

It’s really mini, but just wanted to let you know that it’s progressing quite nicely. Character are all designed already and now the story-writing for it is finished as well.

To let you know a small synopsis about it:

The MC, Akio, i...

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ACTIVE PROJECTS

Hi Mr. Versus X here! 

Some days ago, we updated the project list to a new version and introduced it to you again. One of sections on it, is that one named: Active Projects. And I think it’s time to make a brief explanation for every one of them:


Bioassha...

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BIOASSHARD DEV REPORT 3/26/2021

Hello everyone!

It’s been quite some time since I wrote something here xD.

Anyway, here’s my first not-so-long report but this time, due to the nature of the progress made, it won’t be “visual”, sorry about that.

Well, to the point. This time, instead of focusing on making some additions to Julia’s model like it has been the usual way to start working on a...

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ORGANIZATION

Hello everyone Mr. Versus X here!


Let's continue talking about changes.

I think that the main change we've been planning during past vacations is the 're-organization' of our projects and the way to face them. As I mentioned in the2021-03-23 21:39:20 +0000 UTC View Post

WE'RE BACK

Hello everyone Mr. Versus X here!

This is a short post to inform you that we're getting back to work

We're full of energy (more or less :P) and ready to introduce a lot of stuff (check the image below, it was published on a post with WIPs some days ago in other support site with the accompanying text) and changes on the upcoming months.


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Bioasshard Arena Version 0.4.254 Rev.1

Hello everyone!

The time has finally come! Here’s the revision for 0.4.254.

So, we’ve made lots of fixes to bugs that’s been reported. But not only that we even made some tweaks.

The biggest thing to note is that if you found Mission 1 too hard to complete, here’s something for you:

First, a change has been made in this mission itself. Now enemie...

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Bioasshard Dev Report 2/18/2021

Hello everyone!

This is just a status update on the revision for this new release, to try and fix the reported bugs.

Right now, such revision is almost done. I’m on the testing process of the fixed ones and giving one more chance to others that have been reported but I was unable to reproduce on my end.

Reported bugs I wasn’t able to reproduce so far:

· The ...

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