SamuZai
versusxstudio
versusxstudio

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BIOASSHARD DEV REPORT 11/26/2021

Hello everyone!

This report was meant for yesterday but ended up today due to some Bio-tasks taking my time to write xD.

Anyway, to the point. I’m finally back on what I like: UE4 + programming :) Finished making the animations needed for now. So I exported everything and imported all into Unreal (had to fix a loop animation that wasn’t lopping as it should and I noticed when it was already on UE).

The Boss is already set in the area, and can already attack and kill Julia (has to make some adjustments to the attack system to make it more versatile and now I can make whatever part of an enemy I want to cause damage).

And now it’s time to expand on the AI before going for the grapple/Sexttack animations. I know this is short in text, but believe me, it’s been a lot of work. More to come in the next report.

Now, I’d like to know your opinion about difficulty for a Boss (especially for RE games). What do you prefer? A challenge? Or something like an average enemy but with more health? Please, let us know in the comments.

Please make sure to take care and stay safe <3

See ya in the next report.

-Meguido

Comments

I like it be a challange in form of complexity (not a difficulty like avoiding damage e.t.c. because of no save system). Example: firstly, you'll have to shoot a specific part of enemy to cut his limbs. Let's call it 1st stage. Sex attacks in this stage should not cause a game over, and should not cause a full nude. 2nd stage - same, you'll just have to shoot somewhere in the center part of enemy & cause other set of animations. 3rd stage - enemy changes color, become extremely aggressive and fast => cause game over animation if you had catched. Perhaps, think about making last animation to cause game over when only protagonist is catched 2nd time, or when sex animation time exceeds X seconds.

Alex

Like what everyone else is saying, something a bit challenging but not just a straight-up damage sponge lol. What might work best is this - releasing it in a state that you guys feel is right, and then asking us for feedback after a number of us get our first impressions with it, and then maybe balancing / adjusting difficulty or healthpools based on how easy or hard it is for some.

Solid Trouser Snake


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