SamuZai
ALifeLived

ALifeLived

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ALifeLived posts

F95zone reviews

Ok guys.. v0.3 Patreon version has now been out for nearly a day and so far have had some very nice feedback.  I am asking a favour here and please feel free to ignore this. 

If anyone who likes the game is able to put a positive review on the F95zone website I would really appriciate it. I hate to ask, but so far there is only 2 reviews and 1 is very harsh because of 1 issue th...

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What is A Life Lived.

I felt it was about time to really pin down what this game is, is going to be and isnt going to be.

I wanted to be clear from the start and want to say it again. This is not a visual novel, this is not a hold your hand through a series of events, or series of events linked together by a series of choices that may or may not change the path of the outcome. 

The game is a sandbox...

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v0.3 T2 Version

Hope you enjoy :)

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V0.3 T3 Version

Hope you guys enjoy :)

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v0.3 Changelog

V0.3 Changelog

New Quests added 

Some are only placeholders for now.

Some have a number of steps but dont finish.

Some have a start, middle and end.


More steps added to a number of ongoing quests.

First weekly repeatable quest added (which is a way of making money)


More unique dialogue / pictures added for some of the NPC

<...

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Major / Minor Releases

So I have had an idea about keeping the game fresh in people minds, getting patches out, and giving the patreon a small bonus.

My idea is that there will be a major update release lets say this Friday v0.3

15 days later I plan to release a minor update v0.35 - This will contain firstly, any bug fixes or balances its felt the game needs at that stage. Second, it might contain a new f...

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V3 release update

I am just going over some final checks to make sure (as best I can) that everything is working as I want it.  I am aiming for a Friday evening release for the patreon version and assuming nothing "real life" gets in the way, that should be all fine.

Like last time, I am going to create 4 versions. 

Public version, this will be released on a little later probably about 24 h...

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V0.3 Content Poll

Ok so im still hoping to get the game out for next weekend. But I am in a position to try and add 1 extra item. So this poll is going to help me decide what feature is most wanted.

I am limiting this to 1 vote per person

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Progress update

Im going to make this a short update.

just want to say I am working on the project everyday.  I am making progress, not quite as much as I had hoped.. but I think I am too worried about the quality. (or maybe not).. I dont want to just toss a load of pics that dont really work in a badly written plot just to get something out quicker.. I am spending hours (and I mean hours) editing p...

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Progress update and Quest levels of difficulty Reveal

So to help players understand which quests are easier and which are harder to complete. For V0.3 I have introduced a number/colour system.

Green are the easy quests, then light blue, dark blue, orange and red (being the hardest).

You might also notice that there are 2 new quests in the list.. These are complete quests that have a start and end. One if very easy the other is a little...

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V0.3 Check list

Ok so I have now written my non definitive want list for v0.3 release. It has 25 different items on it. None of these items are quick things either. 

I completed a fair amount of one of the items yesterday, and it took most of the day (but I did also fix some minor bugs and some other bits at the same time).

So I cant stress enough that this post and list is not a v0.3 is about...

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V0.3

With the dust starting to settle on the V0.2, I have been listening (as I do) to feedback. Some of the smaller feedback I was able to address with the QOL patch, like colours and accidently create button pressing.

But now its time to start to make my list of what I want v0.3 to contain and what I want to acheive.  I have some ideas of quests / events and I have had some feedback from...

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V0.2 QOL Patch Public Edition

This is the v0.2 QOL patch for the public edition. 

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V0.2 QOL Patch Tier 3 Version

This is the v0.2 QOL patch Patreon Tier 3 version!

If you are reading this.. I cant thank you enough!

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v0.2 QOL Patch Tier 2

This is the v0.2 QOL Patch for Patreon Tier 2 members

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A Life Lived v0.2 Quality of Life update log and versions

Ok So after some initial feedback

It was discovered a major bug on one of the quests (first GF) was altering markers for another quest (nurse one).. which messed up both.

There was a number of people complaining about the save button and create button being to close together and meaning that people were pressing create instead of save and wipping thier progress.

There was (and...

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A Life Lived V0.2 Patreon Edition Release

This has been another 3 long weeks of hard work. 

I would ask when playing please remember this is only a 2nd release. A LOT of time has been spent making engine changes and additions but im sure there is still alot more to come. 

I am hoping that future updates will come out about every 3 to 4 weeks, but I will not be able to put as much time in to them as I have with thi...

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A Life Lived V0.2 Changelog

While the v0.2 release is being uploaded. Here is the changelog.

V0.2 Changelog

More quests.

More steps to current quests

Some more quests now have endings.

More NPC and Location Events.

More unique interactions at different times/locations with NPCs.

Group Activies (Lessons and eating meals)

Being bullied mechanic changed in multiple ways

H...

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This is a test post... Please ignore this

I want to test if not patreons can see the link.. I am assuming they wont.. but as I have not tried this before, lets assuming nothing!

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Patreon release of v0.2

Ok so after polling opinion of how to thank the patreons for their support. I have decided to release a Patreon version of the game before the main public release. The patreon version will also come with a little bonus starting cash. Other perks may also be included in future patreon versions.

I dont want to give a firm day/time on the patreon and main release.. but I am trying to get the...

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progress update

So its seems like each time I think I am going to make progress I get distracted and I end up no closer to a release ready version 0.2.

So as I said the other night I had 11 items I wanted to complete before release.

I have decided that 1 is not going to happen..  can be for a future release. So down to 10.

I have ticked off 2 items on the list..  so down to 8.

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V0.2 Release date

Ok so in my mind I really wanted the release to happen this weekend. I wasnt too well yesterday and spent the weekend working on the game but on an area that I had not really expected to take so long and was not really planned for this release. 

My current thinking is either going to be sunday 20th or friday 25th..  Alot depends on how much content I am happy releasing the V0.2 ...

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Patreon Exclusive Content Going Forward

I am considering how best to give back the Patreons as they will be supporting the project.

I have a few ideas, and would like to see what people think. One option would be two versions of the game being released, the second with exclusive content to Patreons. Or for them to be able to contribute to exclusive polls that will help drive the direction of content. Some options below. Choose ...

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V0.2 Content Poll

As you all should know by now, A Life Lived is a game for all. I am looking to cater for most kinks and have over 50NPCs to achieve this. So as v0.2 grows closer I wanted to put out a poll to see what sort of content is most popular. I have already added some more content of my own thinking, and got a bit more I want to do, but I am going to try to include a quest or event or both that caters t...

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When is a branch not a branch?

When its ajar? ok so that really doesnt work... 

But v02 is going to start to introduce branches.. and not the type you will find at the park.

So at the moment, and I want to keep this vague as not to give away spoilers. but there is a current quest that I have already built in a branch. This branch will give the player the option of engaging in a particular kink. If this is no...

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when is a door not a door

when its ajar? ok this is not actually about spying.. which as you know some of my doors already have.. This is about the all new "door knocking" functionality the engine now has.

At times of the day a house(1 so far) will be able to be entered via knocking the door (this could also work in the future for a room, like sisters room). The door is now answered by 1 of upto 4 people from that...

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9/8/23 progress update

So I have not quite finished for the night but I thought I would update on the things I have done since the last time...

Recieved some feedback this morning so I have spent a part of the day working on some good suggestions.

One of the panels now displays stat changes (MC and NPCs) after they happen so the user can see effects of things they have done. This is a working progress, I ...

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Progress update

Been working on a few things of the last few days. Today was interest. As I have now fully built a introduction quest. This should help ease players into the game more.. which was one of the bigger complaints from the first release.

Also in the last few days I have built Group Activities into the engine.. these are activities like eating lunch with family or a lesson in a class. Which wil...

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Where are we?

Ok so after a few days of amazing reponses and feedback, yesterday I started v0.2. Spent most of the day bouncing between building a quest which now required another location and shop and items..  and responding to feedback and questions.

This morning I decided I have woken to even more questions and feedback, and decided that I need to revist v0.1.. With a quality of life update. I ...

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Latest bug fixes for the v0.1

As it says

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