I do want to acknowledge and shout out to my first patreon.. This does mean alot and has already spurred me into spending the best of today working on the release of v0.2
I am also thinking about a way to make the patreons have something more than my undying gratitude.. I am currently thinking that there could be a code entry that will give patreons extra in game cash (this will make the ...
2023-07-31 10:15:15 +0000 UTC
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So I have tried to label the screen layout to see if this helps.
2023-07-31 10:10:15 +0000 UTC
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Last thing I added before the first release was to kick MC out of locations that became locked during advancing time. This broke the key to unlock doors function..
All fixed now..
2023-07-30 18:55:16 +0000 UTC
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Mega link to the v0.1 of A Life Lived
2023-07-29 17:31:49 +0000 UTC
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v0.1 has been finished this afternoon. I could have just kept going, but I have to release something at some point! So here.. I just hope that if you are reading this and going to write a review, that you first remember this is the first release, and secondly and most importantly. Judge it on what it is trying to be, not what it isnt.. And now I look forward to some feedback, hopefully! Link in...
2023-07-29 17:29:07 +0000 UTC
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Ok so the launch that literally no one knew was happening, didnt. Basically I felt rough as yesterday and I was not happy with the state the game was in to push out a half assed release. So I was going to release today.. and then today happened and I spent all day building new content. I wasnt happy that alot of the game was locked behind needing to buy items, and you couldnt earn money (...
2023-07-27 20:05:00 +0000 UTC
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2023-07-25 21:13:45 +0000 UTC
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Progress is being made.. but the more I do, the more I feel I want to do before I release the first beta of the game.. I'm worried that the first impression people take from the game is going to stick.. and therefore I want it to be a possitive one.
My biggest concern right now is problem the balance between the game being too easy and then over in 5 mins and soo much grind that it ...
2023-07-25 21:03:59 +0000 UTC
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Well yes, the moment of launch.. When will it be.
Well I think its important the game has a fair amount of content and a good example of what is to come. I have given myself some goals of how much content I would like to have available at launch and I am currently progressing at a fair pace towards that. My current ETA is 26th of July.. but I'm prepared it could be a day or 2 either side....
2023-07-17 21:53:36 +0000 UTC
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So todays topic is grind.. As an avid fan of rpg style games. I enjoy a little grind. But what is important for me is that the grind is both interesting and worth the outcome.
So this is where I want this game to come into its own. The game is not simply a presentation of some pics and vids. If you want that, just go to the directories. I want the user (you) to spend time developing your ...
2023-07-17 21:41:20 +0000 UTC
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Oh yes.. So I had decided the game was going to be a open world. So what else.
Well I dont judge and I like to please and include all. So I wanted to make a game that is open to most "kinks".
Next I had to decided what engine to use. Some of my fav games have been on qsp, renpy, html and even rags.. The problem is, I wanted to build something where the only limit was ima...
2023-07-07 20:41:59 +0000 UTC
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For me the answer is, "when its a visual novel".
I want to start by saying I have the upmost respect for the creators of and the content of visual novels.. But they are stories not games.
This is an important factor for me when it came to the design of my game. It had to be a game.. infact, to take it one step further, it had to be a sandbox game.
When gaming, I struggle...
2023-07-06 16:51:40 +0000 UTC
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The name, A Life Lived. Was an important starting point for me. My full vision for this project is that it ends up a trilogy of games. Set at different stages of the MC's life.
The dynamics of being 18 can be so different from 40 and then again from 60. So thats whats in the name.
2023-07-06 16:42:29 +0000 UTC
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This is where it all starts.. well actually that is not true. It all started a few months ago with an idea. The idea was to build my very own adult game.
I knew what I want it to be, and what I didnt want it to be. But that for the another post. For now, all I say is "welcome".
2023-07-05 17:57:56 +0000 UTC
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