SamuZai
ALifeLived
ALifeLived

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Launch fail!

Ok so the launch that literally no one knew was happening, didnt. Basically I felt rough as yesterday and I was not happy with the state the game was in to push out a half assed release. So I was going to release today.. and then today happened and I spent all day building new content.  I wasnt happy that alot of the game was locked behind needing to buy items, and you couldnt earn money (other than lunch money and bullying).. So I have built in a job.. but that would be too easy.. so I built a quest you have to complete to get the job. And thats where I am right now.

I got 1 more step of the job gettting quest to build.. and I want to put a finish on one of the other quests..  At this moment there are now 7 quests. Some can be finished, some reach a point where the quest log will say thats all folk..

I want to round off a few rough edges around some of the dialogue with 1 char.. and then I think I am happy to release the first version.

I could probably get the game out tomorrow but as I am going to be away for the night, so I am going to push the release for saturday. That way if there is any feedback or bugs spotted, I can be live to fix / respond.

So that it.. Ok I am going to go back to the coding.. got an hour left in me!


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