SamuZai
atarian

atarian

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atarian posts

Måndags Post:

Hello everyone!

I hope you have a great day today!
So! I am working on a fairly large expansion of the Caves part of the maze. With new area's new enemies, new perversions and a strong story segment. It'll also feature one of the potential endings of the maze. This will take much less time than the maze to make, since it's much more controlled and the point of transformations leading to ...

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Måndags Post:

Loki's Corruption version 1.1 - Maze Games:
I'm doing some last minute fixes and dialog changes.
The plan is to upload the update in a day or two. I think I mined out most bugs by now, but I don't have any testers beside myself. I'm leaving some ingame hints of what is planned to implement for next and future updates. As this update include the base for the Maze Games, smaller and much more ...

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Måndags Post: Soon

Hard at work as every day in the week.
I've encountered alot of bugs and so far fixed all of them. The crosstalk is fairly complexed and has nearly 20 layers with up to 27 different states in some cases. It's very time consuming to test that everything is working as intended. Especially when testing without cheat items ha ha

Alot of subtle features, where as the latest one I've worked on...

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Discord Channel

Dear Supporter! I mean you! *Pointing at the screen*
As I am starting to get somewhat familiar with Discord. Would a Discord channel related to the game and um weird stuff.. Be of any interest to you?

I figured it might be a good way of getting to know more about what I'm working on and perhaps get more involved?

Yes, no, maybe, I just farted?

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Tisdays Post:

So only minor unforseen things is needed to do.
And I am in the testing phase right now. There's alot that can go wrong when so many functions crosstalk. But so far it's runned pretty smooth. Some things do require a bit of time to test tho. It's very complexed and does also handle npc behaviors.

There are also two types of enemies that'll always be aggressive that's going to be added. A...

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Måndags Post #2

Slightly more worked on than the earlier picture.
There are much more variations to this scene.
This is the BIG BELLY BIG BOOBIE variation :-P

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Måndags Post:

So I'm adding graphical content to another scene, it was planned to be added in future updates but. It's kind of important and not making any graphics for it would probably make the scene feel less than halfdone. Which it most certainly are ofcourse.. But this scene is suppose to trigger a few more options.

This is a work in progress picture of a base picture. Meaning stuff will be layered ...

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Måndags Post:

This picture is taken from a multi-layered scene.
Which most of the scenes in the new update will be.
Can't wait to get everything finished and running!

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Morning post:

God morgon everyone!

Enemies: So I've finished a system that allows for more interaction.
Most enemies won't attack when they see you. And you can choose to interact by talking, and they might see an item that they might want to trade. You could also choose to attack them yourself. Their behaviors does also reset upon entering the map. Entering a map can have enemies in different places ...

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Måndags Post:

Several new hrhrm..
Battlers have been completed and graphical scenes are being worked on.
Scenes will play out different depending on status of the character.
Hench the scenes will have different variations in their graphics.

I'm also thinking of making a item that makes the player able to shut off any dialog during the hrhr 'Special scenes'. Since the dialog can otherwise become...

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Torsdags Post:

So I've finished most of the planned encounters, but I don't really feel like that's enough to start with. So I'm adding a few more combat encounters to make more variety. Kind of doubling the base amount rather. I'll probably have to add one or two weeks but I think it'll be worth it.

Let me know what you think?

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Måndags Post:

Even in a no-work day like this I'm still pulling hours :-)
I'm adding a few animations related to the skills enemies use.
In this short animation it shows a failed attempt of an older Goblin to do something naughty.

There are only a few of them left to do until I'm finished with these base animations. I'm adding a few more things before the alpha, so there's a bit more to play around...

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Måndag Post: Someone gets her own scene :-)

As this character does her return with a bigger role in the next update.
She gets her first real scene. B-b-but who is she?!!

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Tisdags Post:

So I'm finished with all the base maps including overlays and layouts.
I'm forced to cut down on the number of facesprites since they can't be layered, and the same goes for the walking sprites.

Today I am working on getting all the conditions of loading the right walking sprites dynamicly.. This is actually quite challenging.. I might go cross-eyed from this :-P And it doesn't have to ...

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Glad Påsk! Happy Easter!

I hope everything is well with you, you, you and you and everyone else! I don't know how interesting this is but I thought I should share a clip of adding a bit of quick dirty details to the pitfalls. Much to make them look less flying.

And this time it looks like the video software worked well. Seems to have its own mind at times :-P

Anyway, should I make more of these kinds videos?...

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Tisdags Post:

Full at work at the new overlays for the new maps! The maze does at the moment include roughly 30 maps. But I am thinking of adding a few more.

Each one will need a overlay, I've managed to finish five today :-) The maze is being built to be able to expand upon.  And while 30 maps might not seem like much, let me assure you, you still might get lost. *Evil smile*

And unlike any ...

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Onsdag Post:

Creation of maps for the Maze.
I wouldn't say this is hard but it is time consuming trying to make as interesting maps as possible the the stuff I've drawn. All maps will look very different, despite they use the same tilesets. And some maps do require me to make some special graphics. I hope you all will enjoy the Maze Games update once I'm finished!

On another note, I've been helping G...

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Måndag Post:

I hope you and everyone are well!

Something is going on, and a bit of testing of tilesets again!
I'm sorry that my video software kind of acted up for some reason.. The video is only 2:25 minutes long. I've struggled the whole day trying to fix it but can't seem to fix it.. Ohwell.. I'm sure it's nothing interesting anyway since it doesn't affect the game at all.

What's the most w...

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Tisdag update:

I've just finished the new picture loading system that is specificly made for the Maze Games. And for the most part it's down to fine tunes and testing of the picture loader.. It'll play a tremendous part for the update.

It'll be really interesting to get feedback on all this once I'm done with the update :-)

Sooo.. anyone wanna shop for milk?

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Building Tilesets

This is how it usually looks when I work on the new tilesets.
Many many groups with many layers in each.
Each solid square represents 32x32 pixels and is divided
by two into 4x 16x16 pixels by doted lines.

In this object tile it isnt as important to divide down to 16x16.
But with the autotiles(Ground/Floor/walls.. etc) it is very
important to achieve a good edge and getting...

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W-What will you do to me?!

This scene that I'm working on is going to play out fairly early in the next update. It is a good example of something that is not originally planned but that I think will be a consideral improvement to start things off.

The scene will also add an additional purpose for the actions of certain characters. Twisted or not..

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Doctor how bad is it?

Well you're lucky, it was only a virus this time.

So I've been down a few days in sickness, a virus infected the lungs but I'm recovering good now so no worries! And the Tomteverkstad is at full speed again :-)
https://www.youtube.com/watch?v=p3n_ophYzF4

Question: Should I show more tileset test vi...

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Loki 1.1 tileset test(with overlay)

Testing of a new tilesets and a new map with a overlay.
Music is just free youtube music. This is running on a lowpower APU with only 1ghz. This is the first of several tilesets that needs to be completed.

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Upcoming update

Ok, so I'm naming the next update to Loki's Corruption 1.1P - Maze Games.
I'm done with alot of graphics as it is and I think I might be able to splitt the update in two parts to have something playable much sooner.

What's a Maze Games?
It's the original story being continued, but!
You'll be playing in some new shoes to take on this trial.
Weird shit can happend and its presente...

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Making faces

Do you recognize this character? No?
I'm giving the hooker a new face and a few more roles in the next bit of content. This is to give her a bit more unique appearance instead of using a standard Ace face.

Original: This is made with a character generator.
Altered: Same base, many elements added.
All of my more important characters gets a more unique face.
I'll change her chara...

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Work in Progress

Full at work on the next bit of content.
It will feature several outcomes depending on player choices(or misshaps).
Much like previous parts, this does require alot of attention to make. And its going to be quite complex. It'll be made to be expanded upon, if enough people request it. Or just add a little something now and then.

Should I reveal what this next part is?

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Tileset testing

A quick look at some testing of tilesets I'm currently working on.
There's much work to be done!

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Bugs bugs and bugs!

Very old ones, that most people didnt find.
And a few new fekkups. BUT!!
The testing is almost finished and if I don't
find many new bugs I'll publish the update tomorrow!

I'm fairly sure you all will like this version better :-)
It'll be nice to continue work on new content
instead of reworking old :-)

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END GAME PERVERSION CHURCH

Also known as the End Game Gallery.. Short "EGG".
As you will be able to see stills, some sequences(or parts of) will be animated.

Each character represents atleast one scene.
Optional perversions and Freaks will be
separated from the story scenes.

I haven't counted the amount of scenes and/or pictures..
but there are alot!  

To avoid spoilers, only freaks ...

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END GAME GALLERY

I'm afraid I might have to add a few extra days due to some dialog complications. I have made through the worst part of the dialog. There isn't much left. But most of it has to be replaced with complete new dialog. This due to old dialog relied on past events.. (Which now are changed)

While I'm working on this I thought I should ask your opinion!
The END GAME GALLERY!!! Yes I am adding t...

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