Morning post:
Added 2017-05-14 09:06:58 +0000 UTCGod morgon everyone!
Enemies: So I've finished a system that allows for more interaction.
Most enemies won't attack when they see you. And you can choose to interact by talking, and they might see an item that they might want to trade. You could also choose to attack them yourself. Their behaviors does also reset upon entering the map. Entering a map can have enemies in different places than last time.. or simply none.
The system is also built to change all of a specific enemy interaction at once. Should there be a need to add, change or remove things. Same goes for aggressive enemies.
Items: Some items have an effect on the player's body.
And it might even become visual.
There are at the moment 2 more enemy types needed to make battlers for. One of them will in later update have a scene(or two) aswell. WHAT!? EVEN More? Yes since the I finished the other battlers so quickly, in less than half the planned time. I'm adding these two since they have a rather high importance to a few of the bigger tasks. Also finish up all the remainder enemy interactions. I should be able to get all that done this week. What's left after that? Well,.. Adding skills, items, finishing dialog, quests dialog and other npc interactions, and ofc testing.
So I'd say I'm fairly close to share the alpha soon. And after the alpha is launched I'll put up a pool for my supporters to vote, on what I should focus on. I'll also take requests ofcourse!
Anyway.. I'll be back tomorrow with a dirty pic fo y'all :-P
(Maybe I should have a Dirty pic of the week post?)