Tisdags Post:
Added 2017-04-18 12:46:43 +0000 UTCSo I'm finished with all the base maps including overlays and layouts.
I'm forced to cut down on the number of facesprites since they can't be layered, and the same goes for the walking sprites.
Today I am working on getting all the conditions of loading the right walking sprites dynamicly.. This is actually quite challenging.. I might go cross-eyed from this :-P And it doesn't have to be much to fekk this up but atleast it won't be anything disrupting the gameplay.
There's a lot under the hood of the maze games update. It's much like a game of its own just to get everything working correctly. There are alot of rules and monitoring running in the background that'll make each part interact with each other. Several common events are running to just enforce the rules of how pictures are loaded, making sure nothing is loaded wrongly. There are also rules related to traps, and the way the maps themselves are working together.
There are also controller processes that monitors that the ruletables are running aswell. To ensure there are no problems after saving & loading. Needless to say.. it's all very complexed.
Future expansions will rely on all these new functions and shouldn't need any further adjustment to the main control system once it's all finished. Meaning, I shouldn't have any problems adding content that is requested.
I'm going to focus on getting a Alpha ready for you guys to play around with. It'll include all the basics and some scenes, aswell as the basic dynamic content.