This build has some fixes for Fortnite animations.
NOTE: only VIEWING of such animation contains a fix, export of the animation will be the same as before. I need a confirmation that no animation issues appears anymore, and after that I can start thinking on which changes are required for animation (with possible changes to the animation file format psa).
Update 23.02.2021: fixed te...
2021-02-21 15:03:34 +0000 UTC
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The build contains some fixes for animation handling, as was mentioned in my recent twitter post: https://twitter.com/UGildor/status/1359556820516417540
2021-02-14 12:05:29 +0000 UTC
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The Fortnite-special build. Showing the new features in youtube video:
https://www.youtube.com/watch?v=OJUTXF8ZQEw&feature=emb_logo
2020-12-30 14:01:39 +0000 UTC
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The information is here:
https://www.gildor.org/smf/index.php/topic,7544.0.html
Update 29.12.2020: minor bug fix, reuploaded the file.
2020-12-28 10:27:04 +0000 UTC
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I should mention that I didn't update a game over past 4 days, so probably something won't work. I've tested the build with ~100 meshes, nothing went wrong.
Note that in order to open Fortnite you should set UE4.27.
Typical problems:
- umodel crashed: you probably set UE4.26
- textures are in low resolution: most likely you didn't install high-resolution textures for a game...
2020-12-19 19:17:29 +0000 UTC
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New Fortnite broke UModel possibility to open skeletal meshes. This UModel build attempts to resolve it. I've tested with just a couple of skeletal meshes, so I'm not 100% sure that everything will work.
Please note that you must set the engine to UE4.27 since this build, as Fortnite definitely not using UE4.26.
UPDATE: I've found some skeletal meshes crashes UModel. Reuploaded zip,...
2020-12-15 17:00:28 +0000 UTC
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Just to avoid copy-pasting text, there's some information on twitter:
https://twitter.com/UGildor/status/1338483791963303936
2020-12-14 14:09:24 +0000 UTC
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A new build has some fixes for animation export. What previously wasn't exported, might work now.
The only mandatory thing left for being merge "official" and "fortnite" builds together is Material. Also it is possible that some extra bug fixes will be done before the "official release" (like I did with animation today), who knows.
Regarding export improvements (official build 1469)...
2020-12-12 11:54:56 +0000 UTC
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Implemented animation support for recent Fortnite.
Please note: I updated Fortnite probably a week ago, so I'm unsure if anything will be broken (most likely not).
Fortnite is still not fully upgraded to UE4.26, it has some differences, so I still can't make a "common" build which will work with Fortnite and other games.
"Material" object type is still not supported (but Mater...
2020-12-10 10:19:19 +0000 UTC
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Compared to previous (private) build - it adds support for encrypted utoc files fix.
Things which should work:
- SkeletalMesh
- StaticMesh
- MaterialInstace
- Texture
- previous and current build of Fortnite
This which doesn't work yet:
- Material
- Animation (AnimSequence and Skeleton)
- Other UE4 games won't work with this build, you should use umodel...
2020-12-04 06:17:28 +0000 UTC
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Added support for MaterialInstanceConstant loading. "Material" (the base class) is not yet supported, it requires a huge amount of work as it is probably the most complex type in the Unreal Engine. "Material" loading is stubbed, so UE Viewer won't crash with it. Actually you can enable everything except animations, and things should work (will work better after I'll code "Material").
I di...
2020-12-03 12:46:54 +0000 UTC
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I'm tired from getting the same questions again and again and to answer at random places. So - please read the following, I'll ignore any questions which has answers here.
1. "Internal Oodle decompress failed 002core_5_win32.dll" not found:
Get the dll here - https://twitter.com/UGildor/status/13...
2020-12-02 16:22:29 +0000 UTC
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At least I didn't find any mesh which would crash UE Viewer
2020-12-02 11:33:52 +0000 UTC
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Initial support for SkeletalMesh. UE Viewer WILL crash with some (probably most of) meshes. I've tried just 2 of them - one works, one - not. I have no time to test more - I already spent way much more than planned, but this is a "challenge" what adds some interest for this work.
"Skeleton" loading is disabled, is it not done yet. But for those who requested exporting skeletal mesh as a s...
2020-12-01 12:22:19 +0000 UTC
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All static meshes should work now (tested them with -testexport option). Also added (probably complete) support for Texture. Note: if you'll enable texture loading, UE Viewer might crash on Material/MaterialInstance loading - you can't disable materials separately, because the option disables or enables textures AND materials, together.
The next is to support materials, just to let UE Vie...
2020-11-30 13:27:13 +0000 UTC
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Decided to work a bit more. Better StaticMesh support (posted a screenshot on twitter)
2020-11-29 20:50:22 +0000 UTC
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As I promised, I'm publishing "work in progress" version, when something became working. I just need to freeze my work and switch to job again (I've spent a full weekend with this Fortnite stuff).
I've unlocked "ignoring unversioned properties" in this build, so it will crash on most of content. Added very basic StaticMesh support: "Sphere", "Cone" works. Some Fortnite meshes could be loa...
2020-11-29 15:44:07 +0000 UTC
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Hi guys (and girls?),
Thank you very much for providing support of development of UE Viewer. As a way to say "thank you" I decided that I'll post a link to UE Viewer with final UE4.26/Fortnite support here, in a private section. Of course, WHEN it will be done.
Previously I decided to work of Fortnite support when contract for my current project (Mass Effect Remastered) will be ende...
2020-11-27 16:41:31 +0000 UTC
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