SamuZai
UGildor
UGildor

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[Public] UE Viewer build 1476: Updated Fortnite StaticMesh loading

I should mention that I didn't update a game over past 4 days, so probably something won't work. I've tested the build with ~100 meshes, nothing went wrong.

Note that in order to open Fortnite you should set UE4.27.

Typical problems:

- umodel crashed: you probably set UE4.26
- textures are in low resolution: most likely you didn't install high-resolution textures for a game (see game's options in Epic Games Launcher)

Comments

Hi. It may not work if parts of animations located in pak files with different AES key. Saving uasset files from ucas won't work, unfortunately these files does work only when inside ucas.

Konstantin Nosov

Hi, I tried some recently added emotes and I can't export it (New animation AES: 0x31d29b6b03487b8a82b86681e2aefee1ccbc91ec839c99f164b6bb1cb0b45b80). I also tried saving that package and then appending it to a PreviewMesh and nothing happens (Normally with other animations it works).

NEAPIK

so i just recently figured out UE viewer doesnt let me export animations that were encrypted

Pogger man

opens fine for me also just updated this morning

5Blender

Amazing πŸ˜™

Honee

are you using 4.27 or 4.26?

baseddende

I can open it with no problem. May be we're on different game builds?

Konstantin Nosov

I still cannot open /Game/Weapons/Fort_Traps/Mechstructor_Trap/Mesh/Mechstructor_Trap.uasset with this version

baseddende

maddest of madlads

easkate


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