[Public] UE Viewer build 1470: animation fixes, export improvements
Added 2020-12-12 11:54:56 +0000 UTCA new build has some fixes for animation export. What previously wasn't exported, might work now.
The only mandatory thing left for being merge "official" and "fortnite" builds together is Material. Also it is possible that some extra bug fixes will be done before the "official release" (like I did with animation today), who knows.
Regarding export improvements (official build 1469), please read here:
https://www.gildor.org/smf/index.php/topic,7525.0.html
Comments
Trouble with oodle? Grab a dll and put it next to umodel.exe: https://twitter.com/UGildor/status/1333154787743961093
GingerBreadMan
2020-12-15 01:21:07 +0000 UTCsame for me
ItzzPika
2020-12-14 11:59:49 +0000 UTCI would really like to have AES key finder if you have one and if you are willing to share it
Yorki
2020-12-14 11:58:15 +0000 UTCHere is a screenshot: http://prntscr.com/w2cn8h
Yorki
2020-12-14 11:53:19 +0000 UTCHello there, whenever I want to export full model folder of a character from Fortnite game, I get error: Internal Oodle decompressor failed, oo2core_5_win32.dll not found Call stack: Internal Oodle decompressor failed, oo2core_5_win32.dll not found appDecompressOodle <- appDecompress: CompSize=531 UncompSize=658 Flags=0xFD Bytes=8C02 <- FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UnPackage::CreateLoader: /Game/Packages/Fortress_SharedMaterials/Base_Material_Functions/LODEffect.uasset <- UnPackage::UnPackage: /Game/Packages/Fortress_SharedMaterials/Base_Material_Functions/LODEffect.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage(info): /Game/Packages/Fortress_SharedMaterials/Base_Material_Functions/LODEffect.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Effects/Niagara/MasterMaterials/Flares/M_Corona_Flare_MeshCamFacing.uasset, ver=521/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Effects/Niagara/MasterMaterials/Flares/M_Corona_Flare_MeshCamFacing.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Effects/Fort_Effects/Materials/Flares/M_Corona_Flare_Sprite_01_Inst.uasset, ver=521/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Effects/Fort_Effects/Materials/Flares/M_Corona_Flare_Sprite_01_Inst.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Characters/Player/Female/Medium/Bodies/F_MED_Eternity_Elite/FX/NS_Eternity_Body.uasset, ver=521/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Characters/Player/Female/Medium/Bodies/F_MED_Eternity_Elite/FX/NS_Eternity_Body.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Characters/Player/Female/Medium/Bodies/F_MED_Eternity_Elite/FX/CCPM_F_MED_Eternity_Elite.uasset, ver=521/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Characters/Player/Female/Medium/Bodies/F_MED_Eternity_Elite/FX/CCPM_F_MED_Eternity_Elite.uasset <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a pa
Yorki
2020-12-14 11:49:42 +0000 UTCIf you want help, you should provide information which will be enough to reproduce the issue. I'm neither a dataminer nor Fortnite player, so the words "Galacitus evens" says NOTHING to me.
Konstantin Nosov
2020-12-14 05:48:26 +0000 UTCcharacter animations from the Galactus event won't export for me
WildFurball4
2020-12-13 21:08:59 +0000 UTC