SamuZai
PixelPuddle

PixelPuddle

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PixelPuddle posts

Farming Plants (progress update)

tl;dr: minigames and quests progressing, a bunch of animations WIP, working on tree-tops zone

Shadow sub-region

Continuing the ground-forest/farm work, it's mostly functional but I'm hoping to expand it a bit more. I've worked on the tree-tops section, too, both assets and the Spider Lady.

🟦 Farming / minigame (1-2 weeks)

  • Growing minigame functional, activel...

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Jungle Mega Arena! (insider build + progress update)

tl;dr: jungle mega arena done! New blessings, UFO entity started, farm started, and more!

The Jungle Mega Arena is now out!

If you're an Insider or above supporter check Discord for the download link and patch notes!

This arena will allow you to experiment with new blessings and spells without having to spend money changing your current loadout - your inventory is temporaril...

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Stormy rain and tornadoes (progress update)

tl;dr: bee lady done, mega arena weather effects done (thunder, tornadoes, etc), riding broom done, new shield spell

The estimates in each section are guesstimates, and the work may take less or more time. We're currently 4 weeks in.

Mega jungle arena

This is nearly done now! This first iteration of the mega arena has different wave types (normal, boss, night), special eff...

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Bee ladies & arena effects (progress update)

tl;dr: bee lady entity work, mega jungle arena effects (speed/gravity/damage/etc and 'weather' effects), plant spitter entity work, spider lady entity work, more bugfixes coming 

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The estimates in each section are guesstimates, and the work may take less or more time. We're currently 2 weeks in.

Mega jungle arena

This is coming along nicely, I ho...

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Steam page! + upcoming plans

The Steam page is finally up! This means you can wishlist and/or follow the game there. This page is for the 'core' game - I'm hoping to add DLC there too, if possible.

https://store.steampowered.com/app/3234930/Elven_Impulse/

Upcoming plans

I've started...

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Fort Gloom part 2 (insider build)

Fort Gloom is now done with 4 new entities - 1 boss, 1 special, and 2 normal entities, as well as a new spell, new blessings and another slot, more outfit pieces, bugfixes, and various improvements. Check the Discord - it was there a few days ago but I've just released a bugfix update to that and if you prefer a more stable build I recommend sticking to waiting for a post here :)

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Starry night sky (progress update)

The Part 2 update is getting close, with the Bruiser Ghost, spell, and level design done, and Looker Eye and quest remaining before I start internal testing in preparation of a test build release again

Fort Gloom part 2 progress

The estimates in each section are guesstimates, and the work may take less or more time. We're currently 4 weeks in.

✅ Level design (1-2 weeks) View Post

Ghosts in the Sewers (progress update)

Now that we're back to normal progress updates again, here's a quick reminder of what's coming in the Fort Gloom part 2 test build:

  • Looker Eye major boss

  • Bruiser Ghost special entity and ghost hunting quest

  • Sewer section below the castle

  • Finger beam spell (shoot a beam of magic)

  • More outfits (thigh-highs and bunny tail?)<...

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Insider Test Build 1 Available

Hey! This'll be a quick update. The first Insider-tier test build is available, and you can participate in the Discord. This is testing content in the first dark sub-region, Fort Gloom. There are new entities and plenty of changes.

Next progress update should get back to normal length again, I've started working on the sewers section of Fort Gloom (see GIF) which eventually leads to the b...

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Can you pet the cat? (progress update)

tl;dr: part 1 is content-done, testing phase active, player dyeing, entity blessings, and a cat

It's all testing now. All the content for part 1 is done, there's just brushing up, bugfixing, and balancing left in preparation for a build. This usually takes a week or two, and since it's the first dark sub-region I'm going to guess it'll lean more towards two.

Spooky...

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Ringing the Clock Tower (progress update)

tl;dr: lots of level design work, dress ghost animation done, witch hat, recoloring old entities for the darkness

With how work is progressing I'm considering an earlier release without the boss, that way we might have a late October/early November test build for this. This means it's split into a part 1 and a part 2, where the first part will be the two new non-boss enti...

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Spooky monsters & dark castles (progress update)

It's spooky season now so I've been working on the first dark subregion that I'll release for Insiders. With that, let's get a new set of progress entries!

Spooky subregion progress

The estimates in each section are guesstimates, and the work may take less or more time. We're currently two weeks in.

🟦 Dress Ghost Lady entity (1 week)

This new entity is inspired by o...

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Test Build 2 is out for supporters!

If you'd like to try new content early I'm doing the testing in Discord. The new content we're testing: a new sub-region, three new entities, a timed obstacle course, a new upward dashing spell, new blessings, player dialogue faces, and more. Plus some old regions have been changed and added to, like a new frog swamp area.

I've already released a 2.1 bugfix build, but if ...

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Progress update: co-op, outfit dyes and patterns, and animations

tl;dr: most new entity animation work is done with some sprites left, split-screen co-op mostly works, per-outfit-piece dyeing and textile patterns, tweaks and improvements to old content

Next update progress

✅ Pink Slime Lady

I'm gonna mark this as done, because it's just fine-tuning left, I no longer need to focus on this

✅ Level design

I'm marking this as ...

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Progress update: layered outfits, a night rabbit, and obstacle course

Hey all!

The first thing I want to get out of the way is that I'm gonna delay the public Itch demo release some more. Instead, I want to focus on doing another Test Build in the Discord, meaning you get new content faster instead! I'll still be working towards a public Itch demo release and Steam page, of course, but it will take some more time - I want to polish things a bit more.

...

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Progress update: slime and flower ladies

Hey all!

tl;dr: pink slime lady animation done and flower lady animation close, more items/brewing, deep maze sub-region progress

Next update progress

🟦 Flower Lady

- She now has one more fight move: a ball of petals that moves slowly and pulls the player towards her on hit

- The core animation is basically done and I've already started 2/4 sub-animations (spe...

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Progress update: split and art

Hey all!

Back with another progress update. The tl;dr is I'm still splitting part of the game, core animation loop almost done for pink slime lady, updated dialogue faces and more art progress.

Split

Most of the time has been spent doing the DLC split. Everything from quests, the player character and her systems and sprites/animations, NPC logic, entity logic and animations,...

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Progress update: tested, and upcoming entities and zones

Hey all!

If you haven't seen already, an early test build has been released for those who opt-in to the Testing role in the Discord! I've also changed my page/dev name as you might've noticed - I've been meaning to do that for a while now, and I finally found the time to do so.

With that out of the way, let's talk about what's next.

Towards a release

The plan now is to...

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Progress update: stone temple, outfit colors, multi-save, and almost there...

Hey, I'm back with another progress update. We're not far off a test build now, and all tasks are almost done. I'll talk a bit more about that below.

Progress towards

Progress tracker - what work is ahead of the small test build. It might grow or shrink a little depending on circumstances.

Small - 1 day of work

Medium - 2-3 days of work

Large - 4-7 days of work View Post

Progress Update: potion seller, spell upgrades, onomatopoeia

Hey all, I'm back with another progress update.

Progress towards

Progress tracker - what work is ahead of the small test build. It might grow or shrink a little depending on circumstances.

Small - 1 day of work

Medium - 2-3 days of work

Large - 4-7 days of work

✅ MEDIUM: Create new Purple Tentacle animation

I've decided to complete this - instead of...

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Progress update: bubble shield, blessings, collectables

Hey all. A bit busier than I expected the last two weeks but I still managed to get stuff done - let's get into it.

Progress towards

Progress tracker - what work is ahead of the small test build. It might grow or shrink a little depending on circumstances.

Small - 1 day of work

Medium - 2-3 days of work

Large - 4-7 days of work

🟦 NEW / MEDIUM: Create a ...

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Progress update: miniboss, trade hub, and a broom rider

Hey all, back with the mid-March update. Let's dive right in.

Progress towards

Progress tracker - what work is ahead of the small test build. It might grow or shrink a little depending on circumstances.

Small - 1 day of work
Medium - 2-3 days of work
Large - 4-7 days of work

✅ LARGE: New run animation

This is basically done now. I might polish it a bit mo...

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Progress Update: Towards Playfighting

Hey all!

Let me change this week's progress up a bit - we'll have a look at what work is left to do before I release a small test playfighting build, and then I'll talk about the work I did afterwards.


Progress towards

I'm making this list so that it's easier to track the progress for you all. Let's lay out what work's ahead of the small test build - it might grow...

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Progress Update: More Moves, More Bounce

Hey all!

I'm back with another progress update. This time I'll be talking about some new moves, a helpful nurse, items, and entity behavior improvements


Play-fighting

I've got three new moves here, bringing the total 'mostly finished' to 7. I've also got one more that's halfway there, and another that's very early.

  • A horizontal dash style move that giv...

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Progress Update: play-fighting entities

Hey all!

As mentioned in the previous progress update I'll be talking about the fighting system again - let's get right into it


Play-fighting system

I've been focusing more on entity moves than player moves since I last mentioned this. The goal I have in mind here is to make entities that have two moves so that they don't feel too simple. For bosses, they'll proba...

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Progress Update: Momentum Movement

Hey all!

I'm back with another progress update. This time we'll primarily be focusing on movement. This update ended up being long, so I've decided to split off the fighting-related stuff and I'll be doing another update around the coming weekend, because otherwise it'd be a bit too long.

The first thing I want to mention is: since I've doubled down on the fighting system changes, i...

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Facial expressions and fighting (progress update)

Hey all, I'm back with another progress write-up.

tl;dr: added Erisia facial expressions to her new dialogue, continued work on fighting system, finished improved/taller idle animation, released a new bugfix build

First off I'll start with: I've just re...

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Spooky Forest progress: science and ghosts

Hey all!

I'm back again with another progress update. This time I'll be talking about easier/improved rhythms, new and improved animations, gameplay experimentation, and interface improvements.
Let's start with...

Rhythms

The combat interface has a new wave VFX when Supering - it's similar to the pink waves effect introduced in the previous update, and it...

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Spooky Forest Part 1/2 progress

Hey all,

This is the first progress update since the release of Spooky Part 1 so I'm going to talk a bit about what's missing from Part 1 and what's coming in Part 2/3.


Part 1: what else is there?

I'm working on one more quest to release in a small update before Part 2. This is a small quest given by the scientist ladies, and Lin specifically gives you a G...

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Dark Forest: first bugfix release

Hey all,

I've just updated the build to fix various bugs, but there are also some additions too - the main changes are:

  • - Added Warp NPC to the crop farm
  • - Added scientist Ada's sister Lin to the Pumpacle zone
  • - Added ability cooldown VFX/SFX
  • - Added alternate path in the Pumpacle zone
  • - Added rooms to the castle entrance (pretty empty, for ...

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