so i have good news and not good news
the good news is that the SSS, Normal, Displacement maps all work and add the lovely detail they are suppose to.
the bad news is my computer is not able to render AAAAAAALLLL the maxed out features. they will be set up for when i send her out but it is quite difficult for me to render out all that extra stuff
2015-10-11 00:54:04 +0000 UTC
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subsurface scattering nodes
normal map
displacement map
diffuse map
bump map
though i may need to go back and sculpt in every one of the small scales because it should look better
what needs to be done
shape keys
breast physics
custom bone shapes
costume
2015-10-10 20:19:47 +0000 UTC
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whew i have been working on her textures for the past 5 hours and not even close to being done
however i have a normal, displacement, bump (for the tiny scales) ready to be made from this and should i keep my nose to the grindstone i will have the maps all done and attached to the final rig before days end
2015-10-10 17:37:04 +0000 UTC
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sorry for the late post but i have been doing family stuff and creating more advanced rigging to update my models for you all
2015-10-09 23:56:50 +0000 UTC
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18 million polygons worth of detailing to get through i will most certainly need to find a better way to do her small scales details
2015-10-08 13:11:07 +0000 UTC
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a quick test render to see how changing a few parameters will effect the
render time and quality.....apparently pressing one button reduces
render time AND make it look better at lower cycles
2015-10-07 21:46:11 +0000 UTC
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so the hard part will be the blending of the small scales
2015-10-07 20:25:06 +0000 UTC
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so when i finally get these models done there should be
sss nodes (for skin rendering)
bone driven shape keys and corrective shape keys (for posing)
realistic skin textures (for realistic rendering)
displacement and normal maps (for more details on renders)
and if i can gitgud enough, jiggle physics and collision detection (for "squishy" fun)
2015-10-07 13:37:37 +0000 UTC
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as the first part of Raven and the Lilly will be a rather large battle i need to design some minions for both sides
overall this may take a while as i want to enjoy the design process and push my limits
2015-10-06 21:22:57 +0000 UTC
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more of a study wip than a finished piece. once i finish this i will render it again with more starting details and prop stuff
2015-10-06 15:18:04 +0000 UTC
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after hours of re-topology, testing shape keys (for x-mirror errors), UV unwrapping (again) and re rigging she is ready again for texturing. but i will have to do it from scratch as the UV islands are WAY too different for a quick fix
2015-10-06 10:35:51 +0000 UTC
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mind your topology
especially in a symetical figure. even though this mess up is not on the face it has messed up a lot of my shape keys ...FOR THE FACE so an update for the naga will be made and i will check the 4 armed naga before sending her out
2015-10-05 22:36:14 +0000 UTC
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another test animation
2015-10-05 21:03:10 +0000 UTC
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just as i said
2015-10-05 18:58:04 +0000 UTC
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in-spite of the set back i will plug on forward
2015-10-05 16:31:39 +0000 UTC
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new month new methods
2015-10-04 23:53:34 +0000 UTC
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due to some declining patreons a slight policy change on my posts
those who have been supporting me will see extra content in the form of nearly daily private messages sent like third tier rewards
less finished works will be posted
2015-10-04 20:20:42 +0000 UTC
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so i have found several hours worth of blender tutorials that go in depth subsurface scattering, shape keys, bone drivers and the like
for this model there is a combination of shape key drivers and weight drivers so especially around the mouth so what i will do is get as much done as i can and tomorrow send her out to those who have supported me third tier (as more come in i will keep s...
2015-10-04 01:54:50 +0000 UTC
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working on her mouth and face. first just get the bones in the right places then get them with the right constraints and shape key fixes
2015-10-03 13:57:53 +0000 UTC
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getting closer to being able to animate her.
so with the recent "issues" on patreon i hope everyone is taking steps to protect themselves
2015-10-03 01:31:31 +0000 UTC
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so i got her hips down the way i like, but the head and face are very tricky because there are some movements i want to be automatic and that set up is tricky
been working on this all day
2015-10-02 21:14:34 +0000 UTC
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so just yesterday i finally managed to get bone driven shape keys to work in blender.
a
"bone driver shape key" is a modification to the geometry in order to
fix a problem with the shape as the model bends or "deforms"
the
prime example is with the shoulders. if you bend the arm down and the
shoulder does not look right you modify the shape and...
2015-10-02 18:48:36 +0000 UTC
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rendered in blender i have been looking for better info on rigging and animating
2015-10-01 22:03:13 +0000 UTC
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so after posing this one it has become painfully apparent that i really need to learn some very advance rigging techniques, so that body parts stop "collapsing" when i put them in just regular poses
so i am looking around for some of the best i can
2015-10-01 12:19:07 +0000 UTC
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well lets see what i have in store for these two next
2015-09-30 23:49:12 +0000 UTC
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need i say more?
2015-09-30 23:40:07 +0000 UTC
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just a few more renders and we can move on to the next pose
2015-09-30 23:35:50 +0000 UTC
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oooooooooh the ideas
and once patreon has finished this months charges i will send out her model to all my third tiers that have been successfully charged
2015-09-30 16:26:02 +0000 UTC
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more like a test render than final as i have some "squishy" details to put into it
2015-09-30 14:19:43 +0000 UTC
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would have posted this yesterday but a rainstorm stopped me
2015-09-30 10:11:53 +0000 UTC
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