SamuZai
hatton_slayden

hatton_slayden

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hatton_slayden posts

dancing ivory

so i have good news and not good news

the good news is that the SSS, Normal, Displacement maps all work and add the lovely detail they are suppose to.


the bad news is my computer is not able to render AAAAAAALLLL the maxed out features.  they will be set up for when i send her out but it is quite difficult for me to render out all that extra stuff

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test render

subsurface scattering nodes

normal map

displacement map

diffuse map

bump map

though i may need to go back and sculpt in every one of the small scales because it should look better


what needs to be done

shape keys

breast physics

custom bone shapes

costume

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ivory queen textures

whew i have been working on her textures for the past 5 hours and not even close to being done

however i have a normal, displacement, bump (for the tiny scales) ready to be made from this and should i keep my nose to the grindstone i will have the maps all done and attached to the final rig before days end

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more advanced rigging

sorry for the late post but i have been doing family stuff and creating more advanced rigging to update my models for you all

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18 million details

18 million polygons worth of detailing to get through i will most certainly need to find a better way to do her small scales details

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the ivory queen quick test render

a quick test render to see how changing a few parameters will effect the

render time and quality.....apparently pressing one button reduces

render time AND make it look better at lower cycles

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getting the normal map done

so the hard part will be the blending of the small scales

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sub-surface scattering node

so when i finally get these models done there should be

sss nodes (for skin rendering)

bone driven shape keys and corrective shape keys (for posing)

realistic skin textures (for realistic rendering)

displacement and normal maps (for more details on renders)

and if i can gitgud enough, jiggle physics and collision detection (for "squishy" fun)

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shark minion design sketch

as the first part of Raven and the Lilly will be a rather large battle i need to design some minions for both sides

overall this may take a while as i want to enjoy the design process and push my limits

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Ivory queen

more of a study wip than a finished piece. once i finish this i will render it again with more starting details and prop stuff

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fixed naga

after hours of re-topology, testing shape keys (for x-mirror errors), UV unwrapping (again) and re rigging she is ready again for texturing.  but i will have to do it from scratch  as the UV islands are WAY too different for a quick fix

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word to the wise

mind your topology

especially in a symetical figure. even though this mess up is not on the face it has messed up a lot of my shape keys ...FOR THE FACE so an update for the naga will be made and i will check the 4 armed naga before sending her out

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snake grind test

another test animation

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more throne rooming

just as i said

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building an egyptian throne room

in-spite of the set back i will plug on forward

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sketch

new month new methods

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more shape keys

due to some declining patreons a slight policy change on my posts

those who have been supporting me will see extra content in the form of nearly daily private messages sent like third tier rewards


less finished works will be posted

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shape key shape keys shape keeeeeey

so i have found several hours worth of blender tutorials that go in depth subsurface scattering, shape keys, bone drivers and the like

for this model there is a combination of shape key drivers and weight drivers so especially around the mouth so what i will do is get as much done as i can and tomorrow send her out to those who have supported me third tier (as more come in i will keep s...

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little face lift

working on her mouth and face. first just get the bones in the right places then get them with the right constraints and shape key fixes

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belly dancing Naga

getting closer to being able to animate her.

so with the recent "issues" on patreon i hope everyone is taking steps to protect themselves

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face rigging all day

so i got her hips down the way i like, but the head and face are very tricky because there are some movements i want to be automatic and that set up is tricky

been working on this all day

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Naga beware the shape key drivers

so just yesterday i finally managed to get bone driven shape keys to work in blender.

a

"bone driver shape key" is a modification to the geometry in order to

fix a problem with the shape as the model bends or "deforms"


the

prime example is with the shoulders.  if you bend the arm down and the

shoulder does not look right you modify the shape and...

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bed time

rendered in blender i have been looking for better info on rigging and animating

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lick

so after posing this one it has become painfully apparent that i really need to learn some very advance rigging techniques, so that body parts stop "collapsing" when i put them in just regular poses

so i am looking around for some of the best i can

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almost like a dance

well lets see what i have in store for these two next

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snake boob grab

need i say more?

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seduce the serpent

just a few more renders and we can move on to the next pose

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let's get started

oooooooooh the ideas

and once patreon has finished this months charges i will send out her model to all my third tiers that have been successfully charged

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little naga play

more like a test render than final as i have some "squishy" details to put into it

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naga pleasure

would have posted this yesterday but a rainstorm stopped me

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