naga base done
ok so i have finished the naga base model and need to rig her and send her out to my third tier members of patreon
2015-09-29 19:49:17 +0000 UTC View Post
ok so i have finished the naga base model and need to rig her and send her out to my third tier members of patreon
2015-09-29 19:49:17 +0000 UTC View Post
the reason why i have not worked on her for a bit is because i was procrastinating on fixing the insides of her mouth as it had become a mess. that is all fixed now but i have to do the same for the 4 armed naga and remake her texture for Hashtha so i can keep going with hers stories
test .....looks like i need to redo and rerender with out all the lights so the render is faster
so yeah i am about to render my first animation outside of the walk cycle i did. this is because we have gotten to my next goal on patreon and it might take a while to render due to light and other environmental stuff
and for those who are new. even though there are sometimes 5 weeks in a month i only ever charge 4 times each month
2015-09-28 14:39:10 +0000 UTC View Post
we have just hit the next goal and now i am really getting into the animation section.
my method is simple. 3d animate getting movement right above all else.
rotoscope/correct out the linework
24 frames per second
from the insides up. sorry for the late posts but family stuff has made it a slow work day
completely redid the wings so that i could get more details in there
helping my sister move today so updates will be erratic
download it here http://sta.sh/01kl22a64xcb
there are no textures yet because i am still working on them, from this base model i will be making all additions one bit at a time
had a craving to draw some non-porn.......back to porn now
just a sketch to see how much i can get done in a short about of time
sorry but the UV maps were giving me a lot of trouble in the transfer to blender. i hope to have the basic marine with ultramarine chapter colors done and sent out before the end of tonight
so this is the finished result of the new method i was talking about earlier. thanks to TDK and Maxtony for the help in pushing me to try something new
ok so this is obviously not done yet and the method takes a bit more time but hopefully the final result will be worth the extra work
it requires more layers and more organization but the end result should have more life and energy to it
so even though sundays are usually the day i don't work after talking with some 3d specialist friends i decided to completely redo this one in an attempt to make it less like a model and more expressive
after talking with some 3d specialist i thought i would try shaking up my methods in order to try to add more "life" to my final products
after hours and hours of rebuilding the temple in blender and working on (but not yet finishing) i have redone the first page of Panda style so that everything is now not only in perspective but in proportion.
well in getting ready for the comic with the panda i put the temple in blender......there HAS to be a better way to import those textures
as you can see in terms of rendering it is not that sharp. this is done on purpose because this is the sketch.
where as the character will be completely line work and cel shaded the backgrounds will be my quick painted style. but here we have a way to show close to the final product without putting too much time into what may need to be changed
starting Jason Canty's Whiplash comic for Angry Viking Press
so i have figured out how to make shape keys and keep them in symmetry (an now i have more grey hairs )
though shape keys are no where near as hard as morph targets for DAZ
sorry kinda hit the wall after finishing the value pack. here is one of the things i have been working on today (between yawns as i got no sleep last night )