SamuZai
hatton_slayden
hatton_slayden

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sub-surface scattering node

so when i finally get these models done there should be

sss nodes (for skin rendering)

bone driven shape keys and corrective shape keys (for posing)

realistic skin textures (for realistic rendering)

displacement and normal maps (for more details on renders)

and if i can gitgud enough, jiggle physics and collision detection (for "squishy" fun)

sub-surface scattering node sub-surface scattering node

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