This is a test version, if you see any problem please leave feedback.
VR , Multimonitor are not tested.
Currently only TAA - TAA Clarity - DLAA included, I might add DLSS in the future.
Download v1.0.11 : https://cdn.snowymoon...
2024-06-28 20:48:00 +0000 UTC
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This is a test version, if you see any problem please leave a feedback.
VR (tested), Multimonitor (not tested) supported
If you try with other mods but TAA doesn't work, please first disable other mods and try with only TAA. If TAA is working fine, include list of other mods you are using and your settings for feedback.
Currently only TAA - T...
2024-06-23 19:57:00 +0000 UTC
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Now v10 is working fine and stable for ETS2/ATS 1.50 versions, I'm moving to next projects.
Next games for TAA :
Planned (not sure but high chance) :
Now v8, v9 and v10 free for next 30 days and maybe always! Why?
Because I want to make my mods free for everyone.
But also I spend a lot of time with development. I have more than 15 years of programming experience and I know mods I make worth something for players, thats why you are using them.
And I think its pretty normal for me to expect a reward for the work I do. But als...
2024-06-11 10:24:11 +0000 UTC
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Recoded the whole project for more stable and faster results.
VR (if you use -openxr use through SteamVR), Multimonitor, ReShade supported.
DLSS improved.
Tonemap replacement will be added for better colors but for now Simple Color Preset added.
Download v10.2.9.6 : 2024-06-11 05:54:04 +0000 UTC
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Its currently free for everyone. If you see any problem please leave a comment or message me.
This is only for 1.50 and newer game versions.
VR supported. Multimonitor and Reshade is not support yet, will be added later.
v10 is using different methods so I'm not sure if its fully stable, I will keep updating until everything is stable so plea...
2024-05-28 00:04:21 +0000 UTC
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Because of the changes SCS made with 1.50, TAA is not working.
I was working on new version but there was some problems with shader decompiling so now I'm changing the method I was using for shaders. Instead of decompiling > editing > recompiling now I'm trying to edit shader file instructions without decompiling.
When its ready I'm going to release v10 for 1.50. But I'm not s...
2024-05-14 15:49:08 +0000 UTC
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While working on mods/plugins I am also thinking about the game I am going to make.
Making my own game is going to give me freedom to make anything I want. But first I'm trying to plan every step before I start.
I already planned a lot of technical details to create a game with realistic graphics/physics, good optimization, easy to use map design pipeline etc.
Game is going to...
2024-05-13 13:14:20 +0000 UTC
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I'm going to release TAA new version in a few days for ATS 1.50 update. SCS made some changes inside rendering process so I need to understand and make changes for 1.50. You can compare the quality and decide which one you want to use.
2024-04-10 14:14:35 +0000 UTC
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Like many other licensed softwares and online games my license system is using HWID.
HWID is an unique string generated for your computer. Its used to detect computer changes for licensed softwares and pc ban for online games (almost all of them). So its widely used and it doesn't contain any private information.
How HWID generated?
HWID includes one or more unique hardware se...
2024-03-14 11:17:21 +0000 UTC
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From now TAA switched to paid for ETS2/ATS. You can subscribe to "Tier I" (1$/month) to use TAA v8 and v9.
Download v8.6 and v9.3 new versions from website.
* Please do not share your licensed files with other people, otherwise your account will be restricted from using TAA and other mods/plugins.
** For users from Ukraine, Russia, Belarus, China, India and Iran (they can't us...
2024-03-11 03:46:25 +0000 UTC
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I'm going to move on and I'm not going to waste time with people anymore. I am just going to make mods/plugins I can make. Then you can decide whatever you want.
First I'm going to make TAA for games need TAA using new library I'm working on. So I can add TAA for any new game in short time.
And list of games I'm going to work on TAA currently:
- ETS2/ATS (already released)
...
2024-03-07 20:55:28 +0000 UTC
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TAA plugin for ETS2/ATS is going to be paid in a few days. It requires Tier I (1$) subscription, which you can subscribe free for 7 days to try.
2024-03-06 06:45:14 +0000 UTC
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You don't need to download license file anymore. You just need to login your account and download v8 or v9 directly. License data is included inside .dll files for your account.
2024-03-03 07:02:42 +0000 UTC
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- Development of Mods/Plugins:
I'm working on a library to modify graphic pipeline of any game easily to make mods and plugins. This library is going to help me to analyze data from game, modify existing graphic features and add new improvements. It will require minimum amount of changes to make it compatible with any game.
By using that new library I'm going to make TAA plugins for...
2024-03-03 00:49:48 +0000 UTC
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2024-03-01 18:50:35 +0000 UTC
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New Assetto Corsa TAA is working on single monitor and VR (tested), also probably working on triple screen (not tested). But It is not compatible with CSP currently, so I'm changing some parts to make it compatible with CSP. It's going to take a few days to finish everything. Then I will release it for free and fix problems with test version.
2024-02-28 21:36:58 +0000 UTC
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As you know I released TAA for ETS2/ATS almost 6 months ago. Continued with improvements for TAA and started to work on other graphic improvements such as lighting, clouds, environment etc.
My plan was making mods/plugins for different games to improve gameplay and enjoyment you get but keeping everything free as long as donations were enough. But looks like that plan is not going well.
2024-02-25 02:16:45 +0000 UTC
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Properly implemented Temporal Anti Aliasing for Assetto Corsa to solve aliasing, flickering, shimmering. Will be released in a few days. (It might be hard to see the difference because of video compression)
2024-02-24 20:55:33 +0000 UTC
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*Added "Sharpen Edges" option for TAA Clarity/+. You can use that to apply different amount of sharpening filter to aliased edges. Its recommended to set this value to higher than "Sharpness" setting.
**For example; I'm using 4k 27" monitor with TAA Clarity so I don't need extra sharpening but because TAA applied to aliased edges they are a little bit blurry/smooth. So I set Sharpness = 0...
2024-02-18 00:00:58 +0000 UTC
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*TAA Clarity improvements.
**TAA Clarity is for people who wants to get less blurry, more crispy results closer to without anti aliasing result, like VR users.
***TAA Clarity is masked version of TAA. TAA applied as default to red and blue lines and TAA reduced to 10% for other pixels on screen. Its not a perfect mask so it cannot 100% detect all the aliased lines so it might introd...
2024-02-15 14:49:03 +0000 UTC
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*Added T.Shadow to prevent shadow flickering
*Fixed some errors
VR & Multimonitor supported.
It doesn't have DLSS/DLAA, T.SSAO features currently. Will be added later after fixing issues (if there is).
Download: https://snowymoon.io
*Alex_8543 on scs forum made a video...
2024-02-13 22:21:09 +0000 UTC
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*Added "Temporal Anti Aliasing Clarity" and "Temporal Anti Aliasing Clarity+"
*These new options are helping to reduce blur caused by TAA and you get more crispy result compared to old default TAA.
(They cannot help shadow flickering like default TAA, but it is going to be fine after adding T.Shadow option)
VR & Multimonitor supported.
It doesn't have DLSS...
2024-02-13 16:26:15 +0000 UTC
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I was working on a new TAA method to improve clarity and reduce ghosting a lot compared to old method. First results are looking pretty good, even with max TAA Level (3) and with sharpness 0, there is no blur compared to TAA disabled (better than DLAA). I need to do some tests like testing with lower resolution and driving around to see if there are objects causing problems etc. If everything g...
2024-02-12 21:52:17 +0000 UTC
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*Fixed some problems.
It supports VR (tested).
It supports multimonitor (probably, if you try please leave a feedback)
It doesn't have DLSS/DLAA, T.Shadow, T.SSAO features currently. Will be added later after fixing issues (if there is).
Download: https://snowymoon.io
Inst...
2024-02-12 11:24:38 +0000 UTC
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* Fixed some crash problems.
* Fixed sky problem (license plates are not fixed yet).
It supports VR (tested).
* There are some problems with multimonitor support, I'm going to fix it with next updates (lazy to connect 2nd monitor :D)
It doesn't have DLSS/DLAA, T.Shadow, T.SSAO features currently. Will be added later after fixing issues (if there is).
2024-02-11 12:59:05 +0000 UTC
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***There are some problems, I will fix them with new updates so please wait a little bit < 3
This is TAA v9.0.0 Test version.
It supports VR (tested), multimonitor (not tested yet, if you try it please leave a feedback).
It doesn't have DLSS/DLAA, T.Shadow, T.SSAO features currently. Will be added later after fixing issues (if there is).
Download: 2024-02-09 17:43:16 +0000 UTC
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I started to implement all of the features into new d3d11.dll file, and as first step I'm making everything relative to game rendering pipeline. I'm planning to release a new version for TAA including VR and multimonitor support (working fine on VR but I didn't test multimonitor yet, probably its also working) probably in 2 weeks and later I will add graphic improvements I made as external libr...
2024-01-30 00:26:29 +0000 UTC
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NVM :D
Lets just first finish with new lighting + improvements + vegetation change + road textures change <3 Otherwise I think I am going to have burnout :D
2024-01-13 13:04:01 +0000 UTC
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So while I was thinking about ways to improve the game by changing rendering system and environment I didn't think about making map mods at all.
But now after recent talks, what do you think about totally new map mods for countries one by one? I can make it like 1:5 scale (yes, I know Its hard and big but also I can downscale maps to add options for players).
There are many data pro...
2024-01-13 00:23:45 +0000 UTC
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