SamuZai
SnowyMoon_io

SnowyMoon_io

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SnowyMoon_io posts

Biggest Problem and Potential Improvements

As you know I'm working on graphic improvements for ETS2/ATS. Biggest point of the new improvements is new realistic lighting system.

But there is a problem with that, most of the game assets are (especially old textures) pretty low quality. Also none of them are using PBR textures (new lighting system) (even new assets do not have PBR textures, because game doesn't use PBR pipeline), whi...

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Multicore Support

Just added multicore rendering to new rendering system, also I might add inside the TAA app but not sure yet.

Simply main game thread is doing everything except rendering. Instead of rendering Its creating a command list for rendering thread. So It doesn't spend anytime for rendering.

And 2nd thread is rendering thread. Its rendering command list It got from main game thread.

...

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[ETS 2/ATS] Cabin Lighting - Devlog 5

*Some objects are not implemented yet (such as texts/shapes, mirrors, glass objects etc)

*There isn't any local changes inside truck cabin for lighting, but will be implemented later to increase the quality

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Realistic Metallic Surfaces

I'm working on realistic metallic surface renderer to improve quality of trucks and other vehicles. There are 2 problems to do that correctly
1. Filtering out metallic surfaces to apply it (almost working perfectly)
2. Converting game data to correct parameters for rendering such as albedo, roughness, metalness etc (still working on it)

Also I'm going to add some noise generated pa...

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[ETS 2/ATS] Volumetic Clouds - Devlog 4

Trying volumetric clouds with new graphic plugin.

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Current State and Feature

I started to work on new version a few weeks ago.

I'm recoding every part of the game engine so It takes long time to make some parts.

Currently added PBR lighting and new sky system with volumetric clouds but because system is independent from game, day & night times are different so I also need to do some changes inside game update functions to be sure Its going to render shad...

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A few days break

I am going to take a break for like 1 week (not sure) (I will just update for newer versions of game).


After that I think Im going to disable every rendering part from game/engine and make everything from scratch to get best performance/quality as possible.


Also I want to replace foliage (tree, grass etc) because I think they are the worst part of the game when you look at g...

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v8.4.9 Update

Ghosting improvements for Temporal Anti Aliasing Rev.2

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v8.4.8 Test Version Update

Performance improvements for Temporal Anti Aliasing Rev.2 (DLAA Alternative)

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v8.4.6 Test Version Update

- Added Temporal Anti Aliasing Rev.2 (testing DLAA alternative algorithm)

- Improved DLSS Quality, DLSS Balanced, DLSS Performance

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v8.4.2 Test Version Update

-Added DLSS/DLAA

Please download new dxgi.dll for Test Version if you want try also put "nvngx_dlss.dll" file to "bin\win_x64" to use with DLSS/DLAA.

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v8.4.0 Update

Updated to v8.4.0 and disabled older versions.

There isn't any extra change with this version but its for disabling older versions and to be sure everyone has latest improvements with last version.

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v8.3.2 Test Version Update

-Added multithread support for TAA shader generation, game is not going to slow down when you see a new type of object.

When you use TAA, it was causing slow down ingame when you see a new type of object first time because game is loading shaders and TAA is decompiling, editing then compiling new version of shader. But now its doing this in another thread so it won't slow down your game ...

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v8.3.0 Update

- Changes for ATS 1.49

Please download new dxgi.dll from website

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v8.2.2 Update

- Fixed flickering cursor when used with camera plugins

Please download new dxgi.dll from website

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ATS PBR Lighting - Sunlight

For people who wanted to see new PBR lighting on ATS

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Trying Sunlight with PBR

Trying sunlight with new lighting system PBR lighting for ETS 2/ATS. It is not ready yet, there are things to change like reflections, water etc. 

PBR lighting is used by modern games to get realistic lighting results and I am making properly implemented PBR lighting for ETS 2/ATS to get more realistic looking graphics.

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New Lighting System First Try - Devlog 1

First try of new lighting system PBR lighting for ETS 2/ATS. It is not ready yet, there are things to change like reflections, water etc. 

PBR lighting is used by modern games to get realistic lighting results and I am making properly implemented PBR lighting for ETS 2/ATS to get more realistic looking graphics.

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Development of New Lighting System

I started to work on lighting improvements. First step is implementing PBR (Physically Based Rendering) which will give better realistic results compared to any other method.

For tests sky is changed to real hdr sky taken from real life to give reference to compare in realtime.

If it feels like game is part of background sky then we are on the right track.

(Because metallic pa...

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v8.0 Update

Please download new dxgi.dll from website
- T.Shadow added
- Some flickering objects fixed

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v7.3 Update

Please download new dxgi.dll from website
- AMD fps drop issue fixed

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Incoming v8 Update and Future Updates

T.Shadow is ready, i'm planning to release tomorrow as v8 version. It's solving 95% of shadow flickering so with this feature you will have less flickering on your screen.
Also after releasing v8 i'm planning to recode the whole project because it became pretty messy while trying to solve problems and adding new features.
While doing that i will add some informations to detect possible re...

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v7.2 Update

There were some problems causing extra fps drops after last update, fixed the problem now everything should be smooth without any drop. Please download new version from website. Have fun.

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v7 Update

Please download new dxgi.dll from website
- TAA for foliage (tree, grass etc) improved a lot
- T.SSAO improved a lot, Stronger SSAO added
- Flickering & blurry objects at night fixed
- Some changes to solve fps drop on AMD GPUs (not tested)

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v6 Update

v6 released - T.SSAO added, flickering & blurry signs/dashboard fixed, please download new dxgi.dll and replace from game folder.

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Debug Information

For people who has some problems we added debug informations, if you have fps drop or black screen or any other issue you can take screenshot of debug information window and send us to check.

To see debug information please download last version.

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v4 Update

v4 released to solve low FPS/FPS drop issue, please download new dxgi.dll and replace it from game folder.

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ATS support added!

Now its working on American Truck Simulator. Also you can use it with reshade by following instructions inside "how_to_use_reshade.txt".

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New TAA Released!

Finally Temporal Anti Aliasing is released for ETS2. You can download from https://snowymoon.io and follow the video tutorial for installation.

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First Look at ETS 2 Temporal Anti Aliasing

We know one of the biggest problems is anti aliasing for ETS 2. TAA will be available in September 2023.

TAA (Temporal Anti Aliasing) implemented with a .dll file to replace default anti aliasing method with TAA. It is removing/recuding aliasing, flickering, shimmering with minimal performance impact.

You can get rid of aliasing problems with only 100% resolution scale in game. You ...

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