As you know I'm working on graphic improvements for ETS2/ATS. Biggest point of the new improvements is new realistic lighting system.
But there is a problem with that, most of the game assets are (especially old textures) pretty low quality. Also none of them are using PBR textures (new lighting system) (even new assets do not have PBR textures, because game doesn't use PBR pipeline), whi...
2024-01-11 19:25:16 +0000 UTC
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Just added multicore rendering to new rendering system, also I might add inside the TAA app but not sure yet.
Simply main game thread is doing everything except rendering. Instead of rendering Its creating a command list for rendering thread. So It doesn't spend anytime for rendering.
And 2nd thread is rendering thread. Its rendering command list It got from main game thread.
...
2024-01-06 03:56:46 +0000 UTC
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*Some objects are not implemented yet (such as texts/shapes, mirrors, glass objects etc)
*There isn't any local changes inside truck cabin for lighting, but will be implemented later to increase the quality
2023-12-30 16:47:11 +0000 UTC
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I'm working on realistic metallic surface renderer to improve quality of trucks and other vehicles. There are 2 problems to do that correctly
1. Filtering out metallic surfaces to apply it (almost working perfectly)
2. Converting game data to correct parameters for rendering such as albedo, roughness, metalness etc (still working on it)
Also I'm going to add some noise generated pa...
2023-12-29 16:21:39 +0000 UTC
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Trying volumetric clouds with new graphic plugin.
2023-12-26 14:12:46 +0000 UTC
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I started to work on new version a few weeks ago.
I'm recoding every part of the game engine so It takes long time to make some parts.
Currently added PBR lighting and new sky system with volumetric clouds but because system is independent from game, day & night times are different so I also need to do some changes inside game update functions to be sure Its going to render shad...
2023-12-11 04:39:41 +0000 UTC
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I am going to take a break for like 1 week (not sure) (I will just update for newer versions of game).
After that I think Im going to disable every rendering part from game/engine and make everything from scratch to get best performance/quality as possible.
Also I want to replace foliage (tree, grass etc) because I think they are the worst part of the game when you look at g...
2023-11-15 15:17:56 +0000 UTC
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Ghosting improvements for Temporal Anti Aliasing Rev.2
2023-11-11 11:19:51 +0000 UTC
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Performance improvements for Temporal Anti Aliasing Rev.2 (DLAA Alternative)
2023-11-10 14:58:03 +0000 UTC
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- Added Temporal Anti Aliasing Rev.2 (testing DLAA alternative algorithm)
- Improved DLSS Quality, DLSS Balanced, DLSS Performance
2023-11-09 21:01:21 +0000 UTC
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-Added DLSS/DLAA
Please download new dxgi.dll for Test Version if you want try also put "nvngx_dlss.dll" file to "bin\win_x64" to use with DLSS/DLAA.
2023-11-07 11:38:30 +0000 UTC
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Updated to v8.4.0 and disabled older versions.
There isn't any extra change with this version but its for disabling older versions and to be sure everyone has latest improvements with last version.
2023-11-04 15:08:01 +0000 UTC
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-Added multithread support for TAA shader generation, game is not going to slow down when you see a new type of object.
When you use TAA, it was causing slow down ingame when you see a new type of object first time because game is loading shaders and TAA is decompiling, editing then compiling new version of shader. But now its doing this in another thread so it won't slow down your game ...
2023-11-04 09:25:38 +0000 UTC
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- Changes for ATS 1.49
Please download new dxgi.dll from website
2023-10-31 22:02:49 +0000 UTC
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- Fixed flickering cursor when used with camera plugins
Please download new dxgi.dll from website
2023-10-31 15:48:30 +0000 UTC
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For people who wanted to see new PBR lighting on ATS
2023-10-05 16:20:44 +0000 UTC
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Trying sunlight with new lighting system PBR lighting for ETS 2/ATS. It is not ready yet, there are things to change like reflections, water etc.
PBR lighting is used by modern games to get realistic lighting results and I am making properly implemented PBR lighting for ETS 2/ATS to get more realistic looking graphics.
2023-10-02 07:48:23 +0000 UTC
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First try of new lighting system PBR lighting for ETS 2/ATS. It is not ready yet, there are things to change like reflections, water etc.
PBR lighting is used by modern games to get realistic lighting results and I am making properly implemented PBR lighting for ETS 2/ATS to get more realistic looking graphics.
2023-10-02 03:57:48 +0000 UTC
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I started to work on lighting improvements. First step is implementing PBR (Physically Based Rendering) which will give better realistic results compared to any other method.
For tests sky is changed to real hdr sky taken from real life to give reference to compare in realtime.
If it feels like game is part of background sky then we are on the right track.
(Because metallic pa...
2023-09-23 06:25:02 +0000 UTC
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Please download new dxgi.dll from website
- T.Shadow added
- Some flickering objects fixed
2023-09-18 22:52:20 +0000 UTC
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Please download new dxgi.dll from website
- AMD fps drop issue fixed
2023-09-18 07:26:50 +0000 UTC
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T.Shadow is ready, i'm planning to release tomorrow as v8 version. It's solving 95% of shadow flickering so with this feature you will have less flickering on your screen.
Also after releasing v8 i'm planning to recode the whole project because it became pretty messy while trying to solve problems and adding new features.
While doing that i will add some informations to detect possible re...
2023-09-18 01:52:52 +0000 UTC
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There were some problems causing extra fps drops after last update, fixed the problem now everything should be smooth without any drop. Please download new version from website. Have fun.
2023-09-15 17:35:13 +0000 UTC
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Please download new dxgi.dll from website
- TAA for foliage (tree, grass etc) improved a lot
- T.SSAO improved a lot, Stronger SSAO added
- Flickering & blurry objects at night fixed
- Some changes to solve fps drop on AMD GPUs (not tested)
2023-09-14 15:05:09 +0000 UTC
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v6 released - T.SSAO added, flickering & blurry signs/dashboard fixed, please download new dxgi.dll and replace from game folder.
2023-09-12 15:40:27 +0000 UTC
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For people who has some problems we added debug informations, if you have fps drop or black screen or any other issue you can take screenshot of debug information window and send us to check.
To see debug information please download last version.
2023-09-11 17:25:16 +0000 UTC
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v4 released to solve low FPS/FPS drop issue, please download new dxgi.dll and replace it from game folder.
2023-09-11 05:59:32 +0000 UTC
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Now its working on American Truck Simulator. Also you can use it with reshade by following instructions inside "how_to_use_reshade.txt".
2023-09-08 17:12:27 +0000 UTC
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Finally Temporal Anti Aliasing is released for ETS2. You can download from https://snowymoon.io and follow the video tutorial for installation.
2023-09-07 13:44:02 +0000 UTC
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We know one of the biggest problems is anti aliasing for ETS 2. TAA will be available in September 2023.
TAA (Temporal Anti Aliasing) implemented with a .dll file to replace default anti aliasing method with TAA. It is removing/recuding aliasing, flickering, shimmering with minimal performance impact.
You can get rid of aliasing problems with only 100% resolution scale in game. You ...
2023-08-27 18:57:32 +0000 UTC
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