I'm working on realistic metallic surface renderer to improve quality of trucks and other vehicles. There are 2 problems to do that correctly
1. Filtering out metallic surfaces to apply it (almost working perfectly)
2. Converting game data to correct parameters for rendering such as albedo, roughness, metalness etc (still working on it)
Also I'm going to add some noise generated parameters under metallic surface to give them more realistic look
(Used same one type parameters for the all metallic objects on screenshots, so they all look same color for testing purpose, but you get the idea)
Snowy Moon
2024-03-22 05:52:27 +0000 UTCDaniel Rodrigues
2024-03-22 05:49:14 +0000 UTCDaniel Rodrigues
2024-03-22 04:44:06 +0000 UTCSnowy Moon
2024-03-10 01:16:04 +0000 UTCSnowy Moon
2023-12-30 12:05:28 +0000 UTCИван Иваныч
2023-12-30 09:59:21 +0000 UTCSnowy Moon
2023-12-29 22:24:04 +0000 UTCKaD
2023-12-29 21:55:46 +0000 UTC