I started to work on lighting improvements. First step is implementing PBR (Physically Based Rendering) which will give better realistic results compared to any other method.
For tests sky is changed to real hdr sky taken from real life to give reference to compare in realtime.
If it feels like game is part of background sky then we are on the right track.
(Because metallic parts/road lines/glass/dashboard etc rendered with second render pass they are not showing on picture, they will be added later)
https://i.imgur.com/oZSzUMh.jpeg
https://i.imgur.com/NJmRmxc.jpeg
kanatarr
2023-09-27 23:41:05 +0000 UTC入两块一 月
2023-09-27 07:17:00 +0000 UTCZachary Dietrick
2023-09-26 15:11:51 +0000 UTC