SamuZai
Dare Looks

Dare Looks

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Dare Looks posts

New Beta: Custom Character Feature!

A new beta version of the game is now live on Steam! It comes with the new custom character feature, as well as the instructions (and tools) you need to import a character model into the game.

How to Access the Beta

If you have a copy of the game, you can simply switch to the beta branch, in Steam, and check out the beta version. 

The beta branch is pa...

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VRM Character Import, Progress and Unity Tools

Making progress on the custom character import feature! The game now supports the import of character models in the VRM format and I'm currently working on custom Unity tools to allow people to configure custom characters, so that they work well with the game's setup.


The VRM Format

2023-10-21 18:21:00 +0000 UTC View Post

WIP Custom Character Model Support

I am, once again, sorry for posting so little! There has been a lot going on, lately, and while I've continued to work on the game, I simply didn't have a lot to show for it. So, about time I share some updates!

Eurofurence 27

Earlier this month was Eurofurence 27, for the first time here in Hamburg, my home town!

I had a great time and, what I can say, having a fur...

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More (Optional) Billboard Ads!

I've been working on creating some extra content to fill the Steam Workshop a little, before it goes live.

So on top of a couple of character skins, I've put together four new billboards that folks can download from the Workshop.

The Billboards

2023-08-24 15:58:08 +0000 UTC View Post

Steam Workshop Update, Tiger Skins for Big Mig

I've been busy implementing basic Steam Workshop support for the game! To properly test the Workshop I have also created a new custom skin for Big Mig to give him some fancy tiger stripes—I have attached the custom skin files to this post, so you can download and import them into your game, already, even without the Workshop!

So let's see where we're at, right...

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Character Assets for Custom Skin Creation

As promised, I have compiled some more helpful assets to help with creating custom character skins!

Yippee! Model files and all kinds of different textures.

The PawpertyDamage_Characters.zip contains both Blender and FBX View Post

Pawperty Damage v1.1 Update, Cheat Codes, etc.

Version 1.1 of the game is now officially available, on both Steam and2023-07-31 22:09:43 +0000 UTC View Post

Steam Beta, Dynamic Shadow Distances, Misc News

If you check the Pawperty Damage Discord server, you may have seen this already: On Steam there is now a beta branch, which you can check out to play/test the latest unreleased version of the game!

Steam Beta

The beta version adds the new high score and leader boards feature, dynamic shadow distances (as described below), and a bunch of fixes—for more detailed ...

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High Scores and Steam Leader Boards

I'm working on the first post-release update to the game, which will contain a number of smaller changes and fixes, as well as high scores and integration for Steam leader boards!

Work on this feature took a lot longer than expected; mostly because of some tricky UI design (which I'm still not 100% happy with) as well as figuring out how to use Steam's API.


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Skins, Skins, Skins!

I've finished the new batch of skins for Pawperty Damage's cast of characters: So here is a compilation of all of the new textures!




2023-06-29 16:18:13 +0000 UTC View Post

General News, New Skins for Mig, Custom Skin Support

Back from a bit of a break! Apologies it has been a while, so let's get into it...

Here's an update with what has been happening:


Funding Application

Earlier this month I had to take a break from working on Pawperty Damage, to prepare an application for a local funding program; if I am granted the funds, my next game project might be an experimental horro...

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Post-Release Update, Confuzzled 2023

Back from my break to travel to Birmingham and enjoy Confuzzled!

Before I jumped on the plane, I have officially released Pawperty Damage, so let's talk about that!


Pawperty Damage Release

On May 24th, the game was finally released! I published it close to midnight, which was a reminder to many people that timezones exist, haha.

Leading up to the re...

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Trailer, Achievements, Release Date..?

We're getting closer to release!

The past couple of days I have been putting together a trailer for the game: Having a trailer is a requirement to release on Steam, so with this done there really isn't much missing to get ready for launch!


Trailer


At t...

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Coming Up: Self-Employment

Here's a bit of personal news! Sorry it's long and boring.

"Good bye, secure income."

After 8 years, I was surprisingly let go by my day job's company, in a mass layoff. Whoops! Oh, well, it's just a thing that happens, in the games industry...

And as of now, I am without work; although, technically speaking I'm not unemployed for another three months—thanks to Ge...

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Status Update: Road to Release

Time flies, whoops! Sorry for the lack of posts, I've just been busy, busy, busy.

However, progress has been good, and things are starting to feel like the final stretch, until the game's release.

I still hope to release sometime in late May; probably around 20th~22...

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Steam Achievements, Brainstorming

Soon I will be starting to implement achievements into the game!

My current ideas for specific achievements are as follows:

  • Crush Champion: Reach a height of 400 ft in a game of Crush Hour
  • Total Destruction: Destroy the entire city (maybe with time-limit)
  • 3-Star Gourmet: Eat a vehicle marked as 3-star VIP View Post

Photo Mode: Slow Motion! (Also, Streams!)

Edit: YouTube decided to flag the video as sensitive content and Patreon is perpetually broken, so if you can't watch it on YouTube, you will also find the video attached to this post, as a download!

I'm working on improvements to Photo mode and quickly threw together this short video, to show off the new slow motion option! (I...

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Photo Mode, First Pass!

Heya! I've been working on Photo Mode for the game: It's just like sandbox mode, but comes with a bunch of extra options, to help take pretty screenshots and record nice game footage!

It's a neat little addition to the game, and most importantly I can use this feature to record some exce...

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Hey It's Macro March!

It has been a while since my last update, so here we go!

I've been very busy with all kinds of things, so I simply didn't find the time to properly prepare a post like this—but progress has been very good, I'd say!


Back From NordicFuzzCon

End of last month I vi...

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Small Update, NordicFuzzCon Break

Keeping this short because I'm in a bit of a hurry, haha: Later I'm leaving for NordicFuzzCon in Malmö, Sweden, and I still need to pack my things!


Restart Button

A small addition to the pause and result screens: You can now restart a game, instead of going through th...

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Discord Server, Patrons-Only Early Access

The Discord server is live and Patreon integration activated!

If everything worked, you should have been joined and assigned the appropriate Discord role, automatically.

If not, you may still have to 2023-02-17 20:27:18 +0000 UTC View Post

Heads-Up: Patrons-Only Early Access Preparations

This is going to be boring, sorry, but please read anyway!

Hey, hey!

Not sure if it's technically "early access" or a "closed beta", or whatever, but I'm trying to make it work!

After all, the game is now in a state where I think it's pretty playable and already at least somewhat representative of what it's going to be, a...

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A Lot of Things Happening At Once, Suddenly!

Direct link to the YouTube video, again, because the embedded player is broken in my post preview and I don't trust this website to work: YouTube 

I've been meaning to make a post, sooner, but I was busy, busy, busy.

Let's get started...


1.) UI Sou...

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Steam Page Preview, Screenshot/SFX Downloads

A post exclusive to Unity Capsule members! Those are rare—apologies for that!

I've found it really difficult to prepare extra content, on top of any work that goes into the game, anyway. But here are some simple goodies and extra insights, at last!


SFX

Thought I'd share some of the current versions of the SFX I have created for the game!

These sou...

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SFX: Lots and Lots of SFX.

Direct link to YouTube: https://youtu.be/53abN9rh6lQ (In case Patreon is being silly.)

More sound effects! Plenty of sound effects, actually.

They still lack some polish, but I think this is the vast ma...

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SFX: Improved Car Damage, WIP Building Destruction

Just another quick update: Still working on sound effects, so I thought I'd share some more progress with you!

In the video you can hear the current version of the car and building destruction sounds: The ones for the cars I am particularly happy with, now!

The building SFX still need a whole lot of work, however; it's a start, but I really need to get those right...

On top of...

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Car Crush SFX

First update of 2023, yippee!

I'm currently working on the sound effects for car damage—still needs some tweaking, but it already gets the idea across!


Hammer Time

Today I've spent a bunch of time hammering glass, to record the sound for my SFX. (I yoinked the glass panes from some cheap picture frames I bought yesterday.)

2023-01-08 22:32:00 +0000 UTC View Post

Happy New Year!

Another year is gone—so let's have a (very) quick look back!

Originally, I hoped to finish Pawperty Damage this year, but due to some slow-downs, obstacles and possibly burnout, this goal had to be delayed to 2023.

Nevertheless, I have made lots of important progress with the game, this year, and editing the end-of-year compilation was a nice reminder of that, for myself!...

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Raw Sound Assets

As promised, I'm uploading the collected pile of sounds I have recorded and cleaned up, last weekend!

These are post-processed to remove noise (as well as I could, anyway) and such, but "raw" in that sense, that these are the basic sounds which I remix and combine into more elaborate sound effects, for the game.

Maybe you recognize some of the sounds, from the other 2022-12-23 17:49:07 +0000 UTC View Post

Happy Holidays! And Sounds! And Music?

After all this time there's finally some sound, in the game!

It's not much yet, but I hope to get more and more of the sound design done, in the next few weeks. And at some point, hopefully, a professional sound designer can still take over and fix/improve what I already have.

From what you can hear in the video, the ocean noise is the only sound effect I have not recorded/designed ...

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