It is saturday and you know what that means?
You guessed it! It's candy day today! :-)
I'm working on a few new boss characters at the moment.
With new sets of skills and animations, some quite complexed since they can be animated outside battle not using traditional animations but rather combinations of several event movements at one time. I've sort of got that movement down by no...
2021-10-02 14:54:38 +0000 UTC
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Hi! I hope that you've got an awesome summer!
As I've been talking about previously I was going to show a bit of the updated linework for the old scene pictures. These pictures are done and will be present in the update. I might finish all the bath scene pictures but they are quite many so we'll see because I would like to have time to finish the new content aswell ha ha.
I'm re-imagi...
2021-08-25 15:15:12 +0000 UTC
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It's a very hot summer this year.
The last week I've been working on several parallel scenes.
Meaning that you can move the character freely while some scenes play out.
Much in order to have NPC's do work while being chased.
Alot of controls had to be implemented but I think it's fairly foolproof by now.
As I mentioned earlier I've also been working on a few new effects.
...
2021-07-20 17:41:16 +0000 UTC
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With only a few days until midsommar. I hope all of you are doing awesome!
This summer has been hot, waaay to hot. In a bad way I'm afraid.
School has eaten up a lot of my time and if I didn't have this game to work on I'd most likely would have stopped my studies. Not going into details however, but I'm fairing well so far.
Picture above is from one of the new maps in the game. I...
2021-06-24 17:47:55 +0000 UTC
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Hardware migration and stressful tragedy.
Thanks to your support and a bit of my savings I can finally upgrade to new hardware. My 9 year old machine is getting replaced. Normally I'd build my machine from the ground up myself, but as you all are most likely aware of it's basicly impossible to buy a graphicscard today. Solution? Buy a whole computer just to get the graphicscard, altho the ma...
2021-05-13 07:19:41 +0000 UTC
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Working on the new maps, I realize that I don't find them to be enough.
So I'm adding another section, that would require another new tileset. Luckly I don't think that the tileset will take much time to create. So I'll most likely finish the new section quickly. The Poenari Castle exterior has had alot of work but it's come along nicely.
When working on these new maps I realize that...
2021-04-18 10:20:48 +0000 UTC
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Silent update is planned, after suggestions by Noble Marls.
Adding a few choices to the latest kiss scene, which will have more options than just kissing. I'll most likely also throw in a few of the improved old scene graphics at the same time. Filesize will be distinctably larger because I've made a few inaccessable new maps and the updated graphics are larger in size than the originals. I'...
2021-03-19 11:43:54 +0000 UTC
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Fixes:
* Minor re-balances
* Some improvements to old dialog
* Miranda Cage scene functions are replaced.
I have tested this well. But there could be a unforseen bug.
* Miranda Cage scene graphics are replaced
* Mr Spades TF graphics are replaced
* MC crotch and chest TF graphics are replaced
* Gavriel Hellscene graphics are replaced
* The two wom...
2021-02-20 12:24:27 +0000 UTC
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A small update to the progress of the game.
I am fairly certain that I'll be finished with the new update within the following weeks.
Yes that means this month! Whoohoo! I wished that I would be finished earlier but school has stolen a few days a week the last three months.
It'll be nice to finally finish this update, the 2.2 Sighisoara update.
This update has a few more scenes ...
2021-02-06 14:35:45 +0000 UTC
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Most of the tilesets are done and I'm starting to get finished with most of the maps of this update. Most of the enemies are designed, altho many still lack skills and planned actions. There is also a script that is functional but it still lacks a function, which I could do without but it would be very cool to use it.
As for the tileset there are two more doors, a few details and new typ...
2021-01-05 14:17:44 +0000 UTC
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Last planned scene graphics are done. But that doesn't mean that I won't throw in another scene into the game. Tomorrow I'll start working on the new foes and also continue my work on the new tilesets. I'm also working on a few new effects that will show up on the new maps. Hopefully they will be as dynamic as I think that they will. I do know this engine very well by now so shouldn't be a prob...
2020-12-18 20:05:46 +0000 UTC
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Work in progress. This is an example of some minor graphics improvements to the old graphics. I've done a few more sequences, and the new versions comes in just as many picture stages as the old ones. I'm not spending a ton of time on these because I know that most of you are more interested in seeing the update done. And I would say that I'm more than halfway done.
I want to make a few ...
2020-11-14 01:06:46 +0000 UTC
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Most of the tilesets have been done and many of the maps are also done.
So work has begun on the story and happenings. And new functions are constantly being developed by the script kiddie. Alot of which requires much testing.
As seen in the demonstration above. Early function development issolating viewports. Issolating overlay & three animated smoke layers(These are already repl...
2020-10-17 12:06:17 +0000 UTC
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It's a new week, a new day.
New functions have been added to the game.
A new developer function to search for pictures, variables, switches and dialog has been made and implemented. This has been very helpful when I've made a new versions of some of the old graphics. This was particularly important since the old pictures didn't have the right dimensions and such was aligned by code. Whi...
2020-09-14 08:01:57 +0000 UTC
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Just a small post about what I'm working on.
So I'm done with all planned scenes graphics including some that wasn't planned.
Now I do want to make a few more scenes to keep it more consistant.
Just have to figure out how to go about. The summer heat is boiling the braincells.
Which makes it hard not to fall behind, but I am taking this opportunity to touch up on some of the older g...
2020-08-18 16:00:53 +0000 UTC
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Satans workshop is going around the clock.
I've taken some feedback with some wishes and I'm putting some of them into the works.
Sewing these ideas into the story while still keeping things interesting and on track.
The only downside is it'll be much more work ofcourse ha ha.
So a few people have requested that I do some updates to the old artwork. Which is much needed ofc. Th...
2020-07-20 20:41:07 +0000 UTC
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Important! If Dan Hellseeker saved your game.
Upon loading game, choose to cancel and then speak to him again.
(I did not think save files would run old dialog like that, sorry
for the inconvinience. Your save should however be fine.)
Fixes:
* Bird BGS does no longer run uncontrolled.(Distant Shores)
* Fiskestadt night Scene(Distant shores) graphics are fixed.
* ...
2020-06-30 12:02:26 +0000 UTC
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So Loki's Corruption 2.0 - Castellet update, is starting to take shape.
With a bit of luck and with health intact I hope I can finish the update until the end of this month. I've added an additional optional quest that I'll finish today.
All the scene graphics are done, but I might need to make a few new npc sprites and two more battler sprites. Along with some new music. What's mostl...
2020-06-05 15:32:11 +0000 UTC
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Summer is here, but work continues.
There's alot of work on the new maps and there's alot of new tilesets that has to be made.
Scene graphics are done, but I might do some additional. I might add a sidequest further on aswell.
So script guy is now using Loki to work on his new anti-lag script.
Why Loki is particularly good for this is because Loki has alot of different techniqu...
2020-05-04 13:57:55 +0000 UTC
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Two new functions are implemented in the upcoming update.
First is a performance script that clears out cache. This will now run everytime the player changes map clearing out un-used graphics. As rpgmaker is known to have a huge memory leak with graphics, this combats this issue and should eliminate low ram issues on low spec machines. As for potential issues, during my testing, none hav...
2020-04-01 22:11:40 +0000 UTC
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I'm tempted on making a toilet roll hunt quest due to real world events.
But to be more serious about the development so far. I'm done with most of the scene graphics, and I'm focusing on drawing the new tilesets and maps.
After a unlucky few persons ran into what seemed to be issues related to reading data. I assumed it was a memory issue which I've heard before, that rpgmaker would...
2020-03-16 15:10:20 +0000 UTC
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Working on Scene graphics and new tilesets for the upcoming 2.0 version.
So the 2.0 was planned to be the end of current planned content.
But this is far from it! If I had to guess, I'd say at version 2.5 that this chapter is ending.
The overshoot of version numbers I'll blame it all on maze swallowing a few :-P
Much like previous updates this one is extended a bit. And I might ...
2020-02-28 11:09:33 +0000 UTC
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Loki's Corruption 1.8.2 - Distant Shores
Fixes:
* Minor fixes to Dark horizons.
* Added new dialog Jeanette at Fiskestadt Inn,
no longer askes where Cecilia is after maze.
* Lokka new facesprite is now slightly redrawned
New Content:
* Ronnebyhamn
* New characters are introduced.
* New Enemies are introduced
* New Items are intr...
2020-01-24 10:49:13 +0000 UTC
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Loki's Corruption 1.8.2 - Distant Shores.
Upload date friday 24th of Januari.
There is only a small amount of testing left to do
and some minor dialog editing.
I am very comfortable that I'll be done by friday :-)
And I hope that you'll enjoy the new update!
Thank you for supporting my game making!
2020-01-19 18:44:03 +0000 UTC
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I wished that I've posted alot sooner than this.
Oh do not worry! Alot of real world things has gotten in the way of making the game.
And I kept being pushed back in my work. Since the work was going so slow at times I decided to put patreon charge on hold for several months. Which sucks for me ofcourse but I feel that it would've been unfair otherwise. I plan on turning that back on once...
2019-12-17 00:54:58 +0000 UTC
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I'm currently working on dialogs and alot of scenes playing out. And I'm still behind due to the renovations of my appartment is going slow. Hench I'm pausing payments this month too. I am closing in on finishing the update tho. Perhaps late next month.
I think I'll make another graphical scene to the update, and the perspective will make it rather easy to make, so I think I'll get that ...
2019-09-22 11:15:39 +0000 UTC
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I'm going to pause payments this month too.
This is because I'm behind scheduel both in renovations and game development.
At the moment I'm done with most of the maps and most of the overlays.
Most scenes, most characters. I haven't started working on the new music yet.
I think I'll recycle some of the ambience for a few minor areas.
If I find myself a new living I'll see to ...
2019-08-19 22:00:42 +0000 UTC
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I'm pausing payments this month. This is because I'm a bit behind due to the appartment renovations. I'm also making some more additions to the story expanding the content in the update.
Most of the graphics are done, and I'm currently working on the new maps.
I'll probably need to draw some additional tiles, which will set me back a few days.
I'm also planning on making one ...
2019-07-22 14:07:13 +0000 UTC
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New tilesets and maps are starting to come together.
It has been a slow process as of late. Alot of reallife issues conflicting I'm afraid.
I feel astho any and everything wants my attention. And at the same time being somewhat abandoned by them relatives. I am currently working on making my appartment look like a million in order to sell it and buy a house. Which should cover the cost an...
2019-06-04 14:41:35 +0000 UTC
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With most of the scene graphics done(Unless I decide to make more).
Working on some new tilesets for Ronnebyhamn village.
2019-05-13 13:53:01 +0000 UTC
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