Full name: Hye Sung Kim
Age: 32
Personality:
- Cunning
- Ruthless
- Money-driven
- Machiavellian
- Tyrant
- Entitled
- Authoritarian
- Competitive
- Calculated
- Stern
Appearance:
- Professional
- Upmarket
- ...
2021-07-16 02:23:14 +0000 UTC
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Hey everyone!
Its been a while, so I just wanted to update you guys since I have been getting messages from a few of you on the next build.
First of all, I want to thank you all for caring so much about our project, it mean so much to me!
There's a heat wave where I live lately, so hot that I cant work on unreal/DAZ without my PC boiling up my apartment, so work has been stret...
2021-07-05 01:44:24 +0000 UTC
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Hey all!
Now that we finally revealed Violet (the first character), its time for you peeps to decide on who the next character should be!
The following are the list of characters I have planned followed by the Arc they represent (Name: Arc)
Each character comes from a different background so please flex your imagination when picking your choice! :)
2021-06-11 06:29:46 +0000 UTC
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"I was born nameless, cold and alone in a ruined hospital of the metropolis. The Dark shift made new life an abomination, a -thing- to be reviled. I and many others were thus left to fend for ourselves from the very moment we breathed air. If only my parents had found the courage to spare me this unforgiving existence.
The world had collapsed into madness, and disorder followed suit. I wa...
2021-06-06 01:47:04 +0000 UTC
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Name: Violet
Age: 24
Personality:
- Rebellious
- Chaotic
- Sadistic
- Unempathetic
- Playful
- Cruel
Appearance:
- Punk-Rock aesthetic
- Wild white hair
- devilish demeanor
Favorite Footwear: Rocker boots
"Back story and additional artwork coming in Part 2!"
2021-06-02 17:15:00 +0000 UTC
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Howdy ya'll!
Thought I would give you guys an update in case you thought I got smooshed by a giantess. Alas, the reason behind the lack of builds was due to a surgical recovery.
However, this doesn't mean I haven't been working behind the scenes!
Engine update:
This month Epic released an early access version of UE5. They showcased breakthrough systems t...
2021-06-02 16:55:11 +0000 UTC
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No build this week, but but I do have this to show!
This is super early in development, but I am so happy I made a building smash today that I had to share :D
Note: I realized Unreal might take forever to get their physics system to a reach a production ready state, so I am gonna take a stab at city destruction using the old method. I would have to do some wizardry to make sure this...
2021-05-20 05:53:56 +0000 UTC
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Quick fix to change the growth button to G!
Sorry about that folks!
2021-05-14 16:03:37 +0000 UTC
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Password: big girl big city
2021-05-14 16:02:58 +0000 UTC
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Thank you all for your participation!
The votes are in and the Patrons hath spoken.
From now on, this project will be referred to as Femmegeddon.
Stay tuned for more updates on lore and back story!
2021-05-14 02:31:05 +0000 UTC
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Heya folks, long time no see!
I decided to throw away the giantess theme and make a normal girl simulator instead.
………..
……..
……
…
..
.
JUST KIDDING!
“But wait Sir Shrinkums, why am I so small?”
Don’t be alarmed by your miniature stature, press NUM + to increase your size!
This is the first jab at the growth...
2021-05-11 05:46:04 +0000 UTC
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Password: big girl big city
2021-05-11 05:22:11 +0000 UTC
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Rule 1: Remember to savor each morsel
Rule 2: In some cultures, slurping is considered polite and a sign that the meal is being enjoyed.
Rule 3: Don't be afraid to sink your teeth in!
2021-04-26 05:38:45 +0000 UTC
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Salutations Folks,
The Highlight of the week is crushable vehicles!
Took me a while because I needed to create a skeletal system for all my vehicles to use.
I then implemented a combination of procedural and predetermined animations when crushing/damaging cars.
This can be done by bumping into them, or specifically crushing them!
I also added some glass effects whe...
2021-04-24 20:25:29 +0000 UTC
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Password: car crush lover
2021-04-24 19:58:29 +0000 UTC
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Hair, Hair and more HAIR!
I finally found a great workflow to take any DAZ mesh hair and convert it to Unreal’s Groom asset. (I should probably make a tutorial on Youtube explaining the workflow since I haven’t found any examples).
- Press H to change the hair
- Press C to change the hair color.
While they are not completely polished, check them out when y...
2021-04-15 02:08:16 +0000 UTC
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Password: long hair dont care
2021-04-15 01:16:24 +0000 UTC
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Hey lovely folks and welcome to all the new Patreons!
Sorry this build took a while. This is because I had to figure out some programming mumbo jumbo to fix that nasty physics crash when randomly stepping on civilians.
I can finally say (I think) the issue has been resolved, but would like you guys to test it out JIC
What made it hard to fix was the fact that it wasn’t my co...
2021-04-02 03:40:54 +0000 UTC
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Password: red carpet rampage
2021-04-02 02:54:16 +0000 UTC
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Probably not news to any of you guys, but thought I should share it here anyways!
Just wanted to share our progress with the rest of the world.
Sorry for the delay on the new build. Trying some stuff with the engine and will hopefully upload it shortly!
On another note: According to our poll: https://ww...
2021-03-29 04:33:46 +0000 UTC
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Hey all, with the over saturation of "giantess simulator" titles, I think its time to name this project.
I’ve narrowed down three possible choices, which we can vote for as a group. I will probably close the poll after a month, to give a chance for new members to vote. (If you got some sweet ideas for names, shoot them my way for consideration).
To help give context on the o...
2021-03-24 05:40:50 +0000 UTC
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Hey awesome people, thank you all for the great feedback last build, really really appreciate it! I am glad to see you excited about this development.
This is mostly kill cam version 2. Still some more polish needed, but its looking much better than last build. Enjoy
Kill Cam:
1. Added a new third person kill cam alongside the already existing First person kill cam. I know som...
2021-03-19 05:41:45 +0000 UTC
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Password: crushing cat walk
2021-03-19 05:09:53 +0000 UTC
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Heyya folks!
Got started on a new feature this build (drumroll please)..........Kill cams!
So far I implemented a POV cam, that has a 50% chance of triggering when performing an action. Its still a bit rough, but I like the progress so far.
I tried to better represent the POV by slowing down the giantess a bit, like traditional Hollywood effects for giants.
What to...
2021-03-10 07:42:57 +0000 UTC
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Password: money shot
2021-03-10 07:24:33 +0000 UTC
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Password: good hair day
2021-03-01 06:40:49 +0000 UTC
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Quick update:
Figured out the reason behind the see-through hair. Turns out there is a bug with the groom system in Unreal and how it interacts with translucent objects when your camera near plane is really short.
For the time being, I fixed the issue by editing the near plane to be greater than what it is, and shorter when using the free camera in photo-mode (so you can get u...
2021-03-01 06:33:00 +0000 UTC
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Since this is a spot fix, I just fixed what I initially broke :p
I imported a new model and accidentally broke something in facial animations. New model is now in with facial animations working, Now she can munch to her hearts content.
I did however add a new hair I made in blender. Its my first try, so there is a few bugs with the physics, so I few tweaks are needed to polish...
2021-02-22 05:32:05 +0000 UTC
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Password: red rose pose
2021-02-22 05:20:00 +0000 UTC
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Had to jump a lot of hurdles this week (Both in and outside SirShrinkums), so there is not a whole lot to show this weeks build.
But I did manage to add a few new shoe types into the game. Also included a variety of textures for each (Though I am only displaying one preset this build)
I also created my first hair model from scartch :D with physics and everything :D :D, but unr...
2021-02-18 04:42:05 +0000 UTC
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