SamuZai
SirShrinkums
SirShrinkums

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Build 1.3.5 Updates

Salutations Folks,

The Highlight of the week is crushable vehicles!

Took me a while because I needed to create a skeletal system for all my vehicles to use.

I then implemented a combination of procedural and predetermined animations when crushing/damaging cars.

This can be done by bumping into them, or specifically crushing them!

I also added some glass effects when colliding with vehicles.

Once the vehicle is crushed, it will soon spark fire (GTA style) then explode for more collectables.

This is the first iteration so there is some bugs I need to address:

1. Sometimes you can stomp a car through the ground

2. Car crushing isn’t as consistent as I would like

Hope you enjoy this new mechanic (especially CarCrushLover), and I hope you all have an epic weekend!

Build 1.3.5 Updates

Comments

Thank you so much! I just modified the crushing to scale well with growth, and I think its even more accurate. As for different crushing sequences. I plan to add much much more. I mean thats what we love when it comes to gts destruction right?

SirShrinkums

the more I play it, the more I love it. The "intelligent stomping" is super cool, since the giantess chooses how to stomp a tiny, not like other games, wher pretty much she would have a standard stomp of so much distance, you know what I am saying? It really shows the effort put in the game. Fucking dazed tinies crawling around... yeah. The glass floor! Changes in their voices.. The game still needs more crush modes and more stuff, of couerse, but I really like where it is going. Keep it up, sir!

efreitor Sroul

yeah, I would say: Most elaborate and awesome car crushing in any game ever.

efreitor Sroul

Very awesome!

" Car crushing isn’t as consistent as I would like" Still better than before imo! :)

CarCrushLover

I might start that next (after a bit of bug fixing). Still deciding how gameplay progresses with growth, since there will be some performance hurdles to consider. The problem is that the more the giantess grows, the more things will be visible on screen, meaning there will be more things to render.

SirShrinkums

So when do you think the growth mechanic will start to be implemented ?

littleaggro

Thanks! I soon update the UI to show the controls. Hopefully in the polished version, I will provide a tutorial the user can step through. For now, this page has a "Controls" category that lists all controls in the game. https://www.patreon.com/posts/45234041

SirShrinkums

I like this idea a lot! I was thinking skill tree or customizable abilities and this fits the bill. I will probably work on it later in development once I figure out how to implement base game features.

SirShrinkums

Very great update! I am loving this project. <3 I don't quite get how to work the controls, but all things in good time. What works is amazing!

Haile

This is super cool!! Maybe in the future, would you add an earthquake feature where she can do smaller jumps/hops to make the city shake? Maybe have people start shaking out of tops of buildings for more people to crush? Kind of an earthquake move for more points toward growth (or however you have it planned)? Just an idea??

Steve


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