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EN5ider Magazine for D&D

EN5ider Magazine for D&D

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EN5ider Magazine for D&D posts

Intriguing Organizations: Light Catchers

Featuring the shiniest shrines in the land, the Light Catchers are solely focused on preserving fantastical, magical, or otherwise noteworthy arrays of light in their specially-made mirrorboxes—and sometimes they'll pay for adventurers to do the job for them. This entry in the Intriguing Organizations series includes quests for all tiers of play, the aforementioned ligh...

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Dangerous Scenarios: Addled Temple

In the wilderness the adventurers come across an ancient temple where they might find respite and recuperation, yet its only resident is a strange wild-eyed creature long of limb and peculiar in disposition. The temple beast (CR 5) fervently offers to heal the wounded and even offers its home to safely rest—provided it can control its violent urges and be the helpful guardian...

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Sci-fi Rules Coming For Level Up 5E!

Hey folks! Did you know that we have a comprehensive set of sci-fi rules for 5E (and A5E) coming to Kickstarter very soon?

https://www.kickstarter.com/projects/enworld/the-voidrunners-codex-sci-fi-box-set-for-5e-and-level-up-a5e

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Monstrous Menagerie: Figment Continuum

This entry in the Monstrous Menagerie series is everything you can dream it to be! Each creature within is a figment that’s taken on a life of its own, sometimes to terrible effect (like with the CR 10 delusion), to fool adults (see the CR 2 humbug), borrow someone’s body (such as the CR 1/4 whim), or drag a person down into t...

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Adventure: King Cheese's Holey Dilemma

In the aftermath of a harvest festival attack the PCs follow after the strange cheese creatures at the source of the havoc, led into a cave and a crawling tunnel that takes them to the realm of Curdello. Once there they follow cheeseling tracks into Goudaville (the only settlement of the Demiplane of Cheese) and soon after are invited to meet with King Cheese himself! The adventurers learn that...

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Intriguing Organizations: The Jackals

When an adventuring party's corpses are found in a dungeon one question reigns: what happened to all their stuff? The Jackals are the answer. This group of ne'er-do-wells thrive by scavenging from the fools that die by the spikes, poison, or other deadly implements of their traps. Goblins, kobolds, humans—anyone can be counted among the Jackals provided they are clever and vicious enough to s...

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Villain Spotlight: Garr, Destroyer of Rivals

Adventuring means a certain amount of competition—sometimes against oneself or the constraints of time, but it often results in racing against peers just as eager to rescue the prince, slay the dragon, stake the vampire, and save the kingdom. In all the realms there is no greater rival for an adventurer than the dwarf known only as Garr. Famed throughout the lands for his prowess, perseveran...

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Enchanted Trinkets: Tavern Specials

Adventurers aren't going to drink swill and grog unless they have to—these are individuals with the discerning taste and deep enough pockets to afford to the very finest of libations. Whenever the party next hits up the tavern consider including these more than a half dozen wondrous concoctions like dark elven absinthe, the gnomish wallbanger, living rumcube, or a d...

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Dangerous Scenarios: The Mierogovani Job

Money and the Mierogovani aren't synonymous in Elissar, but it's hard to bring up the matter of coin in Allesund without this wealthy family being involved in one way or another. One of the ways they've climbed to such lofty heights has to do with an open challenge put forth to adventurers, criminals, and everyone else bes...

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Adventure: Old Drowned Woes

A beast sits beneath Lach Bearnmere content to rest in the dark of its flooded chasm for aeons. But something has caused this ancient thing to stir, and stories of a great horror shifting deep within the waters have spread throughout southwestern Elissar. The bounties for its horned head rise with every panicked tale that reach...

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Villain Spotlight: Barochius the Pale

The talented vampire alchemist Barochius (CR 15) has discovered a way to overcome his aversion to sunlight and walks in plain sight during the day, gradually accruing more and more alliances with others of his kind by brokering his creation: the potion of daywalking. Ultimately the ambitious undead elf plans to leverage his control over the concoction to control his al...

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Intriguing Organizations: Luck Eaters

Praying for a stroke of good luck rarely pans out, but you might have a measure of success begging for someone else's misfortune thanks to the Luck Eaters—though not for free. Under the dubious guidance of the prophet Yakkik these gremlins strike deals to bring bad luck down onto the heads of others, traveling from the Temple of Fell Luck to wherever their curious services are called for. Inc...

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Archetypes of Sacrifice

A life of adventure might lead to glory and riches but far more surely it yields sacrifice. Some warriors and priests accept this truth and embrace it however, mastering disciplines that teach ways to attain the impossible by pouring oneself to the cause heedless of mortal consequences. Succeed by putting your cleric second with the Oblation domain, refuse to give up with your Diehard fighter, ...

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Enchanted Trinkets: Forbidden Foci

Throw your old scuffed and dulled crystal ball into the bin! This entry in the Enchanted Trinkets series brings to the fore 15 fantastical new magic items to use as your spellcasting focus from the figment-loving darklit mirror to the sufferable martyr's nail and discordant thunderclap bell. Dependably designed by Andrew Engelbrite, illustrated by Rafael Benj...

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Adventure: Sister Mozera's Maze at the Grand

Although Tobais Androvski has known some amount of commercial success, his wisdom in other matters has been severely lacking—proven most of all by his insane antagonizing of the hag Sister Mozera with the work One Hand in the Sea. She’s since taken over his theater and is now running things, her enchantments driving actors and stage hands to abandon their loved ones and live for no...

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IO: Heirs of Havoc

The richest often treat the world as their toy and the Heirs of Havoc embody this wretched notion—to them everyone and everything is meant to provide entertainment. These privileged ne'er-do-wells are disinterested in simple feasts and plays however, and the group's infamous revels usually involve bloodshed, mayhem, and murder that no sane person would ever tolerate. Includes the host...

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Monstrous Menagerie: Pact Familiars

With so many unique patrons available to warlocks they should also have just as many worthy servants to choose from! Consider these half dozen CR 1 creatures the next time you call upon your patron to summon forth a minion: the durable effigy, explosive experiment, deceptive minx, angelic orbiter, revolting reflection View Post

Archetypes of Fortune

Adventurers that want fate to play a bigger role in their questing need look no further than the Gambling Primal Path, College of Chance, Oath of Incidence, and Gambler Roguish Archetype! Really rely on the destiny of the dice by rolling for that Rage Damage, turn luck upon your foes with Bardic Inspiration-fueled rerolls, make a terrible failure into a critical hit with Channel Divinity, or le...

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Dangerous Scenarios: Ooze Farm

Not every member of the Gutter Guild is responsible with their gelatinous experimentation even if they have the best intentions in mind. Reckless ambition has led Binthi Glowstone down a dangerous path however, and as oozes start appearing everywhere the trail quickly leads back to her workshop—a gooey deathrap! Di...

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Adventure: If The Black Crow Flies

No one goes into the hills of Albia unprepared or if they do they seldom leave. But prepared for what? This stark wilderness is the background for age old grievances where fresh blood is spilled in the name of forgotten affronts. It is better that the stranger to this land remains innocent of such politics—yet there are some who need not seek trouble for hardship awaits at every corner. Right...

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Intriguing Organizations: Acacian Liberators

Carry forward the cry for rebellion with people who have made it their ethos: the Acacian Liberators! With the help of an Acacian operative (CR 4) even the most ragtag efforts can lead to a revolution, their experience and wisdom helping find, degrade, and ultimately break down the fulcrums of authority wherever those might be. Defiantly designed by Gabriel Kerr, illustrated by...

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Monstrous Menagerie: Gaggle of Gobbos

Goblins can be capricious, creative, and curious—so make the next encounter the party has with these short greenies something to remember! Expand the goblin repertoire with the exacting crone aunty (CR 4), haunting goblin geist gaggle (CR 5), sticky and sweet honeycomb goblin (CR 1), insanely fun madcap goblin (CR 3), overly ...

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Inns of the Multiverse

Planefaring is all well and good until it's time to tuck in for the night. While you might have a magic tent or some spells that will suffice, wouldn't it be nice to bunk somewhere emblematic of the wondrous realms upon which you tread? Snap up a copy of the latest edition of Otim's Guide to the Inns and Taverns of the Multiverse to discover the premier places of rest wherever you trav...

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Mini-Adventure: Palace of Eternal Delight

In true magical painting fashion when the adventurers look upon a superlative portrait of the orc Prince Lanithon they are dragged into his deluded realm and made to placate its master! To escape from this demiplane the PCs must traverse through the prince's endless festivities and search for the real portrait, the ancient artwork concealed far below and protected from interlopers. Diabolically...

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Adventure: Wondrous Weaving

A great disturbance roils just beneath the surface of the Waking, the skein of reality stressed by other worlds pressing upon Elissar. This strangeness manifests upon the horizon with increasing frequency, commoners cowering and hastening in their duties eager to return home to their loved ones—without the help of an unl...

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Monstrous Menagerie: Magical Mounts

Why are horses so common in realms where exotic and strange monsters are everywhere? Consider instead these 7 enchanted steeds the next time your adventurer needs help getting somewhere! There’s the high-flying blakali bat (CR 1), divine celestial ram (CR 1), dependable clockwork horse (CR 2), coerced godbound hippocamp (CR 1...

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Intriguing Organizations: Oraculum of Enlightened Sight

A deranged cult is spreading across the land and gaining more adherents with every passing day—sometimes by force, sometimes through the spreading of the White Plague. Once deprived of an eye or all of their sight, a small number of victims do receive a magical blessing that gives the creed just enough truth to be a real danger. Devoutly designed by Austin Conrad, illustrated by Indi Martin.<...

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Villain Spotlight: Dramaturge

The Dramaturge doesn't just believe that all of life is a stage—for this accursed bard and everyone around them it is terrifyingly true. Troublesome irks cause explosive tirades, fanciful crushes beget dire confessions of love, and even the slightest disrespect can result in terrible violence for the sake of entertainment. All of this is due to the Taleblight Curse, a magical illness that com...

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Villain Spotlight: White Winter

Icegarten's magnificent stone sculpture of a dragon is lauded as one of the finest works of art in all of Elissar—but this is a lie for there is nothing carved about it. What many are told is a sculpture once lived and breathed terror as White Winter, the undisputed lord of the south until it was petrified in a desperate gamb...

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Adventure: Destinies of Silk

Arachnid weavers still work the looms of ruined Mal Merikh, isolated in the depths of the wild Spinnelund forests of Elissar. They have been content for centuries in secrecy and safety, weaving the future into the great tapestries and only pulling upon the rare errant and troublesome threads. But now the looms have shown disast...

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