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EN5ider Magazine for D&D
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Intriguing Organizations: The Jackals

When an adventuring party's corpses are found in a dungeon one question reigns: what happened to all their stuff? The Jackals are the answer. This group of ne'er-do-wells thrive by scavenging from the fools that die by the spikes, poison, or other deadly implements of their traps. Goblins, kobolds, humans—anyone can be counted among the Jackals provided they are clever and vicious enough to survive the rest of the pack. Includes the howler (CR 4) and longfang (CR 7). Deviously designed by Andrew Engelbrite, illustrated by Ali Parlagi.

Intriguing Organizations: The Jackals

Comments

The Jackals are waiting! ◉_◉

Mike Myler

Some times our DM giggles at us being "over-cautious" as we search a new dungeon and spend half an evening making little progress, but I know that every dungeon is another opportunity ton afoul of these sorts of traps. On the other hand, for a party whose best laid plans of attack often degenerate to "get 'em" in less than two rounds, we have accidentally tripped some real doozies of traps.

Allan West


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