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DIDgames

DIDgames

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Dev Report

It's that time again! Here's a spoiler-free list of what we've worked on for the game since the previous Dev Report:

  • Added various new battlers to the game, both for enemies and party members, and started drawing more
  • Added updated graphics for the redesigned Aden, including faces...

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Weekly Dev Screenshot

Hey, everyone! It's that time again! 

This week we have a concept sketch for the character Faraja. As closed beta testers have noticed, she doesn't have her own graphics in-game yet, but they are coming, and will hopefully be added in the next big update! :)

As always, stay healthy!

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Weekly Dev Screenshot

Greetings once again, our dear patrons! 

Now that Aden has been redesigned, we can finally work in some of the CGs we've had planned to do for her! This sketch is one that Kendrian has started working on for one of the chapters that were added recently, featuring Seles being just a little bit more rough with Aden than what's strictly necessary...or is it?

As always, stay health...

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Weekly Dev "Screenshot"

Hello everyone! 

This week, instead of a visual screenshot, we have a more audible one! This soundtrack was composed by our weaselxr for one of the bigger towns in the game. He's been working very hard lately to help make sure we end up with only using original music in the game.

Hope you like it! :)

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Didnapper 2 - 2020 progress report

We have made a public report with the progress we've made on Didnapper 2 in 2020. Check it out! :D

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Fortnightly Dev Report

The spoiler-free biweekly report is back! Many apologies for the delay! Here are the things that we have worked on since the last report:

  • Finished implementing chapter 11 scenes and started working on chapter 12
  • Drew a lot of new battle graphics, and colored+implemented about half of them
  • Drew some new facesets
  • Redesigned Aden
  • Made and added a lot...

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Weekly Dev Screenshot

Season's greetings to you all! 

This week we have a bit of a technical screenshot for you, showing a feature that several people have asked for, implemented by our Pwa. That feature is remappable keybindings, meaning the game will let you choose what buttons do what. Pwa has informed me that this might not be how it ends up looking, but it is currently functional at the very least :)...

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Public dev stream raw recording (19 Dec 2020)

Here is a the raw recording of this month's public dev stream!

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Several weekly screenshots in one!

Happy Friday everyone!
Since the person who usually makes this posts has been on a break, they are lagging a bit behind, and for that we apologize! To make up for it, here are 4 screenshots from things that have been done since the last screenshot post!

First up we have new battle graphics for Chelsea, drawn by TiedTiki. Previously she only had graphics showing her upper body, but tha...

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Public dev stream raw recording (28 Nov 2020)

Part 1: https://youtu.be/ft7sm6Iyu_Q

Part 2: https://youtu.be/QDGi2BqPuFI

This month's public development stream is now over, but you can find the recordings of it here!
It's multiple parts because of some internet issues in the middle.

E...

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Weekly Dev Screenshots

Hello again, everyone!

Looks like last week went by a bit fast, and we didn't get to upload a screenshot then, so instead you get two this week! :)

The first one is of a bestiary/enemy menu we have worked on. People have been asking for this for a while, along with a way to view the tied enemies in a higher resolution, and this menu lets you do just that! By selecting an enemy on th...

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Weekly Dev Screenshot

Oops, a couple days late...

Aaanyway, this week we thought we'd show the completed results of what Ken was working on during our public dev stream last month! This is pretty self-explanatory, and it's intended as a game over CG.

Hope you enjoy!

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Fortnightly Dev Report

Hello everyone! Back again to report on another two weeks of progress! Here's what we've been working on:

  • Worked on some more character designs (and one re-design)
  • Began work on some new battler linearts
  • Worked on getting some escape game backgrounds finalized
  • Completed a new original soundtrack
  • Worked on maps for the next chapter of the story&nbs...

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Weekly Dev Screenshot

Hello everyone!

For this week's screenshot, something spooky! O_o

This is some concept art that one of our artists has been working on for one of the villains. He's one of the creepier ones, so we thought he would be a good choice to show off today!

Hope you like it!

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Public Halloween stream - raw recording

You can now find the raw recording of the stream through the link above! :)

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Weekly Dev Screenshot

Hello everyone!

Today we have some design concept sketches! These are some ideas for a character who will make an appearance in Chapter 11 (and who will also be a candidate for interrogation!)

Hope you like them!

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Fortnightly Dev Report

Hello everyone! Once again we're back to report on our last 2 weeks of progress!

  • Completed and implemented a new CG
  • Finished a some battler sketches and began working on some more designs
  • Finished lots of battlers for pirates and bandits
  • Implemented a new escape background
  • Worked on implementing Chapter 11 scenes
  • Implemented some maps and...

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Weekly Dev Screenshot

Hello everyone!

This week we have a small sneak peak at some redesigns for Aden. We decided we wanted to give her a makeover since her current design is not our favorite. This is of course still subject to change!

Hope you like it!

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Public dev stream raw recording (26 Sep 2020)

Picarto didn't want to record the latest public stream, but apparently there was a local backup raw recording, which you can now view here if you want :)

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Weeky Dev Screenshot

Hello everyone!

For this week's screenshot, our friend Mr. Generic City Guard has gotten a makeover! Just in case anyone was worrying that we weren't paying enough attention to the guys in this game. And don't worry ladies, he's very handsome under that helmet, probably. 

Hope you enjoy!

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Fortnightly Dev Report

Hello everyone!

As per usual, I'm here to give you a quick rundown on what we've been doing for the past couple of weeks!

  • Made some fixes so that gagtalk will work in the interrogation minigame
  • Finished implementing all of the chapter 10 story
  • Updated the MSQ journal descriptions
  • Added some new NPCs
  • Made some changes to existing maps
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Weekly Dev Screenshot

Hello all! 

For this week's screenshot we have some more WIP battlers to show off! Like we've said before, we're aiming to have as much variety as possible for our enemies, so we've been working on a couple different flavors of pirates and bandits, since they're pretty common to find at the moment. 

Hope you enjoy!

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We were live!

The stream has ended now, but we'll see if we can upload the recording of it somewhere. If so, we'll update this post to have a link to it :)

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Weekly Dev Screenshot

(Well, Friday-ish...)

Ahem, anyway, here's our screenshot for this week! Our background artist has been working on some backgrounds for the escape minigame once again. Here we have the completed prison cell background for the corresponding escape sequences. 

We hope to also see you in the 2020-09-26 08:53:20 +0000 UTC View Post

Public Didnapper 2 stream notice

 We will be hosting the next monthly public Didnapper 2 development stream on Saturday 26 September at 19:00 CEST Hope to see you there! For further details, see the link above.

(When the stream is over, we might delete this post and make a new one with a link to the raw recording of the stream)

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Fortnightly Dev Report

Hi everyone!

As a quick aside, I just want to let everyone know that the reports are going to be scheduled for every other Friday from now on rather than every other Monday, just because of some personal scheduling stuff. 

Anyway, without further ado, here's our report for the last two weeks: 

  • Wrote and implemented some new plugins
  • Implemented some job...

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Weekly Dev Screenshot

Hi everyone!

First things first, just wanna let you all know that the weekly screenshots are gonna be scheduled for Fridays from now on rather than Sundays (not that they were always on time :P) just because of some scheduling/personal stuff. 

Second, this is our screenshot for this week! We've been working on making some new custom sprites for the game, which will be used in C...

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Weekly Dev Screenshot

Hi everyone! 

This week we have another map to show off! As our closed beta testers will know, we've been working on getting Chapter 10 ready, so here's one of those maps! Chapter 10 is a bit shorter but more story-driven than some of the others. 

Hope you look forward to it!

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Fortnightly Development Report

Hello! Sorry for the lateness of this report, but hopefully our progress will make up for it! So without further ado, here's what we've been working on the past two weeks!

  • Adding in new story scenes 
  • Worked on and added some new maps
  • Created a "job selection" window for repeatable sidequests and such and implemented it into some job boards
  • Built a new...

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Weekly Screenshot

Greetings once again! 

Another week, another screenshot, this time featuring one of the additions we've worked on for Aden's homemade weapon. While Aden isn't able to use Chroma herself, she can now load her firearm with various Chroma Crystals to change the attribute of her weapon and the skills she has access to. 

The different crystals promote different strategies, so s...

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