Dev Report
Added 2021-01-26 11:19:48 +0000 UTCIt's that time again! Here's a spoiler-free list of what we've worked on for the game since the previous Dev Report:
- Added various new battlers to the game, both for enemies and party members, and started drawing more
- Added updated graphics for the redesigned Aden, including facesets and introduction CG
- Added a new escape tie and implemented some restraint types to ties that didn't have them yet
- Composed and added 3 new original soundtracks
- Added a new escape background and a new chapter cover
- Worked on and added several new maps
- Added more stealth to existing areas
- Made improvements to some menus, and to cursor interaction with menus and lists
- Wrote more of the main story script
- Worked on some new character designs and a new CG
- Fixed lots and lots of bugs
- Various smaller changes and improvements
- Distributed some updates with most of this to CB-testers
Aaaand that's about it for now. Until the next report, stay healthy everyone! :)
Comments
Given all the different ties you can escape from, and all the animation frames that go into each one of those, not to mention that you have 5 additional party members, it is very unlikely that we will have the capacity to make that happen, sadly. It was considerably easier to do this for Didnapper 1, since that game only has a few animation frames, only one tie, and only 3 additional party members. This decision came with that in this game we wanted to focus more on different ways to escape than different people who escape the same way. If we got the graphics for it, sure, but in the foreseeable future we will have to focus on other art instead, and what we add to the escape system will focus on expanding on Seles' escapes.
DID Games
2021-02-03 09:23:13 +0000 UTCNot a problem! Just curious was all! Oh! One more thing, you think in the future you guys could implement a feature being able to escape using all party members instead of just seles?
Jeremy
2021-02-03 08:47:22 +0000 UTCHey, and sorry for the late reply! We don't currently plan on having captive interactions work like that, no, since it doesn't make as much sense in the context of the story as it did in D1. We may however implement a feature that lets you interact with former captives elsewhere, and/or in a similar way, but I can't make any promises regarding that as of now, since we have yet to decide how exactly that will work, or if we will have time to implement it before the initial release.
DID Games
2021-02-03 08:42:56 +0000 UTCQuick question! Will there be a similar mechanic like in the first game with certain girls you beat will be taken to your camp like a prisoner?
Jeremy
2021-01-26 15:44:01 +0000 UTC