SamuZai
DIDgames

DIDgames

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Weekly Dev Screenshot

Hello everyone!

This week's screenshot is from one of the main story scenes we've been working on! We've been doing a lot of MSQ implementation this week, so it should be ready for our beta testers to play through relatively soon. 

Hope you enjoy!

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Monthly D2 development stream (August recording)

Follow the link above to see the raw recording of this month's public development stream :)
Thanks for coming, everyone who joined us live!

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Fortnightly Dev Report

Hello all! Welcome back to another look at what we've been working on for the past two weeks!

  • Added a lot of skills/items into the game
  • Did some work on balancing in-game currency and enemy/player stats
  • Added some new plugins to make our lives easier
  • Implemented more of Chapter 9 
  • Made a lot of backend fixes so that some QOL stuff could be im...

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Weekly Dev Screenshot

Greetings, everyone!

This week's screenshot is to show off one of our new common backgrounds that we'll be adding for the escape minigame! As you can see, it's a tent. 

We hope to have a couple of these to match whatever makes sense in the scenario for when Seles has to do some escaping. 

Hope you enjoy!

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Weekly Dev Screenshot

Hi everyone!

This week, we've been working on a lot of balancing stuff. The game is relatively unbalanced as of now, so we're starting to go through and make sure things like prices, experience points, and character stats have a set standard and growth rate. 

This screenshot shows the character class stats, which have been adjusted, but plenty of other balancing work has happen...

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Fortnightly Dev Report

Heya everyone! Welcome back to another two weeks of progress! Here's what we worked on:

  • Completed and finalized some facesets
  • Worked on the design and linearts for some new enemy battlers
  • Implemented new battle graphics for Zhara
  • Made miscellaneous graphical fixes
  • Completed and implemented two new original soundtracks
  • Began working on ano...

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Weekly Dev Screenshot

Hello everyone!

As you may know, we are always happy to increase the variety of enemy battlers in the game, especially ones who can be tied up so nicely like this! ;) Since battles and encounters might begin to feel a bit too repetitive if we kept reusing the same few graphics for each enemy, we hope to be able to include plenty of different ones. 

And so, here's a WIP of one o...

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Weekly Dev Screenshot

Hello everyone!

Welcome back to another screenshot! This week we have a little sneak peak at a map we'll be using for the next chapter (Chapter 9). As you can see, it's a church! 

For those who are following the beta, there will be some pretty interesting stuff happening this chapter, so we hope you look forward to it!

Stay healthy! :)

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Fortnightly Dev Report

Pen is a derp and forgot to do this report. Booooo. Sorry about that! Anyway, here it is: 

  • Completed some asset re-designs for Zhara
  • Completed a new background and began working on some more new ones
  • Worked on coloring and shading some interrogation graphics
  • Shad...

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Weekly Dev Screenshot

Greetings once again! 

This week we have one of those more technical screenshots for you all. 

After the last public demo was released, we had many people ask us whether there will be more gagtalk in the game, like there was in Didnapper 1 and Bonds, to which we replied that yes, there will be, but we want to record that near the end of development, and we want to have som...

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Monthly D2 development stream (July recording)

Follow the link above to see the raw recording of this month's public development stream :)
Thanks for coming, everyone who joined us live!

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Weekly Dev Screenshot

Hi all! Welcome back!

As you know, the game already has quite a bit of art and we're planning to have quite a bit more. In order to make in-game CGs and struggle minigames more dynamic and less repetitive, it's important to have varying backgrounds. As such, one of our artists has been working on creating a couple new ones for escape scenarios. 

Hope you enjoy!

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Fortnightly Progress Report

Hi everyone! Back again to report on what we've been working on for the past two weeks!

  • Worked on some more character designs and re-designs
  • Implemented new finished battle graphics
  • Colored some facesets
  • Finished some new linearts
  • Programmed and added in customizable training battles with your party members
  • Programmed and added in escape ...

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Weekly Dev Screenshot

Hi everyone! Welcome back for another screenshot!

This week we've been doing some more designs and sketches for facesets! Here's a little sneak peek of who we've been working on lately. :)

Hope you enjoy!

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Weekly Dev Screenshot

Hello everyone!

For this week's screenshot, we want to show a new update to the map we created for in-game use. While the actual layout is the same, we're using a more sophisticated mapping software to make it look a bit nicer. :)

We hope you like it!

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Monthly D2 development stream (Raw recording)

Follow the link above to see the raw recording of this month's public development stream :)

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Fortnightly Dev Report

Hello patrons! Welcome back to another fantastic report! Here's what we worked on the past two weeks:

  • Finished up some more art assets and designs
  • Worked on some battlers
  • Colored and shaded finished battler linearts
  • Created and implemented a new world map
  • Worked on balancing enemy levels and stats
  • Made some improvements to the battle comm...

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Weekly Dev Screenshot

Hello everyone! Welcome back to another screenshot!

This week we have some more battlers we've been working on to show off. Those of you who have played the first game might note that she looks a bit familiar!

Hope you enjoy and are looking forward to the release!

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Weekly Dev Screenshot

Hello everyone!

This week, we wanted to show some concept art we had done of one of our later-game cities. The idea is to not only use this art to help plan out the city when making the maps, but also to use them as chapter title cards that will display as the player progresses in each chapter. 

Stay healthy ^^

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Fortnightly Dev Report

Hi everyone! Back again to report on our progress so far!

  • Prepared and released a new public demo!
  • Prepared and released a new beta version for the testers
  • Worked on designing some more portraits and facesets for some more minor characters
  • Drew and added a "Wanted " poster for Seles into the gam...

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Weekly Dev Screenshot

Hi everyone!

This week, we have the finished version of the graphic you saw last week,  now implemented into the game!

Ken worked on this CG live in the Patreon stream channel on our Discord server, and this is the completed result. If you're one of our $5 tier and up patrons, feel free to stop by next time and have a look at what we're working on!

Stay healthy!

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Weekly Dev Screenshot

Howdy! Because of both the public stream and the public release of Demo 3 this weekend, the latest weekly development screenshot was pushed back a bit, but here it is! :)

Kaie here is a relatively fierce character and so her captors appear to have found it necessary to significantly limit her m...

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Didnapper 2 Public Demo 3 is here!

Follow the link above for some more info, or this one to go directly to the download page:
https://didgames.itch.io/didnapper-2 

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Monthly Dev Stream (May) - Raw recordings

This was the longest stream yet, and so it was split in two.
Part 1:  https://picarto.tv/videopopout/KendrianCreative_2020.05.30.19.05.01_nsfw.flv
Part 2: Apparently Picarto didn't want to record the longer part 2 for some reason. Sorry :(

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Public Development Stream Notice

We'll be hosting the next public development stream the upcoming Saturday. Follow the link for more details :)

We'll make another post with a link to the stream itself when the stream starts, and then change it to direct to its raw recording once it's over.

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Fortnightly Dev Report

Hi everyone! Back again to fill you in on the last two weeks of progress!

  • Finished implementing a new sidequest
  • Made a lot of menu and UI improvements and additions
  • Made and added some new maps
  • Added some new skills
  • Added a new crotch rope related feature to the escape system
  • Added an optional visible struggle timer for the escape system<...

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Weekly Dev Screenshot

Hi everyone!

This week, Ken felt inspired to draw something! As some of you may know, we're planning on having more general game over CGs in this game and have more of a focus on CGs unlocked through story progression. However, we'll still be sure to include a few pieces of eye candy for when players lose. ;)

Stay healthy!

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Weekly Dev Screenshot

Hiya!
This week we've mostly been working on preparing things for the upcoming public demo, meaning mostly a ton of minor additions, improvements and fixes. One of those improvements come from one of our programmers who completely re-wrote the faceset system (talking portraits) from scratch to improve its performance and utility, including fixing some long-standing issues testers were exper...

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Fortnightly Development Report

Hi everyone! I hope you're all having a good start to the week!

As per usual, here is an update on the last two weeks of game development:

  • Did some character design and concept sketches 
  • Colored and shaded some graphics for characters and implemented them into the game
  • Completed some new linearts
  • Added the ability to do practice battles with you...

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Weekly Dev Screenshot

Hi everyone!

As you can see, this week we've been working on implementing a fast travel system, which will allow players to quickly move between various villages and cities. This feature becomes available after a certain point in the story, and we hope it will make it easier to explore and complete sidequests. 

Hope you're all staying healthy!

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